Kunimitsu movelist

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This page is for Tekken 8. For Tekken 7, see Kunimitsu movelist (Tekken 7).

Heat

Can use Flame Dance moves (H.db+1+2, H.u+1+2, KAT.H.d+1+2)
Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst
R1

2+3

m
[12;12]
+1
+2c
i16
pc7~16
t92 r30
Heat Burst
  • Cancel to r45 with b,b on frame 42
  • 2 chip damage on block
  • 12 chip damage on hit
  • Only deals recoverable damage
  • Cannot cause a K.O.
Flame Riot: Lunar Mirror

H.2+3

m,​t
50
+3
-5d
i14~15
js20~44 fs45~47
t70 r38
Heat Smash
Reversal Break
Balcony Break
  • Transition to attack throw on hit
  • 10 chip damage on block
  • High evasion at frame 6?
Gozuryu

f+1+2

m
23
-6
+9a (+0)
i17~18
t53 r35
Heat Engager
Heat Dash +5, +45a (+35)
Balcony Break
Weapon
  • 4 chip damage on block
Kaisen Ryujin
81

ws2,1

m,​m
14,​20
-13
+18a (+9)
,i20
t69 r32
Heat Engager
Heat Dash +5, +43d (+35)
Balcony Break
Weapon
  • Combo from 1st hit with 9f delay
  • Interrupt with i1 from 1st block
  • Input can be delayed 9f
  • Move can be delayed 6f
Aratama Crusher

BT.1,4

h,​h
10,​20
+3
+15c
,i21
t69 r33
Heat Engager
Heat Dash +5, +43d (+35)
Balcony Break
  • Combo from 1st hit with 8f delay
  • Interrupt with i5 from 2nd block
  • Input can be delayed 8f
  • Move can be delayed 4f
  • Forces tech backroll on hit
  • 4 chip damage on block
Severing Snow

KAT.1,2

h,​m
12,​20
-9
+9g
,i21
t70 r34
Heat Engager
Heat Dash +5, +43d (+35)
Balcony Break
Weapon
  • Combo from 1st hit with 11f delay
  • Interrupt with i3 from 1st block
  • Input can be delayed 11f
  • Move can be delayed 7f
  • Cancel to FC -14 -3 r31 with D on frame 12 (cs7~)
Twin Crescent Slash

SET.1+2

m,​m
8,​18
-5
+22a (+12)
i15 i18
t67 r33
Heat Engager
Heat Dash +5, +45a (+35)
Balcony Break
Weapon
Flame Dance: Waxing Moon

H.db+1+2

M,​M
10,​15
-9
+59a (+43)
i18~19,i18
js41~65 fs66~68
t82 r45
Tornado
Weapon
  • Instant Tornado on normal hit
  • Consumes 600F of remaining Heat Time
  • 5 chip damage on block
  • Steel pedal
Flame Dance: Izayoi Moon
H.ub+1+2

H.u+1+2

m,​m,​m
8,​10,​20
+5
+25a (+1)
i16 i9 i20
js21~30 fs31~33
t87 r40 BT
Balcony Break
Weapon
  • Consumes 240F of remaining Heat Time
  • 7 chip damage on block
Flame Dance: Waning Moon

H.KAT.d+1+2

L,​m,​m
8,​8,​14
-14
+23a (+5)
i20~21 i19~20 i7~8
is1~4, cs5~22
t94 r43
Weapon
  • Consumes 600F of remaining Heat Time
  • 6 chip damage on block

n

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
5
+1
+8
i10
t29 r19
Recovers 2f faster on hit or block (t27 r17)
Memai Tsuki

1,1

h,​m
5,​12
-5
+6
,i21
t45 r24
  • Combo from 1st hit with 2f delay
  • Interrupt with i2 from 1st block
  • Move can be delayed 2f
  • Enter KAT -7 +4 r26 with 1+2
Memai Tsuki > Ryu Enko

1,​1,1

h,​m,​M
5,​12,​18
-11
+15a (-2)
,i21~22
,js5~15 fs16~18
t96 r34
Tornado
Balcony Break
Weapon
  • Combo from 2nd CH with 9f delay
  • Interrupt with i10 from 2nd block
  • Input can be delayed 9f
  • Move cannot be delayed
  • Available on hit or block only
Memai Tsuki > Dark Clutch

1,​1,2

h,​m,​m
5,​12,​24
-9
+14a (+5)
+46a (-1)
,i19~20
t90 r30
Balcony Break
Weapon
  • Combo from 2nd CH with 9f delay
  • Available on hit or block only
  • Interrupt with i8 from 2nd block
  • Whiffs vs SSR, SWR from 2nd block
  • Input can be delayed 9f
  • Move cannot be delayed
Memai Tsuki > Pouncing Strike

1,​1,4

h,​m,​m
5,​12,​23
+3
+5a
,i26~27
,js5~29 fs30~32
t101 r34
Spike
  • Interrupt with i15 from 2nd block
  • Whiffs vs SS, SW from 2nd block
  • Input can be delayed 9f
  • Move cannot be delayed
  • Available on hit or block only
  • 4 chip damage on block
Multi-palm Strike

