Leo punishers (Tekken 7)

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Revision as of 14:12, 10 September 2021 by RogerDodger (talk | contribs)
Standing
Enemy Move Damage Frames
-10 1,2 17 +7
1,4 24 +5
-11 2,2 29 +6
-13 u/f+1,2 29 +37d (-21d)
u/f+1,1 25 +15g
-14 f+2,2 35 +8
-15 d/f+2 15 (?) +28a (+18a)
u/f+4 15 (?) +33a (+23a)
-23 u/f,n,4 25 (?) +34a (+24a)
Crouching
Enemy Move Damage Frames
-11 ws4,1+2 34 +18a (+11a)
-13 ws1+2 25 +11a (+2a)
-15 u/f+4 15 (?) +33a (+23a)
-16 ws2 17 (?) +28a (+18a)
-23 u/f,n,4 25 (?) +34a (+24a)
Whiff
Startup Move Damage Frames Risk
i14 d/b+2,2 28 +8 -4
i15 d/f+2 15 (?) +28a (+18a) -13[1]
i17 f+1+2 32 +10a (+1a) -14
i14(~17) f,F+2 25 +8a -10
Back-turned opponent
Enemy Move Damage Frames
-10 1,2,1,1 54 +12a
-10 1,2,1,4 64 +32a (+6a)
Grounded opponent
Startup Move Damage Frames
i13(~16) qcf+3 7 +5 (-3)
i16 d+3 9 -3 (-11)
d+4 8 -1 (-9)
i23 d/f+2+3 16 +5 (-3)
i26 u/f+3+4 20 -1 (-9)
i29 f,f+3 16 +11[2]
i30 d+2+3 16 -2 (-10)
  1. ↑ Safe at tip range in many matchups.
  2. ↑ BOK.2 only guaranteed if f,F+3 spikes, i.e. opponent wasn't grounded yet.