Asuka punishers (Tekken 7): Difference between revisions

From Wavu Wiki, the 🌊 wavy Tekken wiki
mNo edit summary
No edit summary
Line 10: Line 10:
|-
|-
| -12 || 2,3 || 9,20 || KND
| -12 || 2,3 || 9,20 || KND
|-
| -14 || u/f+2 || 20,25(45) || KND
|-
|-
| -15 || d/f+2 || 14(62) || [[Asuka combos#Staples|+35a (+25a)]]
| -15 || d/f+2 || 14(62) || [[Asuka combos#Staples|+35a (+25a)]]
Line 25: Line 27:
| -11 || ws4 || 15 || +8
| -11 || ws4 || 15 || +8
|-
|-
| -13 || ws2 || 18 || +8
| -13 || ws2,1 || 18,10 || +9
|-
|-
| -14 || ws1,4 || 32(49) || [[Asuka combos#Staples|+33a (+25a)]]
| -14 || ws1,4 || 32(49) || [[Asuka combos#Staples|+33a (+25a)]]
Line 39: Line 41:
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] !! Can reach
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] !! Can reach
|-
|-
| -15 || f+1+2<ref name=bounce>Wall bounce</ref> || 26 || KND || Heihachi f,f+2
| -15 || f+1+2<ref name=bounce>Wall bounce</ref> || 26 || KND / WB! || Heihachi f,f+2
|-
|-
| -17 || f+2 || 20(68) || [[Asuka combos#Staples|+33a (+23a)]] || Paul qcf+2
| -17 || f+2 || 20(68) || [[Asuka combos#Staples|+33a (+23a)]] || Paul qcf+2
Line 68: Line 70:
|-
|-
! Move !! Damage !! [[Movelist#Hit|Frames]] !! Risk
! Move !! Damage !! [[Movelist#Hit|Frames]] !! Risk
|-
|d/b+1,2 || 13,25(38) || KND || Not hit-confirming the string, opp can duck and launch 2nd hit.
|-
|u/f+2 || 20,25(45) || KND || Whiffing it
|-
|f+2 || 20(68) || [[Asuka combos#Staples|+33a (+23a)]] || Getting it blocked
|-
|f+1+2<ref name=bounce>Wall bounce</ref> || 26 || KND / WB! || Whiffing it
|-
|d/f+2 || 14(62) || [[Asuka combos#Staples|+35a (+25a)]] || Whiffing it
|-
|-
| f,f,F+3<ref name="run3">Generic running 3. Yuge punish!</ref> || 30 || +10a (+1a) || Steppable
| f,f,F+3<ref name="run3">Generic running 3. Yuge punish!</ref> || 30 || +10a (+1a) || Steppable

Revision as of 14:14, 8 November 2021

Standing
Enemy Move Damage Frames
-10 1[1] 7 +8
-12 2,3 9,20 KND
-14 u/f+2 20,25(45) KND
-15 d/f+2 14(62) +35a (+25a)
-16 b+3 15(58) +22a (12a)
-17 f+2 20(68) +33a (+23a)
Crouching
Enemy Move Damage Frames
-11 ws4 15 +8
-13 ws2,1 18,10 +9
-14 ws1,4 32(49) +33a (+25a)
-17 FC d/f+3[2] 20 KND
-18 ws3 20(68) +35a (+25a)
Extra range
Enemy Move Damage Frames Can reach
-15 f+1+2[2] 26 KND / WB! Heihachi f,f+2
-17 f+2 20(68) +33a (+23a) Paul qcf+2
Back-turned opponent
Enemy Move Damage Frames
Grounded opponent
Enemy Move Damage Frames
-17 f+2[3] 16 +13d (-4d)
-20 d/f+3[3] 17 +17d
-22[4] FC d+3 9 -3a (-11a)
-23 3+4[5] 16 0
Whiff
Move Damage Frames Risk
d/b+1,2 13,25(38) KND Not hit-confirming the string, opp can duck and launch 2nd hit.
u/f+2 20,25(45) KND Whiffing it
f+2 20(68) +33a (+23a) Getting it blocked
f+1+2[2] 26 KND / WB! Whiffing it
d/f+2 14(62) +35a (+25a) Whiffing it
f,f,F+3[6] 30 +10a (+1a) Steppable
  1. Generic 1 jab. Great punish!
  2. 2.0 2.1 2.2 Wall bounce
  3. 3.0 3.1 Flips opponent to face down
  4. Fastest this can be done from standing.
  5. Low crush
  6. Generic running 3. Yuge punish!