1,2

h,​h
5,​8
-3
+7
,i12
t42 r20
  • Jail from 1st attack with 2f delay
  • Move can be delayed 2f
Spinning Slash

1,​2,2

h,​h,​h
5,​8,​10
-12
+5
,i20~21
t73 r30
Balcony Break (airborne)
Weapon
  • Combo from 1st hit
  • Move cannot be interrupted
  • Transition to BT with B
Flash Kick Combination

1,​2,4

h,​h,​m
5,​8,​20
-14
+12d
,i23~24
,js12~32 fs33~35
t81 r35
Balcony Break
  • Combo from 1st CH with 3F delay
  • Interrupt with i3 from 1st block
  • Hit vs BT +9d

2

h
12
-5
+1
i12
t36 r24
Weapon
Lotus Blade

2,2

h,​m
12,​14
-6
+5
,i12~13
t56 r26
Weapon
  • Jail from 1st block with 5f delay
  • Combo from 1st hit with 5f delay
  • Transition to KAT -6 +5 r26 with 1+2
  • Input can be delayed 5f
  • Move cannot be delayed
Shrouded Lotus Blade

2,​2,2

h,​m,​h
12,​14,​16
-9
+2
,i18~19
t88 r32
Weapon
  • Combo from 2nd CH with 4f delay
  • Interrupt with i4 from 2nd block
  • Enter SET -4 +7 r27 with F
  • Input can be delayed 4f
  • Move is delayed 7f
  • Move cannot be delayed

2,​2,​2,2

h,​m,​h,​h
12,​14,​16,​16
-6
+3
,i15~16
t108 r31
Balcony Break (airborne)
Weapon
  • Jail from 3rd block with 5F delay
  • Combo from 2nd CH or 3rd hit with 5f delay
  • Input can be delayed 5f
  • Move cannot be delayed
Shadow Lotus Blade

2,​2,​2,​2,2

h,​m,​h,​h,​M
12,​14,​16,​16,​18
-12
+19a (+2)
+33a (+23)
,i19~20
,js21~35 fs36~38
t140 r30
Tornado
Weapon
  • Move cannot be interrupted
  • Move cannot be delayed
  • Input can be delayed 7f
Crescent Kick

3

h
17
-7
+7
i16~17
t49 r32
Homing
Balcony Break (airborne)
Getsurin Renkyaku

3,4

h,​h
17,​21
-5
+20a
+46a
,i25~27
t85 r31
Balcony Break (airborne)
  • Combo from 1st hit with 10f delay
  • Interrupt with i9 from 1st block
  • Whiffs vs SSR, SWR from 1st block
  • Input can be delayed 10f
  • Move cannot be delayed

4

h
15
-9
-3
i12~13
t45 r32
Kagenade Slash

4,2

h,​h
15,​13
-3
+6
,i19~20
,js15~25 fs26~28
t62 r28 BT
Balcony Break (airborne)
Weapon
  • Transition to BT
  • Jail from 1st attack with 1F delay
  • Combo from 1st hit with 1F delay
  • Input can be delayed 1f
  • Move cannot be delayed
Katon

1+2

t50 r17 KAT
  • Actionable after 17f
  • Stance moves can be delayed by 18F
  • Transition to r22 BT with B
  • Transition to r14 SET with F
Sometimes written KAT
Growling Jewel

3+4

h
18
-1
+21a (+12)
i21~22
js11~30 fs31~33
t50 r28
Strong Aerial Tailspin
Balcony Break

f

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

h
12
-9
+2
i13
t41 r28
Phoenix Tail

f+2,3

h,​h
12,​20
-6
+20a (+11)
,i16~18
t64 r28
  • Combo from 1st hit with 8f delay
  • Input can be delayed 8f
  • Move can be delayed 3f
Setsunagake

f+3

r10 SET
  • Transition to r16 FC with D
  • Cancel to r25 with B (can block mids or highs on frame 12~)
Sometimes written SET
Kusabiyuki

f+4

m
12
-5
-1
+7
i15
t42 r27
Knee
  • Enter SET +3 +7 +15 r19 with F
Gozuryu

f+1+2

m
23
-6
+9a (+0)
i17~18
t53 r35
Heat Engager
Heat Dash +5, +45a (+35)
Balcony Break
Weapon
  • 4 chip damage on block
Whirling Snapdragon

f+3+4

m,​h
10,​13
-5
+23a (+6)
i15 i13
js19~24 fs25~27
t57 r27 BT
Balcony Break
  • BT transition is -11

df

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
10
-2
+5
i13~14
t34 r20

df+1,2

m,​m
10,​12
-10
+1
,i18~19
t64 r30
Weapon
  • Combo from 1st CH with 7f delay
  • Input can be delayed 9f
  • Move can be delayed 8f
  • Move cannot be interrupted
Unmuzan > Oboro Engetsu

df+1,​2,2

m,​m,​M
10,​12,​20
-14c
+8a
,i22~23
t99 r41
Balcony Break
Spike
  • Combo from 2nd hit with 1f delay
  • Input can be delayed 1f
  • Move cannot be delayed
  • Interrupt with i2 from 2nd block
  • Combo from 1st CH
  • Chip damage on block
Muten Cannon

