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{{Template:NinaCombo | {{Template:NinaCombo | ||
|Launcher=df+2 | |Launcher=df+2 | ||
|Combo=df+3,2~SSR+1~b~uf+4, iWS+1x2, iWS+1, 1+2, S! d+1+2 | |Combo=df+3,2~SSR+1~b~uf+4, iWS+1x2, iWS+1, 1+2, S! [dash] d+1+2 | ||
|Damage=84 | |Damage=84 | ||
|Notes=Same as previous combo, but with Rage art as the finisher | |Notes=Same as previous combo, but with Rage art as the finisher | ||
Line 52: | Line 52: | ||
{{Template:NinaCombo | {{Template:NinaCombo | ||
|Launcher=df+2 | |Launcher=df+2 | ||
|Combo=uf+4, SSR~df+1, iWS+1x4, iWS+1, 1+2, S! d+1+2 | |Combo=uf+4, SSR~df+1, iWS+1x4, iWS+1, 1+2, S! [dash] d+1+2 | ||
|Damage=92 | |Damage=92 | ||
|Notes=Same combo as above, but uses Rage Art as the finisher | |Notes=Same combo as above, but uses Rage Art as the finisher |
Revision as of 07:39, 15 January 2022
Nina (Tekken 7) |
---|
Normal Hit Launchers
df+2
df+2 is a short range safe mid launcher. Is often useful after a back sway to catch limbs.
iWS+1
- The iWS+1 combos can be ended post S! with fff+3,4 instead of fff+1+2 for the same damage, for wall carry. If you do all max iWS+1's, hitting this is very tight.
- You don't have to do all the iWS+1's if you need less wall carry.
Launcher | Combo | Damage | Notes |
---|---|---|---|
df+2 | uf+4, SSR~df+1, df+3,2~f, WS1, iWS+1, iWS+1, 1+2, S! fff+1+2 | 71 | Very axis dependent. Can't be done off axis left at all. Can finish with fff+3,4 for wall carry, but very tight |
df+2 | uf+4, SSR~df+1, df+3,2~f, WS1, iWS+1, iWS+1, 1+2, S! [dash] d+1+2 | 88 | Same combo as above, but uses Rage Art as the finisher |
df+2 | df+3,2~SSR+1~b~uf+4, iWS+1x2, iWS+1, 1+2, S! fff+1+2 | 68 | Staple iWS+1 combo. Can finish with fff+3,4 for wall carry, but very tight |
df+2 | df+3,2~SSR+1~b~uf+4, iWS+1x2, iWS+1, 1+2, S! [dash] d+1+2 | 84 | Same as previous combo, but with Rage art as the finisher |
df+2 | uf+4, SSR~df+1, iWS+1x4, iWS+1, 1+2, S! fff+1+2 | 74 | Very axis dependent. Can't be done off axis left at all. Swag |
df+2 | uf+4, SSR~df+1, iWS+1x4, iWS+1, 1+2, S! [dash] d+1+2 | 92 | Same combo as above, but uses Rage Art as the finisher |
df+2 | uf+4, SSR~df+1,2, iWS+1x3, iWS+1, 1+2, S! fff+1+2 | 72 | Very axis dependent. Can't be done off axis left at all. Slightly easier then previous combo |
df+2 | qcf+1x2, d+2,3 S! [dash] uf+4, iWS+1x2, f+1+2 | 70 | Good for questionable axis and front loading of damage for shorter wall carry |
df+2 | qcf+1x2, d+2,3 S! SSR, qcf, N, 1, iWS+1x2, f+1+2 | 69 | Good for questionable axis and front loading of damage for shorter wall carry. Easier then previous combo |
Non-iWS+1
Launcher | Combo | Damage | Notes |
---|---|---|---|
df+2 | uf+4, uf+3, df+3,2~f, ws1, 1+2 S! [dash] ws+1, f+1+2_1+4 | 68 | Super stable, probably best combo to use. If you're too far off axis left though, the post S! iWS+1 won't hit. |
df+2 | uf+4, uf+3, df+3,2~f, ws1, 1+2 S! fff+1+2 | 65 | When dash ws+1 is too hard or you're too far off axis left. |
df+2 | qcf+1, qcf+1, f+2,1,4 S! qcf+4,2,3 | 62 |
uf+2,1
uf+2,1 is a decent mid range launcher with high damage potential. It can go under some highs with high hitboxes.
