Eliza punishers: Difference between revisions

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{{Eliza}}
{{Eliza}}
<div style="display: flex; flex-flow: row wrap; gap: 0 1em;>
{| class="wikitable"
|+ Standing
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
| -10 || 1<ref>Generic 1 jab. Great punish!</ref> || 7 || +8
|}
{| class="wikitable"
|+ Crouching
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
| -10 || FC.1 || 5 || +6
|}
{| class="wikitable"
|+ Extra range
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] !! Can reach
|}
{| class="wikitable"
|+ Back-turned opponent
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|}
{| class="wikitable"
|+ Grounded opponent
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|}
{| class="wikitable"
|+ Whiff
|-
! Move !! Damage !! [[Movelist#Hit|Frames]] !! Risk
|-
| 1<ref>Generic 1 jab. Great whiff punish!</ref> || 7 || +8 || Safe
|}
</div>
<references/>
{| class="wikitable"
{| class="wikitable"
|+ Standing
|+ Standing

Revision as of 11:02, 25 February 2021

Standing
Enemy Move Damage Frames
-10 1[1] 7 +8
Crouching
Enemy Move Damage Frames
-10 FC.1 5 +6
Extra range
Enemy Move Damage Frames Can reach
Back-turned opponent
Enemy Move Damage Frames
Grounded opponent
Enemy Move Damage Frames
Whiff
Move Damage Frames Risk
1[2] 7 +8 Safe
  1. ↑ Generic 1 jab. Great punish!
  2. ↑ Generic 1 jab. Great whiff punish!
Standing
Startup Command Damage Frame advantage Notes
i10 1,2 17 +5
i10 1xxf,d,d/f+2 31 +40a(+4) Best i10 to i13 punisher. Can follow up with Bloody Horn for a combo.
i11 b+2,3 25 +3
i12 d/f+4 16 +3
i13 4 21 +21a(+12) KND
i13 d/f+1,2 29 +2
i14 2,2xxf,d,d/f+2 48 +40a(+4) Can follow up with Bloody Horn for a combo.
i15 b+4xxf,d,d/f+1 28 +52a(+17) Launch
i16 d/f+2,3 20 +27a(+17) Launch
i16 f+3 17 0 Punishes long range stuff like Heihachi's Demon Uppercut and Paul's Deathfist