df+1,3

m,​h
10,​20
-9
+5
+44a (+34)
,i21
t66 r30
Tornado
  • Combo from 1st Ch with 4f delay
  • Input can be delayed 9f
  • Move can be delayed 8f
  • Interrupt with i3 from 1st block
Rising Moon Slash

df+2

M
13
-14
+30a (+20)
i15~16
t50 r34
Weapon
  • Can launch crouching opponent
  • Recovers 5f faster on hit

df+3

m
14
-6
+2
+4
i17~18
t45 r27
Ice Cleaver

df+3,2

m,​L
14,​20
-15
+1c
,i28~29
,cs22~35
t80 r33
Balcony Break (airborne)
Weapon
  • Combo from 1st CH
  • Cancel to FC -13 -5 -3 r34 with D
  • Interrupt with i6 from 1st block

df+4

m
13
-9
+2
i12
t40 r28
Falling Hail

df+3+4

m,​m
8,​12
-2
+5
i17~18 i7~9
fs10~24
t54 r22 BT
Floor Break
  • Transition to BT
  • Can hit grounded when off-axis
  • High evasion at frame 5?

d

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Sakumaishi

d+1

m
23
+3
+6
+13c
i19
t50 r31 FC
Spike

d+2

m
11
-9
+2c
i16
t44 r28
Floor Break
Weapon
  • Does not floor break if string is continued

d+2,1

m,​m
11,​7
-12
-1
,i16~17
t65 r30
  • Combo from 1st CH with 2f delay
  • Input can be delayed 2f
  • Move cannot be delayed

d+2,​1,2

m,​m,​m
11,​7,​7
-12
+4
,i11~12
t80 r32
Weapon
  • Combo from 2nd hit with 1f delay
  • Input can be delayed 1f
  • Move cannot be delayed
Amamikanameishi

d+2,​1,​2,1+2

m,​m,​m,​m
11,​7,​7,​20
-13
+7a
,i23~24
t104 r33
  • Hitstop 20f on hit
  • Combo from 3rd CH

d+3

L
11
-14
-3
i16~17
t49 r32

d+3,4

L,​h
11,​12
-9
+0
,i21~22
t69 r29
  • Combo from 1st CH with 7f delay
  • Input can be delayed 7f
  • Move can be delayed 6f
Rinbu Kick > Savage Kunai Throw

d+3,​4,1

L,​h,​sm,​t
11,​12,​10,​28
-13
-4d
,i26~37
t127 r38
Weapon
  • Combo from 2nd hit with 1f delay
  • Combo from 1st CH
  • Input can be delayed 1f
  • Move cannot be delayed
  • Recovers 12f faster on block
  • Transitions to attack throw automatically on hit
  • 15 scaled damage on attack throw
Rinbu Kick > Piercing Kunai Throw

d+3,​4,​1,F

L,​h,​sm,​t,​sm,​t
11,​12,​10,​28,​10,​28
-13
-4d
,i26~37
t127 r38
Weapon
  • Combo from 2nd hit with 1f delay
  • Combo from 1st CH
  • Input can be delayed 1f
  • Move cannot be delayed
  • Recovers 12f faster on block
  • Transitions to attack throw automatically on hit
  • 15 scaled damage on attack throw
  • Side switch on hit
Seneizan

d+1+2

L
17
-14
+0
+15g
i20
cs6~
t53 r33 FC
Weapon
Blazing Fire Lilies

d+3+4

M
22
-13
+12a (-5)
i20~23
pc7~19
t57 r34
Balcony Break
Weapon
  • On successful attack absorption shift to Wrathful Bloom:
Reversal Break
    • -9 on block
    • 8 chip damage on block
    • Two additional mid hits (i9~12 i7~10)
    • 28 damage in total

db

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

db+2

M
10
-6
+7
i16~17
t44 r27 FC
Weapon

db+2,4

M,​m
10,​15
-9
+2
,i24~25
t70 r27
Balcony Break (airborne)
  • Combo from 1st hit with 7f delay
  • Input can be delayed 7f
  • Move can be delayed 6f
  • Interrupt with i3 from 1st block
Kousa Renbu

db+2,​4,2

M,​m,​M
10,​15,​23
-8c
+15a
,i35
t114 r35 FC
Weapon
  • Input can be delayed 1f
  • Move cannot be delayed
  • Interrupt with i17 from 2nd block
FC.db+3

db+3

l
8
-15
-14
i18
cs6~
t62 r43 FC
FC.db+3,3

db+3,3

l,​l
8,​7
-19
-7
,i15~17
,cs1~
t72 r35 FC
  • Jail from 1st attack
FC.db+3,3,3

db+3,​3,3

l,​l,​l
8,​7,​7
-19
-7
,i15~17
,cs1~
t90 r35 FC
  • Jail from 1st block
  • Combo from 2nd CH
  • Interrupt with i13 from 2nd block
FC.db+3,3,3,3

