Kazumi (Tekken 7) |
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Movelist & frame data (Tekken 7) |
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Rage
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rage Art
R.d+1+2
m
55–82
3.02
-22
+7d
i20
pc8~19
r46
Damage increases with lower health
Rage Drive
R.f,F+1+2
m,s
17,20
2.79
- Jail from 1st attack
- 2nd attack—
- only comes out if 1st connects
- deals 2 non-lethal damage on block, plus 5 lethal damage at wall
- -6 on block at wall
n
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Flash Punch Combo
1,1,2
h,h,m
5,7,12
-17
+20a (+15a)
i10
,i13
r36
- Move can be delayed 10f
- Jail from 1st attack with 5f delay
- Combo from 1st hit
Demon Hunter
1,2,2
h,h,h
5,8,12
-12
+4
i10
,i17
r31
- Input can be delayed 4f
- Move can be delayed 2f
- Jail from 2nd attack with 2f delay
Binding Blows
2,1
h,m
10,10
3.25
-5
+7
i12
,i16
r24
- Input can be delayed 3f
- Move can be delayed 1f
- Jail from 1st attack
- Opponent recovers back turned if 2nd attack hits their right side
Impaling Knee to Steel Slicer
3,1
m,m
14,20
-13
+8
i15~16
,i23~24
r34
- Tailspin
- Wall break
- Input can be delayed 1f
- Combo from 1st hit
Impaling Knee to Right Chop
3,2
m,h
14,15
- Spike
- Input can be delayed 1f
- Combo from 1st hit
Thunder Punch Combo
1+2
m,m,s
3,7,20
2.37
-14
-8
i12 i21~22
r32
- Jail from 1st attack
- 3rd attack only comes out if 2nd hits
- Transition to +9 FLY with F on hit
- Range measured is for 1st attack
Rolling Tiger
1+4
S
27
3.96
-29~+11
+3~+43s
i36~76
r61
- Wall break
- Deals 2 non-lethal damage on block
Lunging Tiger
2+3
s
10
5.56
-38~-5
-23~+10a (-32~+1a)
i22~55
r69
- Wall break
- Deals 2 non-lethal damage on block
f
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Gut Crusher
f+3
m
13
-8
+0s
i18
r30
- Transition to r14 FLY with F
- Transition is +8 on block and +16s on hit
df
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crimson Dawn
df+1,2
m,m
10,21
-13c
+13a
,i23
r37
- Floor break
- Wall break
- Input can be delayed 12f
- Move can be delayed 9f
- Combo from 1st hit with 4f delay
Tiger Wind Uppercut
df+2
m,s
20,14
2.74
- Can evade highs from frame 4
- 2nd attack only comes out if 1st hit
d
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Diamond Cleaver
d+1,2
m,m,t
15,25,20
-13
+0d
i16~17
,i18
r37
- Input can be delayed 8f
- Combo from 1st counter hit
- 3rd attack only comes out if 2nd hits
db
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
db+2,3
L,l
18,12
-14
+0
+6c
i23
,i25~26
,cs1~
r29 FC
- Input can be delayed 12f
- Move can be delayed 8f
- Combo from 1st ch with 11f delay
Hellfire Spiral
db+2,3,4
L,l,L
18,12,12
-14
+5
+7a
i23
,i25~26
,cs1~
r32 FC
- Input can be delayed 12f
- Move can be delayed 10f
- Combo from 2nd ch with 10f delay
b
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Dragon Slice
b+1,2
h,m
17,20
-9
+7
i20
,i25~26
r27
- Input can be delayed 15f
- Move can be delayed 10f
- Combo from 1st hit with 5f delay
- Interrupt from 1st block with i10
- Can evade some highs when delayed
Divine Guardian
b+1+2
m,s
5,30
+18s
i25~34 ,i31~76
pc6~24
r70
Attacks only come out if a move is powercrushed
u
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Lethal Chop
uf+2
h,s
12,20
-14
-8
i14~15
cs6~11
r32
- Alternate input u+2 or ub+2
- 2nd attack only comes out if a move if 1st hit
- Transition to +9 FLY with F on hit
uf+3,4
m,m
20,12
-7
+12a (+3a)
i28~29
,i19~20
,js1~
r37
- Guard break
- Wall break
- Can only be done if 1st hit connects
- Combo from 1st hit +17a (+10a)
Hell Blade
uf+3,4,1
m,m,M
20,12,24
-11c
-5c
i28~29
,i25~30
,js1~24
r31
- Floor break
- Combo from 2nd hit +19d (-16d)
Axle Kick
uf+3,4,3
m,m,m
20,12,12
-11
+8
,i30~31
,js1~29
r34
- Tailspin
- Wall break
- Combo from 2nd hit +57a (+40a)
Motion input
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Diamond Tiger Strike
f,F+2
m,t
17,20
-13
+0d
i13
pc6~12
r41
- Can't be buffered
- Throw only comes out on hit
Lightning Flash
f,f,F+1
h
30
- Alternate input wr1
- Wall break
- Can't be buffered
Diamond Flash
f,f,F+2
m
24
-4
+35d (+14d)
i15~16
r34
- Alternate input wr2
- Wall break
- Can't be buffered
b,n,f+2,1
m,m
12,9
-14
-1
i15~16
,i20~21
r30
- Often written b,f+2,1
- Input can be delayed 14f
- Move can be delayed 8f
- Combo from 1st hit with 9f delay
Tiger Demon's Gate
b,n,f+2,1,4
m,m,h
12,9,20
-6
+14g
i15~16
,i18~19
r29
- Often written b,f+2,1,4
- Homing
- Tailspin
- Wall break
- Input can be delayed 14f
- Move can be delayed 10f
- Combo from 2nd CH with 11f delay
Tiger Demon's Breath
b,n,f+2,1,1+2
m,m,m,s
12,9,13,20
-14
+25a (+18a)
,i20~21
r32
- Often written b,f+2,1,1+2
- 4th attack only comes out if 3rd hits
- Wall break
- Input can be delayed 14f
- Move can be delayed 10f
- Combo from 2nd CH with 9f delay
WS
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Diamond Cutter
ws1,2
m,m
12,23
-13
+10a (+1a)
i12~13
,i14~15
r34
- Wall break
- Move can be delayed 7f
- Jail from 1st attack with 4f delay
- Combo from 1st hit
Impaling Kick
ws3
m,s
15,20
-11
-8
i14~15
r29
- 2nd attack only comes out if 1st hit
- Transition to +9 FLY with F on hit
Demon's Gate Crasher
ws4,4
m,h
13,16
-6
+13g
i11~12
,i20~21
r29
- Homing
- Tailspin
- Input can be delayed 1f
- Combo from 1st hit
FLY
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Wind God's Fury
FLY.2
h
20
Can evade jabs on frames 11~13
Hellfire Burst
FLY.4,2
L,m
17,20
-16
+8a (-1a)
i18
,i27~28
r36
- Wall break
- Combo from 1st hit +14a (+7a)
Demon's Horn
FLY.1+2
m
20
Wall crush on block +14g
OTG
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Throws
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes