| Kunimitsu |
|---|
| Movelist & frame data (Tekken 8) |
|---|
This page is for Tekken 8. For Tekken 7, see Kunimitsu movelist (Tekken 7).
Heat
Input
2+3
- Cancel to r45 with b,b on frame 42
- 2 chip damage on block
- 12 chip damage on hit
- Only deals recoverable damage
- Cannot cause a K.O.
H.2+3
- Transition to attack throw on hit
- 10 chip damage on block
- High evasion at frame 6?
ws2,1
- Combo from 1st hit with 9f delay
- Interrupt with i1 from 1st block
- Input can be delayed 9f
- Move can be delayed 6f
BT.1,4
- Combo from 1st hit with 8f delay
- Interrupt with i5 from 2nd block
- Input can be delayed 8f
- Move can be delayed 4f
- Forces tech backroll on hit
- 4 chip damage on block
KAT.1,2
- Combo from 1st hit with 11f delay
- Interrupt with i3 from 1st block
- Input can be delayed 11f
- Move can be delayed 7f
- Cancel to FC -14 -3 r31 with D on frame 12 (cs7~)
H.db+1+2
- Instant Tornado on normal hit
- Consumes 600F of remaining Heat Time
- 5 chip damage on block
- Steel pedal
H.u+1+2
- Consumes 240F of remaining Heat Time
- 7 chip damage on block
H.KAT.d+1+2
- Consumes 600F of remaining Heat Time
- 6 chip damage on block
n
Input
1,1
- Combo from 1st hit with 2f delay
- Interrupt with i2 from 1st block
- Move can be delayed 2f
- Enter KAT -7 +4 r26 with 1+2
1,1,1
- Combo from 2nd CH with 9f delay
- Interrupt with i10 from 2nd block
- Input can be delayed 9f
- Move cannot be delayed
- Available on hit or block only
1,1,2
- Combo from 2nd CH with 9f delay
- Available on hit or block only
- Interrupt with i8 from 2nd block
- Whiffs vs SSR, SWR from 2nd block
- Input can be delayed 9f
- Move cannot be delayed
1,1,4
- Interrupt with i15 from 2nd block
- Whiffs vs SS, SW from 2nd block
- Input can be delayed 9f
- Move cannot be delayed
- Available on hit or block only
- 4 chip damage on block
1,2
- Jail from 1st attack with 2f delay
- Move can be delayed 2f
1,2,2
- Combo from 1st hit
- Move cannot be interrupted
- Transition to BT with B
1,2,4
- Combo from 1st CH with 3F delay
- Interrupt with i3 from 1st block
- Hit vs BT +9d
2,2
- Jail from 1st block with 5f delay
- Combo from 1st hit with 5f delay
- Transition to KAT -6 +5 r26 with 1+2
- Input can be delayed 5f
- Move cannot be delayed
2,2,2
- Combo from 2nd CH with 4f delay
- Interrupt with i4 from 2nd block
- Enter SET -4 +7 r27 with F
- Input can be delayed 4f
- Move is delayed 7f
- Move cannot be delayed
2,2,2,2
- Jail from 3rd block with 5F delay
- Combo from 2nd CH or 3rd hit with 5f delay
- Input can be delayed 5f
- Move cannot be delayed
2,2,2,2,2
- Move cannot be interrupted
- Move cannot be delayed
- Input can be delayed 7f
3,4
- Combo from 1st hit with 10f delay
- Interrupt with i9 from 1st block
- Whiffs vs SSR, SWR from 1st block
- Input can be delayed 10f
- Move cannot be delayed
4,2
- Transition to BT
- Jail from 1st attack with 1F delay
- Combo from 1st hit with 1F delay
- Input can be delayed 1f
- Move cannot be delayed
1+2
- Actionable after 17f
- Stance moves can be delayed by 18F
- Transition to r22 BT with B
- Transition to r14 SET with F
f
Input
f+2,3
- Combo from 1st hit with 8f delay
- Input can be delayed 8f
- Move can be delayed 3f
f+3
- Transition to r16 FC with D
- Cancel to r25 with B (can block mids or highs on frame 12~)
f+3+4
- BT transition is -11
df
Input
df+1,2
- Combo from 1st CH with 7f delay
- Input can be delayed 9f
- Move can be delayed 8f
- Move cannot be interrupted
df+1,2,2
- Combo from 2nd hit with 1f delay
- Input can be delayed 1f
- Move cannot be delayed
- Interrupt with i2 from 2nd block
- Combo from 1st CH
- Chip damage on block
df+1,3
- Combo from 1st Ch with 4f delay
- Input can be delayed 9f
- Move can be delayed 8f
- Interrupt with i3 from 1st block
df+2
- Can launch crouching opponent
- Recovers 5f faster on hit
df+3,2
- Combo from 1st CH
- Cancel to FC -13 -5 -3 r34 with D
- Interrupt with i6 from 1st block
df+3+4
- Transition to BT
- Can hit grounded when off-axis
- High evasion at frame 5?
