Kunimitsu movelist

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Rage

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rage Art

R.d+1+2

m
55
-22~-21
-4d
i20~21
pc8~
r45
Damage increases with lower health
Rage Drive

R.f+2+3

m
38
+6g~+10g
+10d
i16~21
r31
  • The last hit will deal unscaled damage if the attack lands on the last active frame (i21)
  • Wall hit on block +9g (5 damage)

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
7
+1
+8
i10
r17
Memai Tsuki

1,1

h,​m
7,​12
-5
+6~+7
,i21~22
r23
Combo from 1st hit
Memai Tsuki to Ryu Enko

1,​1,1

h,​m,​m
7,​12,​21
-11~-10
+15a (+6a)
,i21~22
,is1~4 js5~15 fs16~18
r34
Tailspin
Weapon
  • Combo from 2nd CH with 8f delay
  • Delay does not change the timing of the attack
  • Interrupt with i10 from 2nd block
Memai Tsuki to Dark Clutch

1,​1,2

h,​m,​m
7,​12,​24
-9~-8
+14a (+5a)
+46a (-1a)
,i19~20
,is1~4
r30
Balcony Break
Weapon
  • Combo from 2nd CH with 8f delay
  • Delay does not change the timing of the attack
  • Interrupt with i8 from 2nd block
Memai Tsuki to Pouncing Strike

1,​1,4

h,​m,​m
7,​12,​23
+3~+4
+5a
,i26~27
,is1~4 js5~29 fs30~32
r34
Spike
  • Input can be delayed 8f
  • Delay does not change the timing of the attack
Memai Tsuki to Katon

1,​1,1+2

h,​m
7,​12
-7~-6
+4~+5
t50 r17 KAT
  • Transition can be delayed 9f

1,2

h,​h
7,​8
-1
+7
,i12
r20
  • Jail from 1st attack
Spinning Slash

1,​2,2

h,​h,​h
7,​8,​11
-12~-11
+4~+5
,i20~21
r30
Weapon
  • Combo from 1st hit
  • Combo from 2nd hit
Spinning Assault

1,​2,2~B

-16
-8
r35 BT
Flash Kick Combination

1,​2,4

h,​h,​m
7,​8,​20
-14~-13
+38d (-20d)
,i23~24
,js12~32 fs33~35
r35
Balcony Break
  • Combo from 1st CH
  • Combo from 2nd CH with 3f delay
Right Jab

2

h
12
-5~-4
+1~+2
i12~13
r23
Weapon
Lotus Blade

2,2

h,​m
12,​14
-6~-5
+5~+6
,i12~13
r26
Weapon
  • Combo from 1st hit with 4f delay
Shrouded Lotus Blade to Setsunagake

2,​2,1+2

h,​m
12,​14
-5~-6
+5~+6
r22 KAT
Transition can be delayed 5f
Shrouded Lotus Blade

2,​2,2

h,​m
12,​14,​16
-9~-8
+2~+3
,i18~19
r32
Weapon
  • Combo from 2nd CH with 10f delay
Shrouded Lotus Blade to Setsunagake

2,​2,​2,F

h,​m,​h
12,​14,​16
-4~-3
+7~+8
r26 SET
Transition can be delayed 6f

2,​2,​2,2

h,​m,​h,​h
12,​14,​16,​16
-7~-6
+2~+3
i14~15
r32
Weapon
  • Combo from 3rd CH with 5f delay
Relentless Lotus Blade

2,​2,​2,​2,2

h,​m,​h,​h,​M
12,​14,​16,​16,​21
-10~-9
+5a
+40a
,i27~28
,js13~22 fs23~25
r35
Spike
Weapon
  • Input can be delayed 8f
Lethal Lotus Blade

2,​2,​2,​2,2~B

h,​m,​h,​h
12,​14,​16,​16
-21
-12
r38 BT

3

h
17
-9
+7~+8
i16~17
r32
Homing
Getsurin Renkyaku

3,4

h,​h
17,​21
-5~-3
+20a
+46a
,i25~27
r31
Tailspin
  • Combo from 1st hit with 10f delay
  • Input can be delayed 10f

