Kazuya (Tekken 7) |
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Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to § Staples.
- Regular launch (e.g. ws1,2)
- 3,1,4 b+2,1 S! df+1,f+2
- Crouching recovery (e.g. CH FUFT.3)
- ws4 b+2,1 S! df+3,2,1
Mini-combos
- [20] db+2
- [+20] cc OTG.d+3+4
- [+17] f,F+4
- [31] df+1,2
- [25] ss1+2
- [24] CH f+4
- [24] FC.df+3+4
- [+17] f,F+4
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
- EWGF - f,n,df#2 or f,n,d,df#2.
- DEWGF (dash EWGF) - f,f,n,d,df#2.
- PEWGF (perfect EWGF) - frame perfect f,n,df#2.
- EWGF
- [76] EWGF DEWGF b+2,1 S! b+3,1 f,f df+1,f+2
- [76] EWGF DEWGF b+2,1 S! b+3,1 f,f b+2,1
- [76] EWGF DEWGF b+2,1 S! b+3,1 f,F+2
- [75] ws1+2 b+2,4 f,f b+2,1 S! b+3,1 f,F+2
- [73] EWGF DEWGF b+2,1 S! b+3,1 DEWGF
- [73] EWGF DEWGF b+2,1 S! b+3,1 f+3
- [26] CH df+2
- [+76] PEWGF[1] (...EWGF combo)
- [+49] EWGF b+2,1 S! (1,2),4,3 f+3[2]
- [+46] EWGF b+2,1 S! b+3,1 f,f df+1,f+2
- [+46] EWGF b+2,1 S! b+3,1 f,F+2
- [+43] EWGF b+2,1 S! df+3,2,1
- [25] ws2
- [24] CH d+1+2[3]
- low parry
- [+49] ws1+2 b+2,4 f,f b+2,1 S! b+3,1 DEWGF
- [+49] ws1+2 b+2,1 S! (1,2),4,3 f+3[2]
- [+47] ws1+2 b+2,1 S! b+3,1 f,f df+1,f+2
- [+44] ws1+2 b+2,1 S! df+3,2,1
- [+43] ws1+2 b+2,1 S! df+3 df+1,f+2
- [21] CH 4
- [68] ws1+2 b+2,1 S! b+3,1 f,f df+1,4
- [64] ws1+2 b+2,1 S! df+3 df+1,f+2
- [26] CH f,F+4
- [25] f,F+3
- [22] ws1,2
- [+46] df+3 EWGF b+2,1 S! b+3,1 f,f b+2,1
- [+46] df+3 EWGF b+2,1 S! b+3,1 f,F+2
- [+46] EWGF b+2,1 S! b+3,1 f,f b+2,1
- [+43] EWGF b+2,1 S! df+3,2,1
- [+42] EWGF b+2,1 S! df+3 df+1,f+2
- [+39] df+3 EWGF b+2,1 S! df+1,f+2
- [+38] df+3 df+1,4 S! b+3,1 f,f b+2,1
- [+35] df+3 df+1,4 S! df+3,2,1
- [+34] df+3 df+1,4 S! df+3 df+1,f+2
- [26] CH df+2
- [25] ws2
- [25] f,F+3
- [22] ws1,2
- [+41] 3,1,4 b+2,1 S! f,n,d,df+4,1
- [+40] 3,1,4 f,f 1 f,f b+2,1 S! df+1,f+2
- [+38] 3,1,4 b+2,1 S! df+1,f+2
- [30] CH ws1+2 (wall to the left)
- [76] df+3 EWGF b+2,1 S! b+3,1 f,F+2
- [68] df+3 df+1,4 S! b+3,1 f,f b+2,1
- [65] df+3 df+1,4 S! df+3,2,1
- â Opponent is standing for first 13 frames of CH df+2 hitstun. A perfect f,n,df#2 follow up gets 100% scaling and leads to a normal EWGF combo.
- â 2.0 2.1 Doesn't work vs Kunimitsu. Whiffs unless slightly off-axis to the right. Correct alignment happens automatically from ws2 and CH df+2.
- â CH d+1+2 ws1+2 doesn't work vs Kuma/Panda. Replace with ws4.
Rage
- EWGF
- combo for EWGF with rage here
- [20] DVK.f+4 (on crouching opponent)
- EWGF ...
- df+1,2 ...
Wall
- Regular carry (30% scaling)
- combo here
Float
- 1
- combo when you anti-air with jab here
Back-turned opponent
- EWGF
- combo when you hit EWGF in the back
Stage break
- Howard Estate
- big boy break all the walls combo here
Extras
Extra combos are juggles that are:
- Strictly worse than one of the § Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.
- EWGF
- [72] EWGF DEWGF b+2,1 S! f,n,d,df+4,1
- [72] EWGF DEWGF b+2,1 S! f,n,d,df+3
- [69] EWGF DEWGF b+2,1 S! df+1,f+2
- [69] EWGF DEWGF b+2,1 S! df+1,4
- [67] EWGF f,f b+2,4 f,f b+2,1 S! df+1,f+2
- [67] UF,4 b+2,1 S! b+3,1 f,f b+2,1
- [65] UF,4 b+2,4 f,f b+2,1 S! df+1,f+2
- [64] EWGF f,f~1(x3) f,f b+2,1 S! df+1,f+2
- [63] f,f 3,1,4 1 f,f b+2,1 S! df+1,f+2
- [62] UF,4 df+3 df+1,4 S! df+1,f+2
- [61] UF,4 df+4 b+2,1 S! df+1,f+2