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| D+1+2 || f+2 (Requires being close to opponent) | | D+1+2 || f+2 (Requires being close to opponent) | ||
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| CH 4 || f+2 (easier alternative to the CH combo) Ā | | CH 4 || f+2 (easier alternative to the CH combo) Ā | ||
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Revision as of 21:02, 22 February 2021
Asuka (Tekken 7) |
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Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to Ā§ Staples.
Launcher Type | Examples | Combo | Purpose |
---|---|---|---|
Regular |
|
f, F+2,3 1 2,1,1+2 S! f, F+2,1 | Wall carry |
f, F+2,3 d/b+1,2 S! b+4,2>3 | Damage | ||
Crumple |
|
d/b+4,3 2,1,1+2 S! f, F+2,1 | |
Instant Screw |
|
S! iWR+3 1+4 b+2,4,3 | Damage / consistency |
S! iWR+3 1+4 f, F+2,1 | Wall carry |
Mini-combos
Starter | Combo |
---|---|
FC df+2 | WS+1,4 , df+3 |
D+1+2 | f+2 (Requires being close to opponent) |
CH 4 | f+2 (easier alternative to the CH combo) |
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
Wall
Damage values are with max juggle scaling, without rage, and no breaks.
Extras
Extra combos are juggles that are:
- Strictly worse than one of the Ā§ Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.