iWS+1
Launcher | Combo | Damage | Notes |
---|---|---|---|
uf+2,1 | SSR+1~b~uf+4, df+3,2~f, WS+1, iWS+1, iWS+1,1+2 S! fff+1+2 | 78 | Staple iWS+1 combo off uf+2,1 |
uf+2,1 | SSR, qcf+1, qcf+1, iWS+1x4, iWS+1, 1+2 S! fff+1+2 | 84 | Max damage |
uf+2,1 | SSR+1~b~uf+4, 2, iWS+1x3, iWS+1,1+2 S! fff+1+2 | 79 | An extra point of damage for slightly harder |
uf+2,1 | SSR+1~b~uf+4, df+1, iWS+1x3, iWS+1,1+2 S! fff+1+2 | 80 | An extra, extra point of damage for slightly, slightly harder |
uf+2,1 | SSR+1~b~UF+4, iWS+1x4, iWS+1,1+2 S! fff+1+2 | 82 | Easier than max damage, but still 5 iWS+1s |
Non-iWS+1
Launcher | Combo | Damage | Notes |
---|---|---|---|
uf+2,1 | qcf+1, qcf+1, f+2,1,4 S! qcf+4,2,3 | 70 | |
uf+2,1 | SSR~uf+3, uf+3, df+3,2~f, ws+1, 1+2 S! ws+1, f+1+2 | 74 |
b+1+4
b+1+4 is a medium range launcher with good hitboxes. It hits really low and wide so its good for hitting hard to hit situations.
iWS+1
Launcher | Combo | Damage | Notes |
---|---|---|---|
b+1+4 | uf+4, qcf+1, iWS+1x4, iWS+1, 1+2, S! fff+1+2 | 84 | Max, the qcf+1 is very tight. |
b+1+4 | uf+4, df+1, df+3,2~f, WS+1, iWS+1, iWS+1, 1+2, S! fff+1+2 | 79? | Staple |
Non-iWS+1
Launcher | Combo | Damage | Notes |
---|---|---|---|
b+1+4 | uf+4, uf+3, df+3,2~f WS+1,1+2 S! iWS+1, f+1+2 | 75? | Non-iWS+1 staple |
b+1+4 | qcf+1x2, f+2,1,3 S! qcf+4,2,3 | 68? |
uf+1
iWS+1
Launcher | Combo | Damage | Notes |
---|---|---|---|
uf+1 | cc df+3,2~SSR+1~b~uf+4, iWS+1, iWS+1, iWS+1,1+2 S! fff+1+2 | 77? | |
uf+1 | ws+1, df+1, d+2,3 S! SSR, iWS+1x3, f+1+2 | 77? |
Non-iWS+1
Launcher | Combo | Damage | Notes |
---|---|---|---|
uf+1 | ws+1, uf+3, df+3,2~f, WS+1,1+2 S!, ws+1, f+1+2 | ||
db+3+4
iWS+1
Launcher | Combo | Damage | Notes |
---|---|---|---|
db+3+4 | SSR+1~b~uf+4, df+3,2~f, WS+1, iWS+1, iWS+1,1+2 S! fff+1+2 | 79? | Reliable staple, and easy to correct axis for iWS+1s |
db+3+4 | uf+4, SSR~df+1, df+3,2~f, WS+1, iWS+1, iWS+1,1+2 S! fff+1+2 | 81? | SSR~df+1 sometimes drops for no good reason. Its more consistent with DF~1 |
Non-iWS+1
Launcher | Combo | Damage | Notes |
---|---|---|---|
db+3+4 | uf+4, uf+3, df+3,2~f, WS+1,1+2 S! ws+1, f+1+2 | ||
db+3+4 | qcf+1x2, f+2,1,4 S! qcf+4,2,3 |
ss+1+2
iWS+1
Launcher | Combo | Damage | Notes |
---|---|---|---|
ss+1+2 | [dash] d+2,3 S! df+3,2~f, ws+1, iWS+1, iWS+1, f+1+2 | 77 | Works when ss+1+2 hits up close |
ss+1+2 |
Non-iWS+1
Launcher | Combo | Damage | Notes |
---|---|---|---|
ss+1+2 | qcf+3, d+4,1, d+2,3 S! ws+1, qcf+4,2,3 | Works when ss+1+2 hits far | |
qcf+4,2
iWS+1
Launcher | Combo | Damage | Notes |
---|---|---|---|
qcf+4,2 | df+1, d+2,3 S! SSR, iws+1x3, f+1+2 | Off axis the df+1 sometimes drops | |
Non-iWS+1
Launcher | Combo | Damage | Notes |
---|---|---|---|
qcf+4,2 | d+4,1, d+2,3 S!, ws+1, qcf+4,2,3 | Stable route for when axis is in question | |
