| Kunimitsu |
|---|
| Punishers (Tekken 8) |
|---|
This page is for Tekken 8. For Tekken 7, see Kunimitsu punishers (Tekken 7).
| Punishers for tricky moves | ||
|---|---|---|
| Various | Slide | ws4 |
| Alisa |
|
|
|
||
| b+3 | ||
| Bryan | df+2,3 | |
| Claudio | f+2,2 | |
| Jack-8 | d+1+2 | |
| King | db+4 | |
| f,F+2 | ||
| Law | df+3 | |
| Paul | d+4,2:1+2 | |
| qcf+2 | ||
| Victor | f,F+2 | |
| Xiaoyu | BT.f+3+4,3+4 | |
| AOP.3+4 | ||
| Zafina |
|
|
| Standing | |||
| Enemy | Move | Damage | Frames |
|---|---|---|---|
| -10 | 1,2,2 | 23 | +5 |
| -12 | 4,2 | 28 | +6 |
| -13 | f+2,3 | 32 | +20a (+11) |
| -14 | f,d,df+2 | 36 | +73a (+57) |
| -15 | df+2 | 13 | +30a (+20) |
| -19 | ub+3+4 | 35 | +31a (+26) |
| Crouching | |||
| -11 | ws4 | 15 | +5 |
| -12 | ws1,1 | 26 | +8c |
| -13 | ws2,1 | 34 | +18a (+9) |
| -14 | f,d,df+2 | 36 | +73a (+57) |
| -15 | ws3 | 16 | +32a (+22) |
| Back-turned opponent | |||
| Grounded opponent | |||
Related moves
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Shigure
80
ws1,1
m,m
11,15
-12
+8c
+13d
,i15
t65 r31
- Combo from 1st hit with 10f delay
- Combo from 1st CH with 15f delay
- Input can be delayed 15f
- Move can be delayed 8f
Kaisen Ryujin
81
ws2,1
m,m
14,20
-13
+18a (+9)
,i20
t69 r32
- Combo from 1st hit with 9f delay
- Input can be delayed 9f
- Move can be delayed 6f
Tensho Kaisen
f,d,df+2
M,h
15,21
-17~-16
+73a (+57)
i14~15 i25~26
js16~36 fs37~39
t54 r39
- 2nd hit available only as combo from 1st hit
- Bufferable
- 29 total scaled damage
- 3 chip damage on block
Sometimes written CD+2
Spinning Slash
1,2,2
h,h,h
5,8,10
-12
+5
,i20~21
t73 r30
- Combo from 1st hit
- Transition to BT with B
Kagenade Slash
4,2
h,h
15,13
-3
+6
,i19~20
,js15~25 fs26~28
t62 r28 BT
- Transition to BT
- Jail from 1st attack with 1f delay
- Combo from 1st hit with ? delay
- Input can be delayed 1f
- Move cannot be delayed
Phoenix Tail
f+2,3
h,h
12,20
-6
+20a (+11)
,i16~18
t64 r28
- Combo from 1st hit with 8f delay
- Input can be delayed 8f
- Move can be delayed 3f
Tensho Kaisen
f,d,df+2
M,h
15,21
-17~-16
+73a (+57)
i14~15 i25~26
js16~36 fs37~39
t54 r39
- 2nd hit available only as combo from 1st hit
- Bufferable
- 29 total scaled damage
- 3 chip damage on block
Sometimes written CD+2
Rising Moon Slash
df+2
M
13
-14
+30a (+20)
i15~16
t50 r34
- Can launch crouching opponent
- Recovers 5f faster on hit
Hiryu Scorching Blossoms
SET.3+4
ub+3+4
m,t
15,7,13
-17
+31a (+26)
i19
js9~40 fs41~43
t57 r38
- Transitions to attack throw on front hit
- Does not transition on BT hit
- Hit vs BT +36a (+26)