4

h
16
-9~-8
-2~-3
i12~13
r32
Kagenade Slash

4,2

h,​h
16,​14
-3~-2
+6~+7
,i19~20
,js15~25 fs26~28
r28 BT
Weapon
  • Jail from 1st attack with 1f delay
  • Input can be delayed 1f
Eternal Recurrence

3+4,3+4

m,​m,​m,​.
16,​16,​16,​.
-5~-4
+6c~+7c
i32~33 i51~52
js20~27 fs28~30
r23
Spike

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

h
12
-9
+2
i13
r28
Phoenix Tail

f+2,3

h,​h
12,​20
-6~-4
+20a (+11a)
,i16~18
r28
Tailspin
  • Combo from 1st hit with 8f delay
Rolling Cross Chop

FUFT.3+4

m
20
+10a~+20a
+1a (-9a)
i48~58
fs1~46 js47~57 fs58~91
r39
Balcony Break
Kusabiyuki

f+4

m
14
-8~-7
-1~+0
i15~16
r26
Knee
Kusabiyuki to Setsunagake

f+4,F

+0~+1
+7~+8
r18 SET
Kanameishi

f+1+2

m
20
-11~-10
+6a~+7a
i14~15
r31
Balcony Break
Growling Jewel

f+3+4

h
20
-2~-1
+18a (+9a)
+63a (+43a)
i18~19
js10~27 fs~28~30
r31
Tailspin
Homing

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
10
-2~-1
+5~+6
i13~14
r20

df+1,2

m,​m
10,​12
-10~-9
+1~+2
,18~19
r30
Weapon
  • Combo from 1st CH with 7f delay
  • Input can be delayed 9f
  • Move can be delayed 8f
Unmuzan to Oboro Engetsu

df+1,​2,2

m,​m,​M
10,​12,​20
-14c~-13c
+8a~+9a
,i22~23
r41
Balcony Break
Spike
Weapon
  • Combo from 1st CH
  • Combo from 2nd CH with 1f delay
Muten Cannon

df+1,3

m,​h
10,​20
-9
+5 NBS
+44a (+34a)
,i21
r30
  • Combo from 1st CH with 4f delay
  • Input can be delayed 9f
  • Move can be delayed 8f
  • Nosebleed stun
Rising Moon Slash

df+2

M
13
-12~-11
+30a (+20a)
i15~16
r29
Weapon
  • On hit +0~+1 against crouching opponent
  • Launches crouching opponent on CH

df+3

m
14
-6~-5
+2~+3
+4~+5
i17~18
r27
Ice Cleaver

df+3,2

m,​L
14,​20
-15~-14
+37a
,i28~29
,cs22~35
r33
Weapon
Balcony Break
  • Combo from 1st CH

df+3,​2,d

-13
-5
-3
r34 FC

df+4

m
13
-9
+2
i12
r28
Asura Blade

df+1+2

M,​M
9,​20
-14~-12
+11a
i17~18 i22~24
,js23~34 fs35~37
r37
Spike
Falling Hail

df+3+4

m,​m
10,​10
-4~-2
+5c~+7c
i17~18 i7~9
r38 r28
Spike
  • Can hit grounded from certain angles
Falling Hail Ura

df+3+4,B

-4
+5c~+7c
r28 BT
Spike

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Sakumaishi

d+1

m
23
-3
+5c
+21d
i19
r33
Spike

d+2

m
11
-9
+2c
i16
r28
Spike
Weapon

d+2,1

m,​m
11,​7
-12~-11
-1~+0
,i16~17
r30
Combo from 1st CH with 2f delay

d+2,​1,2

m,​m,​m
11,​7,​7
-9~-8
+4~+5
,i11~12
r32
Weapon
  • Combo from 2nd hit with 1f delay
Amamikanameishi

