Kazumi combos: Difference between revisions

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| One hit
| One hit
| {{Plainlist|
| {{Plainlist|
* u/f+4
* uf+4
* f,F+4
* f,F+4
}}
}}
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| Two hits
| Two hits
| {{Plainlist|
| {{Plainlist|
* d/f+2
* df+2
* f+3,F~2
* f+3,F~2
* RSS.3+4
* RSS.3+4
}}
}}
| d/f+1 b,f+2,1,4 S! f+3,F~4,2
| df+1 b,f+2,1,4 S! f+3,F~4,2
|-
|-
| Crouching
| Crouching
| CH FUFA.3
| CH FUFA.3
| ws4,4 S! d/f+1 d/f+1 b,f+2,1,1+2
| ws4,4 S! df+1 df+1 b,f+2,1,1+2
|}
|}


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{{Combolist|columns=12em|
{{Combolist|columns=12em|
; [29] 3,2
; [29] 3,2
; [24] CH d/b+1+2
; [24] CH db+1+2
: [+21] 1+4<ref group="m">This is -30a (-40a) and at the wall can be punished</ref>
: [+21] 1+4<ref group="m">This is -30a (-40a) and at the wall can be punished</ref>
: [+18] OG.d+2
: [+18] OG.d+2
Line 61: Line 61:
{{Combolist|columns=24em|
{{Combolist|columns=24em|
; CH 4
; CH 4
: [59] b+2<ref group="s" name="no-bears-b2"/> S! u/f,n,4 d/f+1 d/f+1 b,f+2,1,1+2
: [59] b+2<ref group="s" name="no-bears-b2"/> S! uf,n,4 df+1 df+1 b,f+2,1,1+2
: [58] b+2<ref group="s" name="no-bears-b2">Will usually whiff vs Kuma/Panda.</ref> S! ssr<ref group="s" name="f3-df1">The f+3 d/f+1 link requires a precise angle vs smaller bodies.</ref> f+3+4~2 f+3 d/f+1 b,f+2,1,1+2
: [58] b+2<ref group="s" name="no-bears-b2">Will usually whiff vs Kuma/Panda.</ref> S! ssr<ref group="s" name="f3-df1">The f+3 df+1 link requires a precise angle vs smaller bodies.</ref> f+3+4~2 f+3 df+1 b,f+2,1,1+2
: [55] b+2<ref group="s" name="no-bears-b2"/> S! f+3+4~4 d/f+1 d/f+1 b,f+2,1,1+2
: [55] b+2<ref group="s" name="no-bears-b2"/> S! f+3+4~4 df+1 df+1 b,f+2,1,1+2
: [54] b+2<ref group="s" name="no-bears-b2"/> S! f+3+4~3+4 d/f+1 b,f+2,1,1+2
: [54] b+2<ref group="s" name="no-bears-b2"/> S! f+3+4~3+4 df+1 b,f+2,1,1+2
: [51] b+2<ref group="s" name="no-bears-b2"/> S! f+3+4~3+4 d/f+1 f+3,F~3+4
: [51] b+2<ref group="s" name="no-bears-b2"/> S! f+3+4~3+4 df+1 f+3,F~3+4
: [37] d/f+3,(1),2,3,2,1
: [37] df+3,(1),2,3,2,1
: [29] f,F+2
: [29] f,F+2


; [13] u/f+4
; [13] uf+4
; [20] ws2
; [20] ws2
; [20] RSS.2
; [20] RSS.2
; [21] f,F+4
; [21] f,F+4
; [25] u/f,n,4
; [25] uf,n,4
: [+48] f+3,F~2 d/f+1 b,f+2,1,4 S! b,f+2,1,1+2
: [+48] f+3,F~2 df+1 b,f+2,1,4 S! b,f+2,1,1+2
: [+45] f+3,F~2 2 b,f+2,1,4<ref group="s" name="no-bears">Doesn't work vs Kuma/Panda.</ref> S! f+3,F~3+4
: [+45] f+3,F~2 2 b,f+2,1,4<ref group="s" name="no-bears">Doesn't work vs Kuma/Panda.</ref> S! f+3,F~3+4
: [+45] f+3,F~2 b,f+2,1,4<ref group="s" name="ff4-delay-f3">Doesn't work after f,F+4 unless f+3,F is delayed significantly vs Eliza, Lucky Chloe, Kuma/Panda, Kunimitsu, and Xiaoyu.</ref> S! b,f+2,1,1+2
: [+45] f+3,F~2 b,f+2,1,4<ref group="s" name="ff4-delay-f3">Doesn't work after f,F+4 unless f+3,F is delayed significantly vs Eliza, Lucky Chloe, Kuma/Panda, Kunimitsu, and Xiaoyu.</ref> S! b,f+2,1,1+2
Line 80: Line 80:
: [+42] f+3,F~3+4 b,f+2,1,4<ref group="s" name="no-bears"/> S! f+3,F~3+4
: [+42] f+3,F~3+4 b,f+2,1,4<ref group="s" name="no-bears"/> S! f+3,F~3+4


