Notation is shorthand for game input. It's used extensively throughout both this wiki and the wider Tekken community. Notation is distinct from jargon.
Basic input
Notation
|
Meaning
|
1
|
Left Punch
|
2
|
Right Punch
|
3
|
Left Kick
|
4
|
Right Kick
|
Notation
|
Meaning
|
u
|
Up
|
d
|
Down
|
f
|
Forward
|
b
|
Backward
|
n
|
Neutral (no direction)
|
U
|
Up (Hold)
|
D
|
Down (Hold)
|
F
|
Forward (Hold)
|
B
|
Backward (Hold)
|
Notation
|
Meaning
|
Example
|
/
|
Diagonal directional input
|
u/f
|
+
|
Pressed together
|
1+2
|
:
|
Pressed together on the same frame
|
d/f:2
|
,
|
Followed by[b 1]
|
1,2
|
~
|
Followed by, immediately
|
1~2
|
:
|
Followed by, tight input window
|
1:2
|
<
|
Followed by, with delayed input
|
1<2
|
*
|
Held input
|
1*
|
Notation
|
Meaning
|
Example
|
|
CH
|
Counter-hit
|
CH 1,1
|
1,1, where the first hit is a counter hit
|
CL
|
Clean hit
|
CL 1,1
|
1,1, where the first hit is a clean hit
|
()
|
Whiffed or blocked moves[b 2]
|
(1,2),1
|
1,2,1, where the first two hits whiff or get blocked
|
(x?)
|
Repeat string ? times
|
1,2,f~n(x3)
|
1,2,f~n repeated 3 times
|
[]
|
Damage
|
[16] 1,2
|
1,2, doing 16 damage in total
|
- ↑ See also § Spaces and commas
- ↑ This is mostly important for counter hits: CH 1,2,1 means that the first hit is a counter hit, whereas CH (1,2),1 means that the last hit is.
Combo annotations
Notation
|
Meaning
|
R!
|
Requires Rage
|
Mn!
|
Requires n bars of Meter
|
S!
|
Screw (or Tailspin)
|
W!
|
Wall splat or wall bounce
|
WB!
|
Wall break
|
F!
|
Floor break
|
BB!
|
Balcony break
|
Notation
|
Meaning
|
Input
|
cc
|
Crouch cancel
|
|
dash[c 1]
|
Forward dash
|
f,F
|
qcf
|
Quarter-circle forward
|
d,d/f,f
|
qcb
|
Quarter-circle back
|
d,d/b,b
|
hcf
|
Half-circle forward
|
b,d/b,d,d/f,f
|
hcb
|
Half-circle back
|
f,d/f,d,d/b,b
|
- ↑ Not written when obvious, e.g. after S!
Stances
Stances give access to additional moves. They also often prevent the use of regular, standing moves. If a stance only has one move and one transition, it's usually preferable to just write the full input.
Character-specific stances
Character
|
Abbreviation
|
Stance
|
Input
|
Lee
|
HMS
|
Hitman Stance
|
3+4
|
Lee
|
INF
|
Infinite Kicks
|
(pseudo)[s 2]
|
Lee
|
MS
|
Mist Step
|
f~n
|
Lee
|
Sway
|
Sway
|
MS b~n
|
Lei
|
SNA
|
Snake
|
3+4[s 3]
|
Lei
|
DGN
|
Dragon
|
3+4,1
|
Lei
|
PAN
|
Panther
|
3+4,2
|
Lei
|
TGR
|
Tiger
|
3+4,3
|
Lei
|
CRA
|
Crane
|
3+4,4
|
Lei
|
PHX
|
Phoenix Illusion
|
b+1+4
|
Lei
|
DRU
|
Drunken Master
|
f+3+4
|
Lei
|
sSNA[s 4]
|
Sitting Snake
|
d/b+1
|
Lei
|
f,n [s 5]
|
Rush Step
|
f,n
|
Lei
|
KND
|
Knockdown (Play Dead in-game Disambiguation)
|
d+3+4
|
Lei
|
PLD
|
Play Dead (Play Dead in-game)
|
d+2+3
|
Lei
|
FCD
|
Face Down (Sidewind in-game)
|
d+1+2
|
Lei
|
SLD
|
Slide (Sidewind in-game)
|
d+1+4
|
Zafina
|
SCR
|
Scarecrow
|
3+4
|
Zafina
|
MNT
|
Mantis [s 6]
|
d+3+4
|
Zafina
|
TRT
|
Tarantula
|
d+1+2
|
- ↑ Entered by f,f,F
- ↑ Not really a stance, but it can be helpful to notate it as if it were.
- ↑ Snake, Dragon, Panther, Tiger and Crane stances (5 gate animals) have lots of ways to enter the stances, specifically some players prefer to explain them through the Razor Rush cycle.
- ↑ Some players prefer Coiled Snake, or cSNA as an alternative title.
- ↑ Rush Step is technically a stance, but no one abbreviates it, nevertheless, Razor Rush is commonly seen abbreviated as RR as in RR 3 for the low kick in the end, RR 4 for the mid kick in the end, RR <stance> for a specific transition after a certain amount of hits ~~~This needs improving~~~.
- ↑ MNT 2+3 puts Zafina into BT MNT and out of it (the move is named Paradox in-game), it does not differ enough to be listed, no new moves, no specific abbreviation.
Spaces and commas
When writing out a combo, consistent use of spaces and commas helps with readability.
Commas are only used to separate inputs within a string, and should not have a space after them.
Spaces are used to separate almost everything else: strings, stances, damage, counter/clean hit, and combo annotations.
Spaces can be omitted in some cases if it improves readability. The most notable case is writing movement stances in lowercase and without a space, e.g. “ws2” instead of “WS 2”. This should be avoided if there's also a directional input, e.g. write “WS b+1” and not “wsb+1” or “WSb+1”.
Conditions
Some moves can only be done under certain conditions. In these cases, the notation for that move's “input” includes some non-input representing that condition.
Notation
|
Meaning
|
Example
|
p
|
Successful parry
|
b+1+2,p,4
|
Held motion inputs
Motion inputs must specify when the final directional input is a hold. This clarifies that the attack input can't be pressed on the same frame. It also often indicates that the input can't be fully buffered.
Character
|
Move
|
Explanation
|
Bryan
|
f,b+2
|
The b and 2 can be pressed on the same frame, will still work if b is pressed earlier
|
Heihachi
|
f,F+2
|
The second F must be pressed and held at least one frame before the 2
|
Heihachi
|
d,d/f,f+2
|
The f and 2 can be pressed on the same frame, will still work if f is pressed earlier
|
Lee
|
d,D/B+4
|
The D/B must be pressed and held at least one frame before the 4
|
Other notation styles
Two different notable notation styles are Iron Fist (also known as official or in-game notation) and numpad (also known as anime notation). Numpad style is so-named because the directional inputs are based on their position on a numpad.
Wavu Wiki
|
Iron Fist
|
Numpad
|
1
|
1
|
LP
|
2
|
2
|
RP
|
3
|
3
|
LK
|
4
|
4
|
RK
|
1+2
|
1+2
|
LP+RP
|
1+2+3
|
1+2+3
|
LP+RP+LK
|
1+2+3+4
|
1+2+3+4
|
LP+RP+LK+RK
|
Wavu Wiki
|
Iron Fist
|
Numpad
|
u
|
u
|
8
|
d
|
d
|
2
|
f
|
f
|
6
|
b
|
b
|
4
|
n
|
n
|
5
|
u/f
|
u/f
|
9
|
d/f
|
d/f
|
3
|
d/b
|
d/b
|
1
|
u/b
|
u/b
|
7
|
Wavu Wiki
|
Iron Fist
|
Numpad
|
U
|
U
|
|
D
|
D
|
|
F
|
F
|
|
B
|
B
|
|
U/F
|
U/F
|
|
D/F
|
D/F
|
|
D/B
|
D/B
|
|
U/B
|
U/B
|
Wavu Wiki
|
Iron Fist
|
Numpad
|
1~2
|
[12]
|
LP~RP
|
u/f+4 f,F+3
|
u/f4>fF3
|
9RK,66LK
|
d,D/B+4 3~3:4
|
dD/B4>[33]:4
|
21RK,LK~LK:RK
|
Numpad style is more common in South Korea and Japan. In Japan, LP+RP and LK+RK are often shortened to WP and WK respectively.
Frame Notations
Main Page: Frame
Wavu Wiki
|
Iron Fist
|
Numpad
|
U
|
U
|
|
D
|
D
|
|
F
|
F
|
|
See also