d+2,​1,​2,1+2

m,​m,​m,​m
11,​7,​7,​20
-13~-12
+7a
,i23~24
r33
Balcony Break
  • Combo from 3rd CH

d+3

L
12
-14~-13
-3~-2
i16~17
r32

d+3,4

L,​h
12,​16
-9~-8
+0~+1
,i21~22
r29
  • Combo from 1st CH with 7f delay
Rinbu Kick to Piercing Kunai Throw

d+3,​4,1

L,​h,​s
12,​16,​10
-11
-4d
,i26~37
,is27~45 on hit
r26
  • Combo from 1st CH with 7f delay
  • Combo from 2nd hit with 1f delay

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

db+2

M
15
-6~-5
+7~+8
i16~17
r27
Weapon

db+2,4

M,​m
15,​15
-9~-8
+2~+3
,i24~25
r27
  • Combo from 1st hit with 7f delay
Kousa Renbu

db+2,​4,2

M,​m,​M
15,​15,​21
-8
+15a
,i35
,js17~23 fs24~26
r35
Spike
Weapon
  • Input can be delayed 1f

db+3

l
8
-25~-24
-14~-13
i18~19
cs6~
r43 FC

DB+3,3

l,​l
8,​7
-19~-17
-7~-5
,i15~17
,cs1~
r35 FC
Combo from 1st hit

DB+3,​3,3

l,​l,​l
8,​7,​7
-19~-17
-7~-5
,i15~17
,cs1~
r35 FC
Combo from 2nd CH

DB+3,​3,​3,3

l,​l,​l,​l
8,​7,​7,​5
-19~-17
-7~-5
,i15~17
,cs1~
r35 FC
Combo from 3rd CH

DB+3,​3,​3,​3,3

l,​l,​l,​l,​l
8,​7,​7,​5,​5
-19~-17
-7~-5
,i15~17
,cs1~
r35 FC
Combo from 4th CH
Manji Spin Low Kicks

DB+3,​3,​3,​3,​3,3

l,​l,​l,​l,​l,​l
8,​7,​7,​5,​5,​5
-47~-45
-35~-33
-35
,i15~17
,cs1~
r63 FUFT
Combo from 5th CH
Manji Spin Low Kicks Front Kick

DB+3,​3,​3,​3,​3,4

l,​l,​l,​l,​l,​m
8,​7,​7,​5,​5,​15
-8~-7
+23a (+13)
,i12~13
r26
Balcony Break
  • Alternate inputs:
  • DB+3,3,4
  • DB+3,3,3,4
  • DB+3,3,3,3,4
  • Same animation as ws4
Yamashiro Kuzushi

db+4

l
11
-12
+0
+8c
i17
Supreme Thrust

db+1+2

m
25
-14~-13
+9a (+0)
i27~28
r34
Wall Bounce
Weapon
  • Backswing blow

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

b+1

h
9
+1
+7
+12
i17
r18

b+1,1

h,​h
9,​10
+5
+6
+11
,i12
r14
Combo from 1st hit

b+1,​1,1

h,​h,​h
9,​10,​11
+5
+6
+11
,i12
r14
  • Combo from 1st hit
  • Combo from 2nd hit

b+1,​1,​1,1

h,​h,​h,​h
9,​10,​11,​12
+5
+6
+11
,i12
r14
Combo from 3rd CH

b+1,​1,​1,​1,1

h,​h,​h,​h,​h
9,​10,​11,​12,​13
+5
+6
+11
,i12
r14
  • Combo from 4th hit
  • Combo from 3rd CH
Slap U Silly

b+1,​1,​1,​1,​1,1

h,​h,​h,​h,​h,​h
9,​10,​11,​12,​13,​14
-72
-71
-66
,i12
r80 FUFT
  • Combo from 4th hit
  • Combo from 3rd CH
Secret Flower