; [13] u/f+4
; [13] uf+4
; [20] RSS.2
; [20] RSS.2
; [21] f,F+4
; [21] f,F+4
; [25] u/f,n,4
; [25] uf,n,4
; [37] R.f,F+1+2 f,f<ref group="s">Getting f+4 and not f,F+4 is as simple as pressing f three times. The only way to mess this up is being too hasty and pressing the second f in the [[input buffer]]. There's no rush.</ref>
; [37] R.f,F+1+2 f,f<ref group="s">Getting f+4 and not f,F+4 is as simple as pressing f three times. The only way to mess this up is being too hasty and pressing the second f in the [[input buffer]]. There's no rush.</ref>
: [+47] f+4 S! u/f,n,4 d/f+1 d/f+1 b,f+2,1,1+2
: [+47] f+4 S! uf,n,4 df+1 df+1 b,f+2,1,1+2
: [+46] f+4 S! ssr<ref group="s" name="f3-df1"/> f+3+4~2 f+3 d/f+1 b,f+2,1,1+2
: [+46] f+4 S! ssr<ref group="s" name="f3-df1"/> f+3+4~2 f+3 df+1 b,f+2,1,1+2
: [+43] f+4 S! f+3+4~4 d/f+1 d/f+1 b,f+2,1,1+2
: [+43] f+4 S! f+3+4~4 df+1 df+1 b,f+2,1,1+2
: [+42] f+4 S! f+3+4~3+4 d/f+1 b,f+2,1,1+2
: [+42] f+4 S! f+3+4~3+4 df+1 b,f+2,1,1+2
: [+39] f+4 S! f+3+4~3+4 d/f+1 f+3,F~3+4
: [+39] f+4 S! f+3+4~3+4 df+1 f+3,F~3+4


; [21] f,F+4
; [21] f,F+4
: [+53] f+3+4~2 f+3,F~2 b,f+2,1,4<ref group="s" name="no-bears"/><ref group="s" name="male-only">Only works vs Katarina, Leo, Lidia, Lili, Nina, Master Raven and males except Akuma, Lee, Lei, Leroy, and Yoshimitsu.</ref> S! b,f+2,1,1+2
: [+53] f+3+4~2 f+3,F~2 b,f+2,1,4<ref group="s" name="no-bears"/><ref group="s" name="male-only">Only works vs Katarina, Leo, Lidia, Lili, Nina, Master Raven and males except Akuma, Lee, Lei, Leroy, and Yoshimitsu.</ref> S! b,f+2,1,1+2
: [+50] f+3+4~2 f+3,F~2 b,f+2,1,4<ref group="s" name="no-bears"/><ref group="s" name="male-only"/> S! f+3,F~3+4
: [+50] f+3+4~2 f+3,F~2 b,f+2,1,4<ref group="s" name="no-bears"/><ref group="s" name="male-only"/> S! f+3,F~3+4
: [+49] f+3+4~2 f+3 d/f+1 b,f+2,1,4 S! b,f+2,1,1+2
: [+49] f+3+4~2 f+3 df+1 b,f+2,1,4 S! b,f+2,1,1+2
: [+46] f+3+4~2 f+3 d/f+1 b,f+2,1,4 S! f+3+4~4,2
: [+46] f+3+4~2 f+3 df+1 b,f+2,1,4 S! f+3+4~4,2


