(→Lee) |
(→Lei) |
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! !! Command !! Change | ! !! Command !! Change | ||
|- | |- | ||
| class="bg-grey-03" | | |||
| {{Plainlist| | |||
*3 | |||
*PHX 3 | |||
}} | |||
| {{Plainlist| | |||
*Changed the opponent's behaviour when hit. | |||
*Decreased the distance between the character and opponent when the move hits. | |||
}} | |||
|- | |||
| class="bg-blue" | | |||
| {{Plainlist| | |||
*3,3 | |||
*PHX 3,3 | |||
}} | |||
| {{Plainlist| | |||
*Changed the opponent's behaviour when hit. | |||
*Enabled the first move to chain into the second. | |||
}} | |||
|- | |||
| class="bg-blue" | | |||
| db+4 | |||
| Increased the damage from 8 to 10. | |||
|- | |||
| class="bg-blue" | | |||
| f,n+3,2 | |||
| Fixed an issue in which the damage was reduced from 12 to 5 when the 1st hit would land as a counter hit. | |||
|- | |||
| class="bg-blue" | | |||
| f,f,f+1 | |||
| Increased the lower range of the attack. | |||
|} | |} | ||
Revision as of 16:49, 25 April 2021
Version 2.20 | |
---|---|
Released | 28 Feb 2019 |
Official notes | [1] |
Chronology (view all) | |
← Version 2.11 | Version 2.30 → |
Negan and Julia were released during this patch.
General Changes
- Rage Drives (mid-air slams)
- Fixed an issue in which an airborne opponent getting slammed against the ground or wall would be facing a different direction than when they were hit.[1]
- ↑ Characters affected: Anna, Bob, Bryan, Dragunov, King and Lei.
Character Changes
Buff | |
Unclear | |
Nerf |
Alisa
Command | Change | |
---|---|---|
4 | Increased the lower range of the attack. | |
f+2,1 |
| |
WS 1,2 |
| |
WS 1,2,3 |
|
Anna
Command | Change | |
---|---|---|
f+2+3 | Increased the damage from 25 to 30. | |
CJM 2+3 | Increased the damage from 25 to 30. | |
QCF 3,2 |
|
Armor King
Command | Change | |
---|---|---|
|
| |
f+1+2 | Changed the opponent's behaviour when hit. | |
f+1+4 | Fixed an issue in which 1~1+4 could be used to perform the move. | |
db+1+2 | Reduced the frequency with which the character would switch places with the opponent when hit during wall stun. | |
Opponent FUFA db+1+3 | Shortened the recovery animation by 7 frames. |
Geese
Command | Change | |
---|---|---|
|
Fixed an issue in which the move's damage differed from that of d+4 |
Gigas
Command | Change | |
---|---|---|
|
Decreased the distance between the character and opponent when the move hits. | |
GOL 1+2 | Increased the duration of the attack registering as a hit by 1 frame. | |
d+2 | Increased the duration of the attack registering as a hit by 1 frame. |
Josie
Command | Change | |
---|---|---|
SWB 1 | Reduced the strength of the pushback, making it harder to miss. | |
CD 1+2 |
|
King
Command | Change | |
---|---|---|
f,f,n+1+2 | Reduced the strength of the pushback, making it harder to miss. | |
QCF 1 1+2,1+2 | Shortened the recovery animation by 7 frames. |
Lee
Command | Change | |
---|---|---|
f,F+3+4 | Fixed an issue in which the move could not be input in advance. |
Lei
Command | Change | |
---|---|---|
|
| |
|
| |
db+4 | Increased the damage from 8 to 10. | |
f,n+3,2 | Fixed an issue in which the damage was reduced from 12 to 5 when the 1st hit would land as a counter hit. | |
f,f,f+1 | Increased the lower range of the attack. |
Master Raven
Command | Change |
---|
Marduk
Command | Change |
---|
Nina
Command | Change |
---|
Shaheen
Command | Change |
---|
Yoshimitsu
Command | Change |
---|