db+3,​3,​3,3

l,​l,​l,​l
8,​7,​7,​5
-19
-7
,i15~17
,cs1~
t108 r35 FC
  • Jail from 1st block
  • Combo from 3rd CH
FC.db+3,3,3,3,3

db+3,​3,​3,​3,3

l,​l,​l,​l,​l
8,​7,​7,​5,​5
-19
-7
,i15~17
,cs1~
t126 r35 FC
  • Jail from 1st block
  • Combo from 4th CH
Manji Spin Low Kicks
FC.db+3,3,3,3,3,3

db+3,​3,​3,​3,​3,3

l,​l,​l,​l,​l,​l
8,​7,​7,​5,​5,​5
-47
-35
,i15~17
,cs1~
t172 r63 FUFT
  • Jail from 1st block
  • Combo from 5th CH
Manji Spin Low Kicks Front Kick
FC.db+3,3,3,3,3,4

db+3,​3,​3,​3,​3,4

l,​l,​l,​l,​l,​m
8,​7,​7,​5,​5,​15
-8
+23a (+13)
,i12~13
t148 r26
Balcony Break
  • Same animation as ws4
  • Can be performed following any number of db+3 lows except the first and last
Yamashiro Kuzushi

db+4

L
13
-12
+0
+8
i17
t47 r30

b

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

b+1

h
8
+1
+7
+12
i17
t35 r18
Can continue into db+3 up to 3 times (at 13,15,16f respectively) after up to 3 b+1 hits.

b+1,1

h,​h
8,​9
+5
+6
+11
,i12
t43 r14
  • Combo from 1st hit

b+1,​1,1

h,​h,​h
8,​9,​10
+5
+6
+11
,i12
t55 r14
  • Combo from 1st hit
  • Combo from 2nd hit

b+1,​1,​1,1

h,​h,​h,​h
8,​9,​10,​12
+5
+6
+11
,i12
t67 r14
  • Combo from 3rd CH

b+1,​1,​1,​1,1

h,​h,​h,​h,​h
8,​9,​10,​12,​14
+5
+6
+11
,i12
t79 r14
  • Combo from 4th hit
  • Combo from 3rd CH
Slap U Silly

b+1,​1,​1,​1,​1,1

h,​h,​h,​h,​h,​h
8,​9,​10,​12,​14,​16
-72
-71
-66
,i12
t145 r80 FUFT
  • Combo from 4th hit
  • Combo from 3rd CH
Hakkouen

b+2

m
17
-9
+5
+57
i17~18
t49 r31
Balcony Break (airborne)
Weapon

b+3

M
10
-10~-7
+1c~+4c
i21~24
fs10~26
t50 r26
Floor Break
Kodama Flip

b+3,4

M,​M
10,​23
-20
+9a (+2)
,i17~18
,fs15~45
t83 r40
  • Combo from 1st hit
  • Move is delayed 1f
  • Steel pedal
Tenrou

b+4

M
15
-8
+6
i18~19
js17~30 fs31~33
t47 r28 BT
Uratenrou

b+4,3

M,​M
15,​20
-16
+25a (+10)
+34a (+24)
,i17~18
,fs20~34
t84 r39
Tornado
  • Combo from 1st hit with 8f delay
  • Input can be delayed 8f
  • Move cannot be delayed
  • Steel pedal
Burning Petals

b+1+2

m,​t
13,​25
-7
-3a
i15~16
t45 r29
Balcony Break (airborne)
  • Transitions to attack throw on grounded hit automatically
  • Does not transition on BT hit
  • Hit vs BT +9
Disengage

b+3+4

r20 BT
Actionable after 20f
Sometimes written BT

u

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Tenton

ub+2

m!
21
+10a
i51
js27~50
t90 r39
Floor Break
Weapon
  • Hitstop 20f on hit
Nigemizu
BT.ub+3

ub+3

js6~17 fs18~20
r45
Evasive
Hiryu Scorching Blossoms
SET.3+4

ub+3+4

m,​t
15,​7,​13
-17
+31a (+26)
i19
js9~40 fs41~43
t57 r38
Tornado
  • Transitions to attack throw on front hit
  • Does not transition on BT hit
  • Hit vs BT +36a (+26)
Hiryu Falling Sakura
(Airborne).SET.3+4

(Airborne).ub+3+4

m,​t
15,​15
-17
-5d
i19
js9~40 fs41~43
Balcony Break
  • Transitions to attack throw on front airborne hit
  • Does not transition on BT hit
  • Hit vs BT +36a (+26)
  • 17 total scaled damage
Kurama Itto

u+2

L
25
-16
+6
+25a
i35~36
js10~27 fs28~30
t70 r34 FC
Weapon
  • Cancel to r47 FC with D
Guillotine Crow Kick

u+3+4

M,​M
10,​12
+1c
+24a
i39~42 i4~6
js12~42 fs43~45
t72 r24
Spike
  • Kunimitsu is invisible on frames 12~29, but can still be hit
Cloud Scorching Blossoms
  • ub+1
  • u+1