b+1+3

ps3~12
t42
  • Alternate input b+2+4
  • Parries high or mid punches or kicks

b+1+3,P

M!
25
+9a~+10a
i25~26
is1~21 js1~24
t65 r39
Spike
  • Invincible for 21 frames on a successful parry
  • Successful parry animation adds 39 frames, total startup is i64~65
Hakkouen

b+2

m
23
-13~-12
+8
i17~18
pc8~16
r31
Tailspin
Weapon
  • Wall crush on hit +20g~

b+3

M
10
-10~-7
+1c~+4c
i21~24
fs10~26
r26
Spike
Kodama Flip

b+3,4

M,​M
10,​23
-20~-19
+9a (+2)
,17~18
fs15~45
r40
Combo from 1st hit with 1f delay
Tenrou

b+4

M
15
-8~-7
+6~+7
,i18~19
js17~30 fs31~33
r28 BT
Uratenrou

b+4,3

M,​M
15,​20
-16~-15
+25a (+10)
+34a (+24)
,i17~18
fs20~34
r39
Balcony Break
  • Combo from 1st hit with 8f delay
Cycle of Rebirth

b+1+2

h,​m
10,​20
-11~-10
-4c~-3c
i17~18 i13~14
ps4~14
r38
Spike
  • Sabaki, shifts to her b+1+3 parry
Disengage

b+3+4

r20 BT

BT

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

BT.1

h
15
-6
+5
i15
r25 BT
Elbow

BT.1,2

h,​m
15,​14
-8~-7
+3~+4
,i15
r28
Weapon
  • Combo from 1st hit with 8f delay
Aratama Slash to Ryu Enko

1,​2,1

h,​m,​m
15,​14,​21
-11~-10
+15a (+6a)
,i31~32
,is11~14 js15~25 fs26~28
r34
Tailspin
Weapon
  • Combo from 2nd CH
  • Interrupt with i10 from 2nd block
Aratama Slash to Dark Clutch

BT.1,​2,2

h,​m,​m
15,​14,​24
-9~-8
+14a (+5a)
+46a (-1a)
,i29~30
,is11~14
r30
Balcony Break
Weapon
  • Combo from 2nd CH
  • Interrupt with i8 from 2nd block
Aratama Slash to Pouncing Strike

BT.1,​2,4

h,​m,​m
15,​14,​23
+3~+4
+5a
,i36~37
,is11~14 js15~39 fs40~42
r34
Spike
Aratama Kick

BT.1,3

h,​m
15,​14
-6~-5
+1~+2
,i22~23
r24
Knee
  • Combo from 1st hit with 8f delay
Aratama Kick to Setsunagake

BT.1,​3,F

h,​m
15,​14
-1~+0
+6~+7
r19 SET

BT.2

h
12
-9
+2
i12
r28
Phoenix Tail

BT.2,3

h,​h
12,​20
-6~-4
+20a (+11)
,i16~18
r28
Tailspin
  • Combo from 1st hit wth 8f delay
Tobitengu

BT.3

m
20
-3~-1
+11a~+13a
i24
js6~29 fs30~32
r27
Spike
Senzanka

BT.4

h
17
-3~-2
+16g~+17g
+26a~+27a
i13~14
r26
Homing
Tailspin
Lycoris radiata

BT.1+2

m,​m
10,​15
-2~-1
+7~+8
i14 i10~11
r22
Weapon
Secret Flower Ura

BT.3+4

ps3~12
r40 BT
  • Same parry as b+1+3
  • Parries high or mid punches or kicks
Shadow Strike

