Lee (Tekken 7) |
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u/b+3 wall ender
After f+4,3 at the wall, you can replace d+3 with u/b+3 for 5 more damage. This beats every option except for quickstand (u).
If the u/b+3 hits grounded, d/f+4 W! f+4,3 will resplat if they don't tech roll. If it hits standing (possible with b getup), d+4,4,u+3 will resplat.
Quickstand loses to both f,F+3 and f+3,3,4. The former does 20 damage, and the latter does 18 damage and breaks walls.
This is useful if the opponent doesn't know what's going on, since you just get 5 extra damage on your wall combo.
If they know how to block it, the mixup is quite bad. Quickstand vs u/b+3 leaves Lee at -13, and staying down vs f,F+3 causes a big enough whiff to punish with a spring kick or wake-up mid. So it's much worse on average than the guaranteed damage from d+3.
After u/b+3 into either d/f+4 or 3 to refloat, if they tech roll you are still +2. This means that a move such as 2,2,3 or 4 will CH the opponent if they press any buttons thinking it is their turn. These options can however be punished by tech roll into duck if they anticipate it.
Refloats
- d+2
- d/f+4 b+3,3,f~n
- 3 b+3,3,f~n