Leo (Tekken 7) |
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Key moves
Function | |
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Core | |
Secondary | |
Extra |
Move | Poke | Counter | Mixup | Keepout | Approach | Oki | |
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1 | |||||||
FC+d/f+3 |
- 1
- Jab is good okay.
- FC+d/f+3
- Can be transitioned from BOK 2 or qcf. Reactable
Tracks left
Tracks both
- d+4
Tracks right
Leo (Tekken 7) |
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FunctionDegree to which the move is fit for this purpose. | |
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Core | |
Secondary | |
Extra |
Move | PokeFast and safe, see Poke | CounterStronger against enemy attacks, e.g. has evasive, crush, parry, or counter hit properties. | MixupUseful against a guarding opponent. | KeepoutUseful against an opponent moving in. | ApproachUseful when moving in. | OkiUseful against a grounded opponent, see okizeme. | |
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1 | |||||||
FC+d/f+3 |