ws2
iWS+1
Launcher | Combo | Damage | Notes |
---|---|---|---|
WS+2 | df+3,2~SSR+1~b~uf+4, iWS+1, iWS+1, iWS+1,1+2, S! fff+1+2 | 74? | Staple iWS+1 combo |
WS+2 | qcf+1, qcf+1, d+2,3 S! SSR, iWS+1x3, f+1+2 | 74? | The first qcf+1 is very tight |
Non-iWS+1
Launcher | Combo | Damage | Notes |
---|---|---|---|
WS+2 | df+3,2, f+2,1,3 S!, qcf+4,2,3 | ||
qcb+4
iWS+1
Launcher | Combo | Damage | Notes |
---|---|---|---|
qcb+4 | uf+4, SSR, df+1, df+3,2~f, WS+1, iWS+1, iWS+1,1+2 S! fff+1+2 | Staple | |
qcb+4 | uf+4, SSR, uf+3, df+3,2~f, WS+1, iWS+1, iWS+1,1+2 S! fff+1+2 | Should work, needs testing |
Non-iWS+1
Launcher | Combo | Damage | Notes |
---|---|---|---|
qcb+4 | uf+4, uf+3, df+3,2~f, ws+1,1+2 S! ws+1, f+1+2 | ||
qcb+4 |
ss2
iWS+1
Launcher | Combo | Damage | Notes |
---|---|---|---|
SSR+2 | uf+4, uf+3, df+3,2~f, WS+1, iWS+1, iWS+1,1+2 S! fff+1+2 | can drop if too far off axis to the right | |
SSL+2 | uf+4, uf+3, df+3,2~f, ws+1,1+2 S! ws+1, f+1+2 | Works on most angles, if uf+3 flips opponent over, too far off axis | |
SSR+2 | df+3,2~SS+1~b~uf+4, iWS+1, iWS+1, iWS+1,1+2 S! fff+1+2 | Used for axis alignment if you're unsure of the axis. The SS can be either left or right to adjust the axis |
Non-iWS+1
Launcher | Combo | Damage | Notes |
---|---|---|---|
ss+2 | uf+4, uf+3, df+3,2~f, ws+1,1+2 S! ws+1, f+1+2 | Works on most angles, if uf+3 flips opponent over, too far off axis |
ub+1
iWS+1
Launcher | Combo | Damage | Notes |
---|---|---|---|
Non-iWS+1
Launcher | Combo | Damage | Notes |
---|---|---|---|
ub+1 | d+4,1, f+2,1,4 S! qcf+4,2,3 | ||
(ws1), 4
iWS+1
Launcher | Combo | Damage | Notes |
---|---|---|---|
Non-iWS+1
Launcher | Combo | Damage | Notes |
---|---|---|---|
Counter Hit Launchers
f+3
iWS+1
Launcher | Combo | Damage | Notes |
---|---|---|---|
Non-iWS+1
Launcher | Combo | Damage | Notes |
---|---|---|---|
b+4
iWS+1
Launcher | Combo | Damage | Notes |
---|---|---|---|
Non-iWS+1
Launcher | Combo | Damage | Notes |
---|---|---|---|
d+3,2
iWS+1
Launcher | Combo | Damage | Notes |
---|---|---|---|
Non-iWS+1
Launcher | Combo | Damage | Notes |
---|---|---|---|
db+4,3
iWS+1
Launcher | Combo | Damage | Notes |
---|---|---|---|
Non-iWS+1
Launcher | Combo | Damage | Notes |
---|---|---|---|
(df+3),2,3
iWS+1
Launcher | Combo | Damage | Notes |
---|---|---|---|
Non-iWS+1
Launcher | Combo | Damage | Notes |
---|---|---|---|
4
iWS+1
Launcher | Combo | Damage | Notes |
---|---|---|---|
Non-iWS+1
Launcher | Combo | Damage | Notes |
---|---|---|---|
d,df+4
iWS+1
Launcher | Combo | Damage | Notes |
---|---|---|---|
Non-iWS+1
Launcher | Combo | Damage | Notes |
---|---|---|---|
db+2
iWS+1
Launcher | Combo | Damage | Notes |
---|---|---|---|
Non-iWS+1
Launcher | Combo | Damage | Notes |
---|---|---|---|
f+2,1,4
iWS+1
