Bryan (Tekken 7) |
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Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to § Staples.
- Regular launch (e.g. uf+4)
- db+2 2 b+2,4 S! b+3,f~2,1
- Insta screw (e.g. CH f,F+4)
- S! 1+2 db+2 2 b+3,f~2,1
- Crouching recovery (e.g. CH FUFT.3)
- ws3,4 4,3,4 S! b+3,f~2,1
Mini-combos
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
Use b+3,f~2,1 ender for a high wall splat and use b+3,f~4,1,2 for wall carry and 1 more damage. If you have a rage drive you can optionally do !S, RD, qcf+1+2 or df+3
These aren't optimal but are a good place to start. I'm a beginner Bryan so if you have alternate routes please list them.
- u+4
- f+4,1
- ss1
- ws1
- CH b+1
- CH f+3
- CH 3+4
- CH (1+2),2
- CH ws3
- Low parry
- db+2 f+1 b+2,4 S! b+3,f~2,1
- db+2 f+1 b+2,4 S! b+3,f~4,1,2
- 1+2,1 4,3,4 S! b+3,f~2,1
- (mini SSR) qcf+3,4 4,3,4 S! b+3,f~2,1[1]
- qcb+4
- CH (1,2),1
- db+2 1,2,4 S! d+3,2
- CH f,F+4
- CH (qcb+2),4
- CH FC.df+4
- S! db+2 f+1 3,3,4
- S! qcf+3,4 dash 1 b3,f~4,1,2
- f,n,b+2
- f+1+2 f+1 b+2,4 S! b+3,f~2,1
- f+1+2 f+1 b+2,4 S! b+3,f~4,1,2
- f,F+4 S! qcf+3,4 f,F+2
- dash qcf+3,4 b+2,4 S! b+3,f~2,1
- dash qcf+3,4 qcb+2,4 S! b+3,f~2,1
- ws2~f+2
- b+2,1,4 S! b+3,f~2,1
- b+2,1,4 S! b+3,f~4,1,2
- R.b+1+2
- f,F+3 S! db+2 f+1 b+3,f+2,1
- f,F+3 S! db+2 f+1 b+3,f+4,1,2
- f,F+3 S! qcf+3 qcf+3,4 f,F+2
- â More challenging combo that needs a more precise run-up to hit the ender
Wall
Damage values are with max juggle scaling, without rage, and no breaks.
- b+3~f3.4 - Delay the 4 to get a low wall hit for the most damage - weaker oki
- b+3~f (sidestep up to cancel rolldash) d/b+1+2 - strong oki
- u/f+3 d/b+1+2 - Needs a high wall hit, strong oki and damage
- d+3.2 - picks up well from late, low wall hits - weaker than above
Back-turned opponent
- 1,4,2,1
- [100] b+2,1,4 S! b+3,F~4,1,2
- [97] f,F+4 S! 3,3,4
- [96] f,F+4 S! 3,3,2
- [96] f,F+4 S! db+2 d+2,3
- [96] f,F+4 S! db+2 db+1+2
- [95] qcb+2,3 S! db+2 d+2,3
- [95] qcb+2,3 S! db+2 db+1+2
- 1,4,2,1,4
- [89] 3,3,2
- [88] 3,3,2
- [88] db+2 d+2,3
- [88] db+2 db+1+2
- 3,3,2
- [87] f,F+4 S! db+2 d+2,3
- [87] f,F+4 S! db+2 db+1+2
Extras
Extra combos are juggles that are:
- Strictly worse than one of the § Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.