d
Input
d+2,1
- Combo from 1st CH with 2f delay
- Input can be delayed 2f
- Move cannot be delayed
d+2,1,2
- Combo from 2nd hit with 1f delay
- Input can be delayed 1f
- Move cannot be delayed
d+2,1,2,1+2
- Hitstop 20f on hit
- Combo from 3rd CH
d+3,4
- Combo from 1st CH with 7f delay
- Input can be delayed 7f
- Move can be delayed 6f
d+3,4,1
- Combo from 2nd hit with 1f delay
- Combo from 1st CH
- Input can be delayed 1f
- Move cannot be delayed
- Recovers 12f faster on block
- Transitions to attack throw automatically on hit
- 15 scaled damage on attack throw
d+3,4,1,F
- Combo from 2nd hit with 1f delay
- Combo from 1st CH
- Input can be delayed 1f
- Move cannot be delayed
- Recovers 12f faster on block
- Transitions to attack throw automatically on hit
- 15 scaled damage on attack throw
- Side switch on hit
d+3+4
- On successful attack absorption shift to Wrathful Bloom:
- -9 on block
- 8 chip damage on block
- Two additional mid hits (i9~12 i7~10)
- 28 damage in total
db
Input
db+2,4
- Combo from 1st hit with 7f delay
- Input can be delayed 7f
- Move can be delayed 6f
- Interrupt with i3 from 1st block
db+2,4,2
- Input can be delayed 1f
- Move cannot be delayed
- Interrupt with i17 from 2nd block
db+3,3,3
- Jail from 1st block
- Combo from 2nd CH
- Interrupt with i13 from 2nd block
db+3,3,3,3
- Jail from 1st block
- Combo from 3rd CH
db+3,3,3,3,3
- Jail from 1st block
- Combo from 4th CH
db+3,3,3,3,3,3
- Jail from 1st block
- Combo from 5th CH
db+3,3,3,3,3,4
- Same animation as ws4
- Can be performed following any number of db+3 lows except the first and last
b
Input
b+1
b+1,1,1
- Combo from 1st hit
- Combo from 2nd hit
b+1,1,1,1,1
- Combo from 4th hit
- Combo from 3rd CH
b+1,1,1,1,1,1
- Combo from 4th hit
- Combo from 3rd CH
b+3,4
- Combo from 1st hit
- Move is delayed 1f
- Steel pedal
b+4,3
- Combo from 1st hit with 8f delay
- Input can be delayed 8f
- Move cannot be delayed
- Steel pedal
b+1+2
- Transitions to attack throw on grounded hit automatically
- Does not transition on BT hit
- Hit vs BT +9
u
Input
ub+3+4
- Transitions to attack throw on front hit
- Does not transition on BT hit
- Hit vs BT +36a (+26)
(Airborne).ub+3+4
- Transitions to attack throw on front airborne hit
- Does not transition on BT hit
- Hit vs BT +36a (+26)
- 17 total scaled damage
u+2
- Cancel to r47 FC with D
u+3+4
- Kunimitsu is invisible on frames 12~29, but can still be hit
- ub+1
- u+1
uf+1
- Only hits airborne opponents
- Transitions to attack throw on airborne hit
- Does not transition on BT hit or after Tornado
- Hit vs BT or after Tornado +15a (+8)
- 25 total scaled damage
uf+3
- 2nd hit available on hit or block only
- 27 total scaled damage
uf+3+4
- Actionable after 18f
- Transition to FC on frame 40~
MUS.2
MUS.4
- Massive pushback, difficult to punish without walls
MUS.3+4
- Initial uf+3+4 jump takes 35f
- Evasive jump, can side switch
Motion Input
Input
f,F+4,2
- Jail from 1st attack with 1f delay
- Forces tech backroll on hit
f,d,df+2
- 2nd hit available only as combo from 1st hit
- Bufferable
- 29 total scaled damage