Launcher | Combo | Damage | Notes |
---|---|---|---|
Non-iWS+1
Launcher | Combo | Damage | Notes |
---|---|---|---|
(f+2,1),2
iWS+1
Launcher | Combo | Damage | Notes |
---|---|---|---|
Non-iWS+1
Launcher | Combo | Damage | Notes |
---|---|---|---|
(ws4),3
iWS+1
Launcher | Combo | Damage | Notes |
---|---|---|---|
Non-iWS+1
Launcher | Combo | Damage | Notes |
---|---|---|---|
(1),4
iWS+1
Launcher | Combo | Damage | Notes |
---|---|---|---|
Non-iWS+1
Launcher | Combo | Damage | Notes |
---|---|---|---|
=== (b+3),4 iWS+1
Launcher | Combo | Damage | Notes |
---|---|---|---|
Non-iWS+1
Launcher | Combo | Damage | Notes |
---|---|---|---|
(b+2,2),2
iWS+1
Launcher | Combo | Damage | Notes |
---|---|---|---|
Non-iWS+1
Launcher | Combo | Damage | Notes |
---|---|---|---|
(1,2),4 or (df+1,2),4 or (df_3,2),4
iWS+1
Launcher | Combo | Damage | Notes |
---|---|---|---|
Non-iWS+1
Launcher | Combo | Damage | Notes |
---|---|---|---|
qcf+3
iWS+1
Launcher | Combo | Damage | Notes |
---|---|---|---|
Non-iWS+1
Launcher | Combo | Damage | Notes |
---|---|---|---|
ff+3 or (b+1), 4
iWS+1
Launcher | Combo | Damage | Notes |
---|---|---|---|
Non-iWS+1
Launcher | Combo | Damage | Notes |
---|---|---|---|
qcf+1
iWS+1
Launcher | Combo | Damage | Notes |
---|---|---|---|
Non-iWS+1
Launcher | Combo | Damage | Notes |
---|---|---|---|
ff+4
iWS+1
Launcher | Combo | Damage | Notes |
---|---|---|---|
Non-iWS+1
Launcher | Combo | Damage | Notes |
---|---|---|---|
ss4
iWS+1
Launcher | Combo | Damage | Notes |
---|---|---|---|
Non-iWS+1
Launcher | Combo | Damage | Notes |
---|---|---|---|
Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to § Staples.
Combo Type | Example Launchers | Combo |
---|---|---|
Regular |
|
uf+4, uf+3, df+3,2~f, WS+1, 1+2 S!, fff+1+2 |
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
Combo Type | Launcher | Combo | Damage |
---|---|---|---|
Regular | d/f+2 | uf+4, uf+3, df+3,2~f, WS+1, 1+2 S!, fff+1+2 | ? |
Regular | d/f+2 | qcf+1, qcf+1, f+2,1,4 S! [dash] qcf+4,2,3 | ? |
iws+1 - hard | d/f+2 | uf+4, ssr~df+1, df+3,2~f, iWS+1x2, iWS+1, 1+2, S! fff+1+2 | ? |
iws+1 | d/f+2 | df+3,2~SSR+1~b~uf+4, iWS+1x2, iWS+1, 1+2 S! fff+1+2 | ? |
Regular | b+1+4 | uf+4, uf+3, df+3,2~f, WS+1, 1+2 S!, fff+1+2 | ? |
iWS+1 | b+1+4 | uf+4, df+1, df+3,2~f, N ws+1, iws+1, iws+1, 1+2 S!, fff+1+2 | ? |
Regular | db+3+4 | uf+4, uf+3, df+3,2~f, WS+1, 1+2 S!, fff+1+2 | ? |
iWS+1 | db+3+4 | SSR+1~b~uf+4, df+3,2~f, N, ws+1, iWS+1, iWS+1, 1+2 S!, fff+1+2 | ? |
Regular | uf+2,1 | qcf+1x2, f+2,1,4 S! [dash] qcf+4,2,3 | ? |
iWS+1 | uf+2,1 | SSR+1~b~uf+4, df+3,2~f, N, ws+1, iWS+1, iWS+1, 1+2 S!, fff+1+2 | ? |
Regular | uf+1 | WS+1, uf+3, df+3,2~f, N WS+1, 1+2 S!, fff+1+2 | ? |
iWS+1 | uf+1 | CC df+3,2~SSR+1~b~uf+4, iWS+1, iWS+1, iWS+1,1+2 S!, fff+1+2 | ? |