|
Command |
Change
|
|
b+1,4
|
New Move. i12 h,m natural combo punish, +9 on hit.
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|
1+4
|
Fixed an issue in which the move could not be performed while running.
|
|
f+3
|
Fixed an issue in which sometimes landing the 1st attack as a counter hit caused unintended behaviour.
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|
d/f+1
|
Changed the attack startup from frame 13 to frame 13-14.
|
|
Increased the range of the attack.
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|
d/f+3,2
|
|
|
Increased the lower range of the attack.
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|
|
|
Changed the frame advantage upon hit from +1 frames to +5 frames.
|
|
Increased the lower ranged of the attack.
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|
d/f+1+2
|
Changed the damage from 5, 10 to 5, 14.
|
|
d/b+3
|
Reduced the strength of the pushback, and made the move easier to land.
|
|
d/b+3+4
|
increased the move's reach.
|
|
b+1
|
changed the command from "b+1" to "u/b+1".
|
|
b+2,2
|
Fixed an issue in which landing the 1st attack as a counter hit caused unintended frame advantage.
|
|
b+4
|
Decreased the distance between the character and the opponent when the move lands as a counter hit.
|
|
b+1+4
|
Decreased the distance between the character and the opponent when the 1st attack hits.
|
|
Fixed an issue in which the move could not be performed while running.
|
|
u/b+4
|
Changed the frame advantage when blocked from -9 frames to -7 frames.
|
|
u/f+2
|
Reduced the strength of the pushback, and made the move easier to land.
|
|
U/F+4
|
Changed the frame advantage when blocked from -6 frames to ±0 frames.
|
|
d,D/F+4
|
Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
|
|
qcf
|
Fixed an issue in which the move could not be performed during special step in a specific situation.
|
|
qcf+2
|
Changed the attack startup from frame 20-21 to frame 17-18.
|
|
qcf+3
|
Changed the opponent's behaviour when the move lands as a counter hit.
|
|
WR 3,4
|
Changed the frame advantage when blocked from -15 frames to -13 frames.
|
|
Changed the opponent's behaviour when hit. (no longer launches)
|
|
Shortened the recovery time after the move hits by 3 frames.
|
|
WR 1+2
|
Decreased the distance between the character and the opponent when the move is blocked.
|
|
WS 2
|
Increased the move's reach.
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