- 3 chip damage on block
qcf+1
- Bufferable
- Block advantage is always -13
- Transitions to attack throw on hit
- 25 total scaled damage
qcf+1,F
- Bufferable
- Block advantage is always -13
- Transitions to attack throw on hit
- 25 total scaled damage
- Available on hit only
- Side switch on hit
qcf+2
- Bufferable
- 2 chip damage on block
- Hit vs BT +3d
qcf+1+2
- Bufferable
- 5 chip damage on block
f,f,F+2
- Transitions to attack throw on front standing hit
- 4 chip damage on block
- Side switch on hit
- Hit vs Side +15a
- Hit vs BT +15a (+6)
f,f,F+3
- Hit vs BT +15d
- Forces tech backroll on hit
Crouch
Input
hFC.1
- Transition to standing r24 with f
- +6c on crouching hit
hFC.1+2
- Can hit grounded when off-axis
- Transition to BT on hit
WS
Input
ws1,1
- Combo from 1st hit with 10f delay
- Combo from 1st CH with 15f delay
- Interrupt with i2 from 1st block
- Input can be delayed 15f
- Move can be delayed 8f
ws2,1
- Combo from 1st hit with 9f delay
- Interrupt with i1 from 1st block
- Input can be delayed 9f
- Move can be delayed 6f
BT
Input
BT.1,2
- Combo from 1st hit with 8f delay
- Input can be delayed 8f
- Move can be delayed 4f
- Interrupt with i5 from 1st block
- Transition to KAT -8 +3 r28 with 1+2
BT.1,2,1
- Available on hit or block only
- Combo from 2nd hit CH with 10f delay
- Interrupt with i10 from 2nd block
- Whiffs vs SSR from 2nd block (Inconsistent w/ all body types)
- Input can be delayed 10f
- Move cannot be delayed
BT.1,2,2
- Available on hit or block only
- Combo from 2nd hit CH with 10f delay
- Interrupt with i8 from 2nd block
- Input can be delayed 10f
- Move cannot be delayed
BT.1,2,4
- Available on hit or block only
- Interrupt with i15 from 2nd block
- Whiffs vs SS, SW from 2nd block
- Input can be delayed 10f
- Move cannot be delayed
- 4 chip damage on block
BT.1,3
- Combo from 1st hit with 8f delay
- Interrupt with i6 from 1st block
- Input can be delayed 8f
- Move can be delayed 4f
- Transition to SET -1 +6 +15 r19 with F
BT.1,4
- Combo from 1st hit with 8f delay
- Interrupt with i5 from 2nd block
- Input can be delayed 8f
- Move can be delayed 4f
- Forces tech backroll on hit
- 4 chip damage on block
BT.2
- Transitions to attack throw on front standing hit
- Hit vs BT/Side +5
- Chip damage and +0 block advantage on successful attack absorption
BT.4
- Transition to SET +6 +35d r31 with F
- 6 chip damage on block
BT.d+2
- Transition to FC with D
BT.d+4
- Jail from 1st attack
KAT (Katon)
Input
1+2
- Actionable after 17f
- Stance moves can be delayed by 18F
- Transition to r22 BT with B
- Transition to r14 SET with F
KAT.1,2
- Combo from 1st hit with 11f delay
- Interrupt with i3 from 1st block
- Input can be delayed 11f
- Move can be delayed 7f
- Cancel to FC -14 -3 r31 with D on frame 12 (cs7~)
KAT.2
- Transition to FC with D
KAT.3
- Evasive, can go over mids and some highs
KAT.3,2
- Combo from 1st hit with 3f delay
- Interrupt with i9 from 1st block
- Whiffs vs SSR or SWR from 1st block (inconsistent)
- Input can be delayed 3f
- Move cannot be delayed
- Steel pedal
KAT.4,2
