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GENERIC COMBOS | GENERIC COMBOS | ||
Non bounding launchers: | Non bounding launchers: |
Revision as of 21:10, 4 February 2021
Claudio (Tekken 7) |
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GENERIC COMBOS
Non bounding launchers:
Launch, ➡️3, ➡️➡️4, ⬅️3, ➡️2, ➡️2, ⬅️4 2.
Launch, ➡️➡️4, ⬅️3, ↘️4 2, ⬅️ 4 1, ➡️➡️➡️ 2
⬇️ 2,2, While Rising 1, ⬅️3, ➡️2, ➡️2, ➡️ 3, ➡️➡️➡️ 2
⬇️2,2, While Rising 1, ⬅️3, ↘️ 4 2, ⬅️ 4 1, ➡️➡️➡️ 2
Instant bound launcher:
Launch, ➡️➡️4, ⬅️3, ➡️2, ➡️2, ⬅️4 2
Launch, ➡️➡️4, ⬅️3, ↘️ 4 2, ⬅️ 4 2
For wall Carry change the last move for ↗️ 3+4 or input the move when necessary.
Starburst combo.
Launch, ⬅️2, 1, ➡️➡️4, ⬅️3, ⬇️ 1, 2 ➡️➡️➡️ 3
⬇️ 2 2 doesn't get a starburst combo due to it requiring starburst to launch
Bound launch, ⬅️2, 1, ➡️➡️4, ⬅️ 3, ➡️2, 1 2, IWR2 (instant while running 2)
Wall combo
↘️ 4 2, ⬇️ 1+2
Large hit box wall combo
↘️ 4 2, ↘️ 4 1
LAUNCHERS (CH = counter hit) (STB =Starburst)
CH ↘️ 2. ↗️4. ↘️ 1, 2. While Rising 2. 1, 2, CH 2. ⬅️4 CH 1. CH 4, 3. CH ➡️ 3. CH ↗️ 3. STB ➡️ 1+2, 1+2. STB ⬅️ 4, 3, 2. STB ⬇️ 2, 2. Rage Drive, ➡️3 (rage drive must hit). Wall or Balcony break, CH sidestep right 4, ⬅️4, 2. CH ↙️ 3.