uf+1

h,​t
22,​20
+31a (+26)
i16~27
t50 r23
Tornado
Weapon
  • Only hits airborne opponents
  • Transitions to attack throw on airborne hit
  • Does not transition on BT hit or after Tornado
  • Hit vs BT or after Tornado +15a (+8)
  • 25 total scaled damage
Ashura Blade

uf+2

M,​M
9,​20
-14~-12
+11a
i17~18 i22~24
js23~34 fs35~37
t79 r37
Floor Break
Weapon
Double Rising Knee
u+3

uf+3

m,​m
13,​20
-13~-12
+25a (+18)
i15~16 i13~14
js9~32 fs33~35
t48 r32
Knee
  • 2nd hit available on hit or block only
  • 27 total scaled damage
Crescent Moon Kick
  • ub+4
  • u+4

uf+4

m
22
-8
+20a
i24~25
js9~26
t57 r32
Balcony Break (airborne)
Musasabi (MUS)

uf+3+4

js8~30 fs31~33
r18 MUS
  • Actionable after 18f
  • Transition to FC on frame 40~
Sometimes written MUS
Sasabi Barai

MUS.2

L
25
-18
+21d
+39a
i25
cs11~43
t62 r37
Weapon
Sometimes written uf+3+4,2
Sasabi Kujiki

MUS.4

m
30
-14
-8a
i13~15
js1~28 fs29~31
t55 r40
Floor Break
  • Massive pushback, difficult to punish without walls
Sometimes written uf+3+4,4
Sasabi Tobikage

MUS.3+4

js10~42 fs43~45
r65 FC
  • Initial uf+3+4 jump takes 35f
  • Evasive jump, can side switch
Sometimes written uf+3+4,3+4

uf,n,3

m
25
-29
+2a (-8)
i31
js
Balcony Break

uf,n,4

m
15
-14
+17a (+7)
i24
js
Balcony Break

Motion Input

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Climbing Shadow

f,F+2

M
18
-12
+19a (+2)
+33a (+22)
i19~20
js21~35 fs36~38
t50 r30
Tornado
Balcony Break
Weapon

f,F+4

m
11
-17~-15
-1~+1
i9~11
js9~25 fs26~28
t45 r34
Knee
Raging Blizzard

f,​F+4,2

m,​h
11,​23
-17~-16
+10c
,i13~14
,js1~15 fs16~18
t63 r37
Balcony Break
Spike
Weapon
  • Jail from 1st attack with 1f delay
  • Forces tech backroll on hit
Tensho Kaisen

f,d,df+2

M,​h
15,​21
-17~-16
+73a (+57)
i14~15 i25~26
js16~36 fs37~39
t54 r39
Tornado
Weapon
  • 2nd hit available only as combo from 1st hit
  • Bufferable
  • 29 total scaled damage
  • 3 chip damage on block
Sometimes written CD+2
Savage Kunai Throw

qcf+1

sm,​t
10,​28
-13
-4d
i15~26
t75 r49
Weapon
  • Bufferable
  • Block advantage is always -13
  • Transitions to attack throw on hit
  • 25 total scaled damage
Sometimes written d,df,f+1
Piercing Kunai Throw

qcf+1,F

sm,​t
10,​28
-13
-4d
i15~26
t75 r49
Weapon
  • Bufferable
  • Block advantage is always -13
  • Transitions to attack throw on hit
  • 25 total scaled damage
  • Available on hit only
  • Side switch on hit
Sometimes written d,df,f+1,F
Oboro Engetsu

qcf+2

M
24
-12c
+8a
i13~14
t55 r41
Balcony Break
Spike
Weapon
  • Bufferable
  • 2 chip damage on block
  • Hit vs BT +3d
Sometimes written d,df,f+2
Ensa Sogetsu

qcf+1+2

m
25
-9
+6a
i20~21
js21~38 fs39~41
t59 r38
Tornado
Balcony Break
Weapon
  • Bufferable
  • 5 chip damage on block
Sometimes written d,df,f+1+2
Sword Smash

f,f,F+2

h,​t
20,​20
+6
+0d
i15~17
t49 r32
Balcony Break (airborne)
Weapon
  • Transitions to attack throw on front standing hit
  • 4 chip damage on block
  • Side switch on hit
  • Hit vs Side +15a
  • Hit vs BT +15a (+6)
Sometimes written wr2
Kuga
ub,b+3

f,f,F+3

m
30
+3~+7
+18c
i23~27
js3~29
t53 r26
Balcony Break
  • Hit vs BT +15d
  • Forces tech backroll on hit
Sometimes written wr3

Crouch

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Jab

hFC.1

sl
5
-5
+6
i10
cs1~
t34 r24 FC
  • Transition to standing r24 with f
  • +6c on crouching hit

hFC.2

sl
8
-4
+7
i11
cs1~
t34 r23 FC

hFC.3

L
10
-17
-6
i16
cs1~
t52 r36 FC
d+4

hFC.4

l
6
-15
-4
i12
cs1~
t46 r34 FC
Yakouga
hFC.db+1+2

hFC.1+2

l,​sm
8,​15
-12
+5 BT
i18 i15
cs1~24
t70 r31
Weapon
  • Can hit grounded when off-axis
  • Transition to BT on hit

