This template uses Cargo: | |
This template uses Lua: | |
This page is for Tekken 8. For Tekken 7, see Template:PunisherTable7.
It displays characters punishers in a table format and also stores them in a cargo table.
Related templates
- {{Move}} - show detailed information for a move and store it in a cargo table.
- {{MoveQuery}} - show detailed information for an already defined move.
- {{MoveGet}} - get one field of an already defined move.
- {{MoveInherit}} - create a new move based on an already defined move. Primary usage - inherit properties of a generic move.
- {{PunisherTable}} - show information for character punishers and store them in a cargo table. Depends on the data defined by {{Move}}.
- {{PunishmentChart}} - display a chart of punishment damage for a character. Depends on the data defined by {{PunisherTable}}.
- {{WhiffPunisherTable}} - show information for character whiff punishers. Depends on the data defined by {{Move}}.
Usage
{{PunisherTable
| standing = {{o
|{{o| moveId = Bryan-2,3 }}
|{{o| moveId = Bryan-1,4 }}
|{{o| moveId = Bryan-4,3 }}
|{{o| moveId = Bryan-df+2,1 }}
|{{o| moveId = Bryan-f,n,b+2 | staple = 77 }}
|{{o| moveId = Bryan-b+4 | mini = 50 | wall = 80 }}
|{{o| moveId = Bryan-f+4,1 | staple = 72 }}
|{{o| moveId = Bryan-R.b+1+2 | rage = 89 }}
|{{o| moveId = Bryan-uf,n,4 | staple = 82 }}
}}
| crouching = {{o
|{{o| moveId = Generic-hFC.1 }}
|{{o| moveId = Bryan-ws4 }}
|{{o| moveId = Bryan-ws3 }}
|{{o| moveId = Bryan-2,3 | enemy = -12 | input = cc 2,3 | hard = true | frames = +7 | damage = 25 }}
|{{o| moveId = Bryan-FC.df+2,1 }}
|{{o| moveId = Bryan-ws1 | staple = 77 }}
|{{o| moveId = Bryan-ws2,b+2 | staple = 87 }}
|{{o| moveId = Bryan-uf,n,4 | staple = 82 }}
}}
}}
Parameters
There are 4 types of punishers (Whiff punishers declared in a different table):
- standing
- crouching
- backTurnedOpponent
- groundedOpponent
There is a corresponding parameter for every type. Each takes an {{o}} with 1 or more punishers.
Each punisher is an {{o}} with following parameters:
Parameter | Required | Description |
---|---|---|
moveId
|
✔︎ | Unique id of the move. |
mini
|
Max damage of a mini combo, if any. | |
staple
|
Max damage of a staple combo, if any. | |
wall
|
Max damage of a wall combo, if any. Should be staple + wall combo (wall hit included), or damage + wall combo, if punisher is a wallsplat. | |
rage
|
Max damage of a rage combo, if any. Should be combo without a wall. | |
hard
|
Set to true if punisher can't make full use of the input buffer. | |
${column}
|
Overrides value of any column:
| |
${column}Note
|
Add a note to any of the columns. Notes should be in <ref> tag.
|
Example
Standing | |||
Enemy | Move | Damage | Frames |
---|---|---|---|
-10 | 2,3 | 24 | +6 |
1,4 | 21 | +4 | |
-12 | 4,3 | 27 | +2 |
-13 | df+2,1 | 23 | +8 |
-14 | f,n,b+2 | 20 (77) | +43a (+33) |
-16 | b+4 | 18 (50/80) | +15 |
-18 | R.b+1+2 | 30 (89) | +83a |
f+4,1 | 20 (72) | +40a (+32) | |
-23 | uf,n,4 | 25 (82) | +34a (+24) |
Crouching | |||
Back-turned opponent | |||
Grounded opponent |