BT.f+1+2

m
21
-12~-11
+54a
i16~17
r35
Weapon
Sinking Thrust

BT.d+2

L
20
-13~-12
+3c~+4c
+16a~+17a
i17~18
cs6~18
r31
Spike
Weapon
Araremaki

BT.d+4

L,​L
10,​10
-14~-13
+1c~+2c
i20~21 i26~27
cs4~
r32 FC

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Fatal Stab

ub+2

h
17
-7~-6
+5~+6
+0d
i13~14
r29
Weapon
  • 45 damage on CH
Nigemizu

ub+3

js6~17 fs18~20
t45
Hiryu

ub+3+4

m
25
-17~-16
+32a (+22)
i19~20
js9~40 fs41~43
r37
Tobikage

u+3

js10~43 fs44~46
r65 FC
Tenton

u+1+2

M!
21
+10a
i51~52
js27~50
r38
Spike
Weapon
Guillotine Crow Kick

u+3+4

M,​M
10,​12
+5c~+7c
+28a
i39~42 i4~6
js12~42 fs43~45
r20
Spike
Kurama Itto

uf+2

L
19
-14~-13
+8~+9
+27a
i35~36
js10~27 fs28~30
r32 FC
Weapon
Rising Knee

uf+3

m
13
-13~-12
+31a (+21)
i15~16
js9~28 fs29~31
r32
Knee
Double Rising Knee

uf+3,4

m,​h
13,​14
-13~-12
+30a (+20)
,i13~14
,js1~32 fs33~35
r33
Knee
  • Combo from 1st hit
Crescent Moon Kick

uf+4

m
22
-7~-6
+22a~+23a
i24~25
js9~26
r30
Alternate inputs: ub+4, u+4

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Climbing Shadow

f,F+2

M
24
-10~-9
+19a (+2)
+31a (+21)
i19~20
js21~35 fs36~38
r30
Balcony Break
Weapon

f,F+4

m
11
-17~-15
-1~+1
i9~11
js9~25 fs26~28
r34
Knee
Raging Blizzard

f,​F+4,2

m,​h
11,​23
-17~-16
+36a (-22)
,i13~14
,js1~15 fs16~18
r37
Balcony Break
Weapon
  • Jail from 1st attack with 1f delay
Kunaigake

f,F+1+2

h!
20
+31a (-27)
i30~31
r41
Balcony Break
Weapon
Ninpo Shinkiro

f,F+3+4

m
15
-12~-4
+1~+9
i22~30
js10~36 fs37~39
r26
Can recover in r26 BT with B
Ninpo Shinkiro to Tensho Kaisen

f,​F+3+4,2

m,​M
15,​15
-17~-16
,i22~23 i25~26
,js24~44 fs45~47
r39
Tailspin
Weapon
  • Combo from 1st CH with 5f delay
Ninpo Shinkiro to Tobitengu

f,​F+3+4,3

m,​m
15,​20
-3~-1
+11a~+13a
,i29~31
,js12~34 fs35~37
r27
Spike
  • Input can be delayed 5f
Ninpo Shinkiro to Tobikage

f,​F+3+4,U

m
15
-61~-53
-48~-40
22~30
,js14~48 fs49~51
r70 FC
Tensho Kaisen

f,​n,​d,df+2

m,​h
15,​16
-17~-16
+59a (+42)
i14~15 i25~26
js16~36 fs37~39
r39
Tailspin
Weapon
  • 2nd hit available only as combo from 1st hit
  • Can be buffered
Piercing Kunai Throw

qcf+1

s
10,​17
-11
-4d
i15~26
t52 r26
Weapon
  • Can be buffered
  • Opponent recovers FUFA
  • Block advantage is always -11
  • Kunimitsu does not teleport on whiff
Oboro Engetsu

qcf+2

M
21
-12~-11
+8a~+9a
i13~14
r41
Spike
Weapon
  • Can be buffered
Ensa Sogetsu

qcf+1+2

m
27
-9~-8
+6a (-3)
i20~21
js21~38 fs39~41
r38
Weapon
Balcony Break
  • Can be buffered
Sakekuga

ub,b+3

m
30
0~+4
+44a (-14)
i33~37
,js14~36 fs37~39
r26
Balcony Break
  • Back handspring adds 50 frames, total startup is i83~87
  • Same attack as WR.3 but slower to impact
Sword Smash