WS

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

m
11
-7
+4
i12
t38 r26
Shigure
80

ws1,1

m,​m
11,​15
-12
+8c
+13d
,i15
t65 r31
Floor Break
  • Combo from 1st hit with 10f delay
  • Combo from 1st CH with 15f delay
  • Interrupt with i2 from 1st block
  • Input can be delayed 15f
  • Move can be delayed 8f

ws2

m
14
-9
+1
i13~14
t44 r30
Weapon
Kaisen Ryujin
81

ws2,1

m,​m
14,​20
-13
+18a (+9)
,i20
t69 r32
Heat Engager
Heat Dash +5, +43d (+35)
Balcony Break
Weapon
  • Combo from 1st hit with 9f delay
  • Interrupt with i1 from 1st block
  • Input can be delayed 9f
  • Move can be delayed 6f
Kaede
82

ws3

m
16
-13
+32a (+22)
i15~16
js9~25 fs26~28
t47 r31
Fox Toe Smash
83

ws4

m
15
-6
+5
i11~12
t36 r24

BT

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Disengage

b+3+4

r20 BT
Actionable after 20f
Sometimes written BT

BT.1

h
10
-8
+8
i11
t38 r27 BT
Elbow
Aratama Slash

BT.1,2

h,​m
10,​14
-8
+3
,i21~22
t65 r28
Weapon
  • Combo from 1st hit with 8f delay
  • Input can be delayed 8f
  • Move can be delayed 4f
  • Interrupt with i5 from 1st block
  • Transition to KAT -8 +3 r28 with 1+2
Aratama Slash > Ryu Enko

BT.1,​2,1

h,​m,​M
10,​14,​18
-11
+15a (-2)
,i21~22
,js5~15 fs16~18
t103 r34
Tornado
Balcony Break
Weapon
  • Available on hit or block only
  • Combo from 2nd hit CH with 10f delay
  • Interrupt with i10 from 2nd block
  • Whiffs vs SSR from 2nd block (Inconsistent w/ all body types)
  • Input can be delayed 10f
  • Move cannot be delayed
Aratama Slash > Dark Clutch

BT.1,​2,2

h,​m,​m
10,​14,​24
-9
+14a (+5)
+46a (-1)
,i19~20
t97 r30
Balcony Break
Weapon
  • Available on hit or block only
  • Combo from 2nd hit CH with 10f delay
  • Interrupt with i8 from 2nd block
  • Input can be delayed 10f
  • Move cannot be delayed
Aratama Slash > Pouncing Strike

BT.1,​2,4

h,​m,​m
10,​14,​23
+3
+5d
,i26~27
,js5~29 fs30~32
t108 r34
Spike
  • Available on hit or block only
  • Interrupt with i15 from 2nd block
  • Whiffs vs SS, SW from 2nd block
  • Input can be delayed 10f
  • Move cannot be delayed
  • 4 chip damage on block
Aratama Kick

BT.1,3

h,​m
10,​12
-5
+2
+11
,i22~23
t61 r23
Knee
  • Combo from 1st hit with 8f delay
  • Interrupt with i6 from 1st block
  • Input can be delayed 8f
  • Move can be delayed 4f
  • Transition to SET -1 +6 +15 r19 with F
Aratama Crusher

BT.1,4

h,​h
10,​20
+3
+15c
,i21
t69 r33
Heat Engager
Heat Dash +5, +43d (+35)
Balcony Break
  • Combo from 1st hit with 8f delay
  • Interrupt with i5 from 2nd block
  • Input can be delayed 8f
  • Move can be delayed 4f
  • Forces tech backroll on hit
  • 4 chip damage on block
Cross Strike

BT.2

h,​t
10,​20
-7
-4d
i19~20
pc7~18
t49 r29
Balcony Break (airborne)
Weapon
  • Transitions to attack throw on front standing hit
  • Hit vs BT/Side +5
  • Chip damage and +0 block advantage on successful attack absorption
Tobitengu

BT.3

m
20
-3
+11d
i24~26
js6~29 fs30~32
t53 r27 BT
Floor Break
Graceful Tail Whip

BT.4

h
20
+6
+35d
i16~17
js6~16 fs17~19
t48 r31
Strong Aerial Tailspin
Homing
Balcony Break
  • Transition to SET +6 +35d r31 with F
  • 6 chip damage on block
Lycoris Radiata

BT.1+2

m,​m
10,​15
-2
+7
i14 i10~11
t48 r22
Balcony Break (airborne)
Weapon
Shadow Strike

BT.f+1+2

m
21
-13
+54a
i16~17
t52 r35
Tornado
Balcony Break (airborne)
Weapon
  • Hit vs BT +9a (+0)
Sinking Thrust

BT.d+2

L
20
-13
+4
+8d
i17~18
cs6~18
t49 r31
Floor Break
Weapon
  • Transition to FC with D
Araremaki

BT.d+4

L,​L
10,​18
-14
+5c
i20~21 i26~27
cs4~
t80 r32 FC
  • Jail from 1st attack

KAT (Katon)