- Combo from 1st CH with 2f delay
- Interrupt with i11 from 1st block
- Whiffs vs SSL from 1st block
- Input can be delayed 2f
- Move cannot be delayed
SET (Setsunagake)
Input
f+3
- Transition to r16 FC with D
- Cancel to r25 with B (can block mids or highs on frame 12~)
SET.1,2
- Combo from 1st hit with 12f delay
- Jail from 1st attack with 3f delay
- Input can be delayed 12f
- Move can be delayed 10f
- Transition to BT with B
SET.1,2,1
- Combo from 2nd CH with 10f delay
- Input can be delayed 10f
- Move cannot be delayed
- Available on hit or block only
- Interrupt with i10 from 1st block
SET.1,2,2
- Combo from 2nd CH with 10f delay
- Input can be delayed 10f
- Move cannot be delayed
- Available on hit or block only
- Interrupt with i8 from 1st block
- Whiffs vs SSR, SWR from 1st block
SET.1,2,3
- Combo from 2nd CH
- Interrupt with i12 from 1st block
- Whiffs vs SS, SW from 1st block
- Available on hit or block only
SET.1,2,4
- Input can be delayed 10f
- Move cannot be delayed
- Available on hit or block only
- Interrupt with i15 from 1st block
- Whiffs vs SS, SW from 1st block
- 4 chip damage on block
SET.2
- Shifts to Attack Throw "Souenzan" on CH from the front on standing opponent
- Instant Tornado on CH
CH.SET.2
- Attack Throw
- Instant tornado
SET.4
SET.4,3
- Combo from 1st hit with 9f delay
- Input can be delayed 9f
- Move can be delayed 5f
- Interrupt with i5 from 1st block
SET.uf+4
- Shift to Attack Throw when hit from the front
- Hit vs BT/Side +8a (+1)
SET.1+4
- Throw break: 1
- Side switch
- Kunimitsu and the opponent recover in BT on break
- Opponent recovers in FUFA
- SET.1+4: i15 (t43 r28)
SET.uf+1+2
- Throw break: 1+2
- Side switch
- Opponent recovers in FDFT
- SET.uf+1+2: i16 (t44 r28)
Others
Input
R.df+1+2
- Damage increases with lower health, maximum 82
- Freezes match timer on activation and on hit
- Restores recoverable health on hit
- Transition to attack throw on hit
- Consumes Rage
1+2+3+4
- Can't block for 5 seconds
- CH state on your next attack for 5 seconds (Tekken 7 and prior games)
- 10% damage increase on the next attack for 5 seconds (Tekken 8 season 2 patch onward)
- Attacks taken will be CH for 5 seconds
SS.2,1+2
- Combo from 1st hit CH
- Interrupt with i4 from 1st block
- Sidestep adds 9f, effective startup i31~32
- Move is delayed 1f
SS.4
- Clean Hit +13d
- Clean Hit damage 20
- Sidestep adds 9f, effective startup i29~31
- Stagger on block
b+1+3
- Parry mid and high punches and kicks
BT.3+4
- Parry mid and high punches and kicks
(Back to wall).b,b,UB
Throws
Input
1+3
- Throw break: 1 or 2
- Opponent recovers in FUFL.
2+4
- Throw break: 1 or 2
- Side switch
- Opponent recovers in FDFA.
Right Throw
- Throw break: 2
- Randomly side switches
- Opponent recovers FDFT or FDFR on side switch
f+1+4
- Throw break: 1
- Side switch
- Kunimitsu and the opponent recover in BT on break
- Opponent recovers in FUFA
- SET.1+4: i15 (t43 r28)
uf+1+2
- Throw break: 1+2
- Side switch
- Opponent recovers in FDFT
- SET.uf+1+2: i16 (t44 r28)
BT.1+4
- Throw break: 1+2
- Opponent recovers in FDFA
10 Strings
Input