; [20] RSS.2
; [20] RSS.2
; [25] u/f,n,4
; [25] uf,n,4
: [+47] d/f+2 b,f+2,1,4<ref group="s" name="b12-df2">Doesn't work vs Kuma/Panda after u/f,n,4. Can replace d/f+2 with b+1,2 to make it work, but this still doesn't work at tip range or when slightly off-axis.</ref> S! b,f+2,1,1+2
: [+47] df+2 b,f+2,1,4<ref group="s" name="b12-df2">Doesn't work vs Kuma/Panda after uf,n,4. Can replace df+2 with b+1,2 to make it work, but this still doesn't work at tip range or when slightly off-axis.</ref> S! b,f+2,1,1+2
: [+47] d/f+2 b,f+2,1,4<ref group="s" name="b12-df2"/> S! f+3,F~4,2
: [+47] df+2 b,f+2,1,4<ref group="s" name="b12-df2"/> S! f+3,F~4,2
: [+44] d/f+2 b,f+2,1,4<ref group="s" name="b12-df2"/> S! f+3,F~3+4
: [+44] df+2 b,f+2,1,4<ref group="s" name="b12-df2"/> S! f+3,F~3+4


; [29] d/f+2
; [29] df+2
; [27] f+3,F~2
; [27] f+3,F~2
; [21] RSS.3+4
; [21] RSS.3+4
: [+32] 3,1<ref group="s">Doesn't work vs Kuma/Panda after f+3,F~2.</ref> S! d/f+1 b,f+2,1,1+2
: [+32] 3,1<ref group="s">Doesn't work vs Kuma/Panda after f+3,F~2.</ref> S! df+1 b,f+2,1,1+2
: [+31] d/f+1 b,f+2,1,4 S! b,f+2,1,1+2
: [+31] df+1 b,f+2,1,4 S! b,f+2,1,1+2
: [+31] d/f+1 b,f+2,1,4 S! f+3,F~4,2
: [+31] df+1 b,f+2,1,4 S! f+3,F~4,2
: [+28] f+3,F~3+4 b+2<ref group="s" name="no-bears"/> S! f+3,F~3+4
: [+28] f+3,F~3+4 b+2<ref group="s" name="no-bears"/> S! f+3,F~3+4


; u/f+3,4,3
; uf+3,4,3
: [59] f+3+4~4 d/f+1 b,f+2,1,1+2
: [59] f+3+4~4 df+1 b,f+2,1,1+2
: [58] f+3+4~3+4 b,f+2,1,1+2<ref group="s" name="no-bears"/>
: [58] f+3+4~3+4 b,f+2,1,1+2<ref group="s" name="no-bears"/>


; R.f,F+1+2
; R.f,F+1+2
: [79] u/f+3,4,3 S! u/f+3,4,1<ref group="s">Easy mode option with no possible wall combo.</ref>
: [79] uf+3,4,3 S! uf+3,4,1<ref group="s">Easy mode option with no possible wall combo.</ref>
}}
}}



Revision as of 13:08, 1 January 2022

Bread n' butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to ยง Staples.

Launcher type Example(s) Juggle
One hit
  • uf+4
  • f,F+4
f+3,F~2 1 b,f+2,1,4 S! f+3,F~3+4
Two hits
  • df+2
  • f+3,F~2
  • RSS.3+4
df+1 b,f+2,1,4 S! f+3,F~4,2
Crouching CH FUFA.3 ws4,4 S! df+1 df+1 b,f+2,1,1+2

Mini-combos

[29] 3,2
[24] CH db+1+2
[+21] 1+4[m 1]
[+18] OG.d+2
[30] wr1
[24] CH RSS.1+2
[+20] wr2
[+15] f,F+4[m 2]
[+13] f,F+2[m 2]
[+8] 2+3
CH RSS.3
[40] OG.d+2
f+2[m 3]
[57] f+3+4 RSS.3 OG.d+2
[41] OG.d+2
  1. โ†‘ This is -30a (-40a) and at the wall can be punished
  2. โ†‘ 2.0 2.1 Whiffs against some characters after wr1
  3. โ†‘ If opponent doesn't do a tech recovery

Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
CH 4
[59] b+2[s 1] S! uf,n,4 df+1 df+1 b,f+2,1,1+2
[58] b+2[s 1] S! ssr[s 2] f+3+4~2 f+3 df+1 b,f+2,1,1+2
[55] b+2[s 1] S! f+3+4~4 df+1 df+1 b,f+2,1,1+2
[54] b+2[s 1] S! f+3+4~3+4 df+1 b,f+2,1,1+2
[51] b+2[s 1] S! f+3+4~3+4 df+1 f+3,F~3+4
[37] df+3,(1),2,3,2,1
[29] f,F+2
[13] uf+4
[20] ws2
[20] RSS.2
[21] f,F+4
[25] uf,n,4
[+48] f+3,F~2 df+1 b,f+2,1,4 S! b,f+2,1,1+2
[+45] f+3,F~2 2 b,f+2,1,4[s 3] S! f+3,F~3+4
[+45] f+3,F~2 b,f+2,1,4[s 4] S! b,f+2,1,1+2
[+42] f+3,F~2 b,f+2,1,4[s 4] S! f+3,F~3+4
[+42] f+3,F~3+4 b,f+2,1,4[s 3] S! f+3,F~3+4
[13] uf+4
[20] RSS.2
[21] f,F+4
[25] uf,n,4
[37] R.f,F+1+2 f,f[s 5]
[+47] f+4 S! uf,n,4 df+1 df+1 b,f+2,1,1+2
[+46] f+4 S! ssr[s 2] f+3+4~2 f+3 df+1 b,f+2,1,1+2
[+43] f+4 S! f+3+4~4 df+1 df+1 b,f+2,1,1+2
[+42] f+4 S! f+3+4~3+4 df+1 b,f+2,1,1+2
[+39] f+4 S! f+3+4~3+4 df+1 f+3,F~3+4
[21] f,F+4
[+53] f+3+4~2 f+3,F~2 b,f+2,1,4[s 3][s 6] S! b,f+2,1,1+2
[+50] f+3+4~2 f+3,F~2 b,f+2,1,4[s 3][s 6] S! f+3,F~3+4
[+49] f+3+4~2 f+3 df+1 b,f+2,1,4 S! b,f+2,1,1+2
[+46] f+3+4~2 f+3 df+1 b,f+2,1,4 S! f+3+4~4,2
[20] RSS.2
[25] uf,n,4
[+47] df+2 b,f+2,1,4[s 7] S! b,f+2,1,1+2
[+47] df+2 b,f+2,1,4[s 7] S! f+3,F~4,2
[+44] df+2 b,f+2,1,4[s 7] S! f+3,F~3+4
[29] df+2
[27] f+3,F~2
[21] RSS.3+4
[+32] 3,1[s 8] S! df+1 b,f+2,1,1+2
[+31] df+1 b,f+2,1,4 S! b,f+2,1,1+2
[+31] df+1 b,f+2,1,4 S! f+3,F~4,2
[+28] f+3,F~3+4 b+2[s 3] S! f+3,F~3+4
uf+3,4,3
[59] f+3+4~4 df+1 b,f+2,1,1+2
[58] f+3+4~3+4 b,f+2,1,1+2[s 3]
R.f,F+1+2
[79] uf+3,4,3 S! uf+3,4,1[s 9]
  1. โ†‘ 1.0 1.1 1.2 1.3 1.4 Will usually whiff vs Kuma/Panda.
  2. โ†‘ 2.0 2.1 The f+3 df+1 link requires a precise angle vs smaller bodies.
  3. โ†‘ 3.0 3.1 3.2 3.3 3.4 3.5 Doesn't work vs Kuma/Panda.
  4. โ†‘ 4.0 4.1 Doesn't work after f,F+4 unless f+3,F is delayed significantly vs Eliza, Lucky Chloe, Kuma/Panda, Kunimitsu, and Xiaoyu.
  5. โ†‘ Getting f+4 and not f,F+4 is as simple as pressing f three times. The only way to mess this up is being too hasty and pressing the second f in the input buffer. There's no rush.
  6. โ†‘ 6.0 6.1 Only works vs Katarina, Leo, Lidia, Lili, Nina, Master Raven and males except Akuma, Lee, Lei, Leroy, and Yoshimitsu.
  7. โ†‘ 7.0 7.1 7.2 Doesn't work vs Kuma/Panda after uf,n,4. Can replace df+2 with b+1,2 to make it work, but this still doesn't work at tip range or when slightly off-axis.
  8. โ†‘ Doesn't work vs Kuma/Panda after f+3,F~2.
  9. โ†‘ Easy mode option with no possible wall combo.

Wall

Damage values are with max juggle scaling, without rage, and no breaks.

Extras

Extra combos are juggles that are:

  • Strictly worse than one of the ยง Staples; or
  • Too inconsistent to be a staple; or
  • Joke combos for style points.

External links