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Katon

1+2

t50 r17 KAT
  • Actionable after 17f
  • Stance moves can be delayed by 18F
  • Transition to r22 BT with B
  • Transition to r14 SET with F
Sometimes written KAT

KAT.1

h
12
-7
+4
i11
t39 r28
  • Has good left sidestep tracking
Severing Snow

KAT.1,2

h,​m
12,​20
-9
+9g
,i21
t70 r34
Heat Engager
Heat Dash +5, +43d (+35)
Balcony Break
Weapon
  • Combo from 1st hit with 11f delay
  • Interrupt with i3 from 1st block
  • Input can be delayed 11f
  • Move can be delayed 7f
  • Cancel to FC -14 -3 r31 with D on frame 12 (cs7~)
Veil of Night

KAT.2

m
21
+5
+20d
+80a (+60)
i23~24
is1~6, js7~24 fs25~27
t57 r33
Spike
Weapon
  • Transition to FC with D

KAT.3

M
8
-12~-5
+2c~+9c
i18~25
is1~4, fs1~4 js5~26
t48 r23
Floor Break
  • Evasive, can go over mids and some highs
Leaping Moon Blade

KAT.3,2

M,​M
8,​8
-16
+34a (+24)
,i20~22
,js21~38 fs39~41
t88 r38
Weapon
  • Combo from 1st hit with 3f delay
  • Interrupt with i9 from 1st block
  • Whiffs vs SSR or SWR from 1st block (inconsistent)
  • Input can be delayed 3f
  • Move cannot be delayed
  • Steel pedal

KAT.4

L
16
-16~-10
-2~+4
i22~28
is1~4 fs1~4 js5~18 fs19~21
t57 r29
Moonlight Assassin

KAT.4,2

L,​h
16,​23
-9
+15a (+6)
,i23~24
t88 r34
Strong Aerial Tailspin
Balcony Break
Weapon
  • Combo from 1st CH with 2f delay
  • Interrupt with i11 from 1st block
  • Whiffs vs SSL from 1st block
  • Input can be delayed 2f
  • Move cannot be delayed
Fire Blossom Breath

KAT.1+2

h!
20
+0d~+12d
i24~36
t64 r28
Cumulonimbi

KAT.U

fs1~4 js5~19
r36
  • Kunimitsu teleports upwards and lands in place

SET (Setsunagake)

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Setsunagake

f+3

r10 SET
  • Transition to r16 FC with D
  • Cancel to r25 with B (can block mids or highs on frame 12~)
Sometimes written SET

SET.1

h
8
-1
+8
i10~11
t32 r21
Elbow
Gekka Renzan

SET.1,2

h,​h
8,​13
-6
+8
,i17~18
t57 r26
Weapon
  • Combo from 1st hit with 12f delay
  • Jail from 1st attack with 3f delay
  • Input can be delayed 12f
  • Move can be delayed 10f
  • Transition to BT with B
Gekka Renzan > Ryu Enko
107

SET.1,​2,1

h,​h,​M
8,​13,​18
-11
+15a (-2)
,i21~22
,js5~15 fs16~18
t97 r34
Tornado
Balcony Break
Weapon
  • Combo from 2nd CH with 10f delay
  • Input can be delayed 10f
  • Move cannot be delayed
  • Available on hit or block only
  • Interrupt with i10 from 1st block
Gekka Renzan > Dark Clutch
108

SET.1,​2,2

h,​h,​m
8,​13,​24
-9
+14a (+5)
+46a (-1)
,i19~20
t91 r30
Balcony Break
Weapon
  • Combo from 2nd CH with 10f delay
  • Input can be delayed 10f
  • Move cannot be delayed
  • Available on hit or block only
  • Interrupt with i8 from 1st block
  • Whiffs vs SSR, SWR from 1st block
Gekka Renzan > Moon Light Dance
109

SET.1,​2,3

h,​h,​M
8,​13,​23
-4
+25d
,i33~34
,js14~33 fs34~36
t93 r28
Floor Break
  • Combo from 2nd CH
  • Interrupt with i12 from 1st block
  • Whiffs vs SS, SW from 1st block
  • Available on hit or block only
Gekka Renzan > Pouncing Strike
110

SET.1,​2,4

h,​h,​m
8,​13,​23
+3
+5a
,i26~27
,js5~29 fs30~32
t102 r34
Spike
  • Input can be delayed 10f
  • Move cannot be delayed
  • Available on hit or block only
  • Interrupt with i15 from 1st block
  • Whiffs vs SS, SW from 1st block
  • 4 chip damage on block
Kasumi Slash
111

SET.2

m
17
-9
+8
+55a (+48)
i12
t43 r31
Balcony Break (airborne)
Weapon
  • Shifts to Attack Throw "Souenzan" on CH from the front on standing opponent
  • Instant Tornado on CH
Souenzan
112

CH.SET.2

m,​t
20,​10
+55a (+48)
i12
r65
Weapon
  • Attack Throw
  • Instant tornado
Frost Slide
113

SET.3

L
17
-16~-11
+0c~+5c
+25a
i18~23
cs6~
t53 r30 FC

SET.4

M
13
-8
+6
i18~19
t47 r28 BT
Hits grounded but can miss when too close vs small bodies
Into the Dark