WR.2

h
20,​10,​10
+0~+2
+0d
i15~17
r28
Weapon
  • Transitions to attack throw only on front hit only, otherwise knockdown
Kuga

WR.3

m
30
+0~+4
+44a (-14)
i23~27
js3~26 fs27~29
r26
Balcony Break

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Seneizan

FC.df+2

L
16
-11
+2
+15g
i22
cs1~
r30 FC
Weapon
Spinning Sweep

FC.df+3

L
20
-26~-25
+28a
i18~19
cs1~
r41 FC

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

m
11
-7
+4
i13
r26
Shigure

ws1,1

m,​m
11,​15
-12
+3c
+13a
,i15
r27
Spike
  • Combo from 1st hit with 9f delay
  • Combo from 1st CH with 15f delay

ws2

m
14
-9~-8
+1~+2
i14~15
r30
Weapon
Kaisen Rengeki

ws2,4

m,​h
14,​20
-9~-8
+11g~+12g
+63a (+43)
,i25~26
,js14~26 fs27~29
r31
Tailspin
  • Combo from 1st hit with 6f delay
  • Input can be delayed 9f
Kaisen Rengeki to Setsunagake

ws2,​4,F

m,​h
14,​20
-9~-8
+11g~+12g
r31 SET
Kaede

ws3

m
16
-13~-12
+32a (+22)
i15~16
js9~25 fs26~28
r31

ws4

m
15
-6~-5
+5~+6
i11~-12
r24

KAT

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Katon

1+2

t50 r17 KAT
Snow Flurry

KAT.1

m
14
-5~-4
+6~+7
+12~+13
i15~16
r23
Kogetsu

KAT.2

M
21
-11~-10
+16a (+9a)
i22~23
is1~4 cs1~36
r33
Weapon

KAT.3

M
10
-6~+1
+2c~+9c
i18~25
is1~4 js1~26
r23
Spike
Leaping Moon Blade

KAT.3,2

M,​M
10,​15
-16~-14
+34a (+24a)
i20~22
,js21~38 fs39~41
r38
Weapon
  • Combo from 1st hit with 2f delay
  • Move can be delayed 2f

KAT.4

L
16
-16~-10
-2~+4
i22~28
js1~19 fs20~22
r29
Moonlight Assassin

KAT.4,2

L,​h
16,​23
-9~-8
+15a (+6a)
+60a (+40a)
i23~24
r34
Tailspin
Weapon
  • Combo from 1st CH with 2f delay
  • Move can be delayed 2f
Setsunagake

KAT.F

t31 r14 SET
Urakarin

KAT.B

r22 BT
Cumulonimbi

KAT.U

is1~4 js1~19
r44

SET

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Setsunagake

f+3

t28 r10 SET

SET.1

h
10
-3~-2
+8~+9
i10~11
r21
Elbow

SET.1,2

h,​h
10,​13
-6~-5
+8~+9
,i17~18
r26
Weapon
  • Combo from 1st hit with 12f delay
Gekka Renzan to Ryu Enko

SET.1,​2,1

h,​h,​m
10,​13,​21
-11~-10
+15a (+6a)
,i31~32
,is11~14 js15~25 fs26~28
r34
Tailspin
Weapon
  • Combo from 2nd CH
  • Interrupt with i10 from 2nd block
Gekka Renzan to Dark Clutch

SET.1,​2,2

h,​h,​m
10,​13,​24
-9~-8
+14a (+5)
,i29~30
,is11~14
r30
Balcony Break
Weapon
  • Interrupt with i8 from 2nd block
Moon Light Dance

SET.1,​2,3

h,​h,​M
10,​13,​23
-4~-3
+25d~+26d
,i33~34
,js14~33 fs34~36
r28
Spike
  • Combo from 2nd CH
Gekka Renzan to Pouncing Strike

