(Created page with "{{Eliza}} {| class="wikitable" |+ Standing |- ! Startup !! Command !! Damage !! Frame advantage !! Notes |- | i10 || 1,2 || 17 || +5 || |- | i10 || 1xxf,d,d/f+2 || 31 || +40a(...") Â |
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{{Eliza}} | {{Eliza}} | ||
<div style="display: flex; flex-flow: row wrap; gap: 0 1em;> | |||
{| class="wikitable" | |||
|+ Standing | |||
|- | |||
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] | |||
|- | |||
| -10 || 1<ref>Generic 1 jab. Great punish!</ref> || 7 || +8 | |||
|} | |||
{| class="wikitable" | |||
|+ Crouching | |||
|- | |||
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] | |||
|- | |||
| -10 || FC.1 || 5 || +6 | |||
|} | |||
{| class="wikitable" | |||
|+ Extra range | |||
|- | |||
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] !! Can reach | |||
|} | |||
{| class="wikitable" | |||
|+ Back-turned opponent | |||
|- | |||
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] | |||
|} | |||
{| class="wikitable" | |||
|+ Grounded opponent | |||
|- | |||
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] | |||
|} | |||
{| class="wikitable" | |||
|+ Whiff | |||
|- | |||
! Move !! Damage !! [[Movelist#Hit|Frames]] !! Risk | |||
|- | |||
| 1<ref>Generic 1 jab. Great whiff punish!</ref> || 7 || +8 || Safe | |||
|} | |||
</div> | |||
<references/> | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ Standing | |+ Standing |
Revision as of 11:02, 25 February 2021
Eliza (Tekken 7) |
---|
Enemy | Move | Damage | Frames |
---|---|---|---|
-10 | 1[1] | 7 | +8 |
Enemy | Move | Damage | Frames |
---|---|---|---|
-10 | FC.1 | 5 | +6 |
Enemy | Move | Damage | Frames | Can reach |
---|
Enemy | Move | Damage | Frames |
---|
Enemy | Move | Damage | Frames |
---|
Move | Damage | Frames | Risk |
---|---|---|---|
1[2] | 7 | +8 | Safe |
Startup | Command | Damage | Frame advantage | Notes |
---|---|---|---|---|
i10 | 1,2 | 17 | +5 | |
i10 | 1xxf,d,d/f+2 | 31 | +40a(+4) | Best i10 to i13 punisher. Can follow up with Bloody Horn for a combo. |
i11 | b+2,3 | 25 | +3 | |
i12 | d/f+4 | 16 | +3 | |
i13 | 4 | 21 | +21a(+12) | KND |
i13 | d/f+1,2 | 29 | +2 | |
i14 | 2,2xxf,d,d/f+2 | 48 | +40a(+4) | Can follow up with Bloody Horn for a combo. |
i15 | b+4xxf,d,d/f+1 | 28 | +52a(+17) | Launch |
i16 | d/f+2,3 | 20 | +27a(+17) | Launch |
i16 | f+3 | 17 | 0 | Punishes long range stuff like Heihachi's Demon Uppercut and Paul's Deathfist |