SET.4,3

M,​m
13,​21
-13
+5a
,i22
,js5~17 fs18~20
t80 r35
Spike
  • Combo from 1st hit with 9f delay
  • Input can be delayed 9f
  • Move can be delayed 5f
  • Interrupt with i5 from 1st block
Twin Crescent Slash

SET.1+2

m,​m
8,​18
-5
+22a (+12)
i15 i18
t67 r33
Heat Engager
Heat Dash +5, +45a (+35)
Balcony Break
Weapon
Chakra Drop

SET.uf+4

m,​t
8,​16
-14
+0d
i13~14
js11~32 fs33~35
t55 r41
Floor Break
  • Shift to Attack Throw when hit from the front
  • Hit vs BT/Side +8a (+1)
Sliding Sweep

SET.B

r25
  • Cancels to standing block (blocks at frame 12)
Manji Rana
f+1+4
132

SET.1+4

t
38
-3 BT
+0d
i15
t43 r28
  • Throw break: 1
  • Side switch
  • Kunimitsu and the opponent recover in BT on break
  • Opponent recovers in FUFA
  • SET.1+4: i15 (t43 r28)
Manji Cartwheel
uf+1+2
133

SET.uf+1+2

t
40
+0
+0d
i16
t44 r28
  • Throw break: 1+2
  • Side switch
  • Opponent recovers in FDFT
  • SET.uf+1+2: i16 (t44 r28)

Others

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Nine-Tailed Razing Lily

R.df+1+2

m,​t
55+
-18
+0d
i20
pc8~
r39
Rage Art
Removes Recoverable Health
Reversal Break
  • Damage increases with lower health, maximum 82
  • Freezes match timer on activation and on hit
  • Restores recoverable health on hit
  • Transition to attack throw on hit
  • Consumes Rage
Taunt 1

1+3+4

r110
Taunt 2

2+3+4

r100
Ki Charge

1+2+3+4

r55
  • Can't block for 5 seconds
  • CH state on your next attack for 5 seconds (Tekken 7 and prior games)
  • 10% damage increase on the next attack for 5 seconds (Tekken 8 season 2 patch onward)
  • Attacks taken will be CH for 5 seconds

SS.2

m
13
-5
+6
+11
i17~18
t42 r24 BT
Floor Break
Weapon
  • Sidestep adds 9f, effective startup i26~27
Spiral Sunder

SS.2,1+2

m,​M,​M
13,​10,​20
-12
+5c
,i22~23 i9~10
t82 r30
Floor Break
Weapon
  • Combo from 1st hit CH
  • Interrupt with i4 from 1st block
  • Sidestep adds 9f, effective startup i31~32
  • Move is delayed 1f
Will-O-the-Wisp

SS.4

l
16
-37
+4c
i20~22
cs6~
t52 r30 FC
  • Clean Hit +13d
  • Clean Hit damage 20
  • Sidestep adds 9f, effective startup i29~31
  • Stagger on block
Secret Flower
b+2+4
135

b+1+3

m!
25
+3a
i19~20
ps5~12
t42 r30
Spike
  • Parry mid and high punches and kicks
Secret Flower Ura
136

BT.3+4

m!
25
+3a
i19~20
ps5~18
t40 r22 BT
Spike
  • Parry mid and high punches and kicks

(Back to wall).b,​b,​UB

M
21
-3c
+15a
i37~38
fs5~13, is8~13, js14~31 fs32~34
t72 r34
Floor Break
Weapon

Throws

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Tamaki
BT.1+3
127

1+3

t
35
+0
+0d
i12~14
t45 r31
Homing
  • Throw break: 1 or 2
  • Opponent recovers in FUFL.
Mizore
BT.2+4
128

2+4

t
35
+0
-3d
i12~14
t45 r31
Floor Break
Homing
  • Throw break: 1 or 2
  • Side switch
  • Opponent recovers in FDFA.
Avalanche
129

Left Throw

t
40
-3
-2d
  • Throw break: 1
  • Opponent recovers FUFA
Tornado
130

Right Throw

t
40
-3
+0d
  • Throw break: 2
  • Randomly side switches
  • Opponent recovers FDFT or FDFR on side switch
Yamikazan
131

Back Throw

t
50
+0d
  • Unbreakable
  • Opponent recovers FDFT
Manji Rana
SET.1+4
132

f+1+4

t
38
-3 BT
+0d
i11
t39 r28
  • Throw break: 1
  • Side switch
  • Kunimitsu and the opponent recover in BT on break
  • Opponent recovers in FUFA
  • SET.1+4: i15 (t43 r28)
Manji Cartwheel
SET.uf+1+2
133

uf+1+2

t
40
+0
+0d
i12
t39 r27
  • Throw break: 1+2
  • Side switch
  • Opponent recovers in FDFT
  • SET.uf+1+2: i16 (t44 r28)
Skybound Falling Sakura
BT.2+3
134

BT.1+4

t
45
+0
-5d
i12~14
t45 r31
  • Throw break: 1+2
  • Opponent recovers in FDFA

10 Strings

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

External Links