SET.1,​2,4

h,​h,​m
10,​13,​23
+3~+4
+6a
,i36~37
,is11~14 js15~39 fs40~42
r34
Spike
Kasumi Slash

SET.2

m
17
-9~-8
+12g~+13g
+53a (+31a)
i12~13
r30
Weapon
Tailspin
  • Transitions to attack throw on frontal CH, otherwise knockdown
  • Does not transition to an attack throw on CH if it connects on the opponent's back during their attack animation, i.e. Dragunov's d+2, CH advantage will be +59a
Frost Slide

SET.3

L
17
-16~-11
+0c~+5c
+25a~+30a
i18~23
cs6~
r30 FC
Veiled Tenrou

SET.4

M
16
-8~-7
+6~+7
i18~19
r28 BT
Tenrou Destroyer

SET.4,3

m,​m
16,​23
-13~-12
+39d (-19d)
,i32~33
,js14~31
r33
Balcony Break
  • Combo from 1st hit
Musasabi

SET.3+4

js8~30 fs31~33
r18 MUS
Setsunagake to Sit

SET.D

t26 r16 FC
Sliding Sweep

SET.B

t25
Can block mids/highs on frame 12~ (22~)
Chakra Drop

SET.uf+4

M
12,​25
-14~-13
+0d
13~14
js11~32 fs33~35
r41
Spike
  • Transitions to attack throw on front hit

MUS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Musasabi

uf+3+4

js8~30 fs31~33
r40 FC
Sasabibarai

MUS.2

L
25
-18
+17a
+39a
i25
cs11~43
r37
Weapon
Sasabikujiki

MUS.4

m
30
-14
-8a
i13~15
js1~28 fs29~31
r40
Can be consistently punished near the wall

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

SS.2

m
13
-6~-5
+5~+6
i17~18
r24
Spike
Weapon

SS.2,B

m
13
-5~-4
+6~+7
r23 BT
Spiral Sunder

SS.2,1+2

m,​M,​M
13,​10,​20
-10~-9
+4c~+5c
,i22~23 9~10
r30
  • Combo from 1st CH with 1f delay
Spike
Weapon
Will-O-the-Wisp

SS+4

l
23
-37~-35
+13a
i24~26
cs6~
r30 FC
Taunt

1+3+4

t110
Welcome

2+3+4

t100
Back Handspring

UB,​​b

js10~41 fs42~44
t50

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Tamaki

1+3

t
35
+0
+0d
i12~14
r25
Throw break 1 or 2
Mizore

2+4

t
35
+0
+0d
i12~14
r25
  • Throw break 1 or 2
  • Side switch on hit
Avalanche

Left throw

t
40
-3
-2d
  • Throw break 1
  • Can side switch on hit
Tornado

Right throw

t
40
-3
+0d
  • Throw break 2
  • Can side switch on hit
Yamikazan

Back throw

t
50
+0d
Unbreakable
Manji Cartwheel

uf+1+2

t
40
+0
-4
i12
r27
  • Throw break 1+2
  • Side switch on hit
  • Alternate input: SET.1+2
Manji Rana

f+1+4

t
38
-3
-4
i11
r28
  • Throw break 1
  • Side switch
  • Alternate input: SET.1+4
  • Kunimitsu recovers r56 BT on break
Fading Chakra Drop

BT.1+4_2+3

t
40
+0
+0
i12~14
r31
  • Throw break 1+2
  • Side switch

10 String

10 Hit Combo
Input Hit level Damage Startup Block Hit Combo
1 h 7 i10 +1 +8
b+2 m 10 i16~17 -10~-9 -4~-3 Hit
1 m 10 i24 -10 +1 CH
4 h 9 i29 -25 -14
4 h 9 i33 -25 -14
4 l 5 i33 -16 -5
1 m 5 i30~31 -12~-11 -1~+0 Hit
2 h 5 i14 -10 +1 Hit
3 m 12 i19 -30 -19 Hit
2 m! 25 i61~62 +8a

External links