Claudio combos (Tekken 7)

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Bread n' butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to § Staples.

Mini-combos

Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki

Wall

Damage values are with max juggle scaling, without rage, and no breaks.

Extras

Extra combos are juggles that are:

  • Strictly worse than one of the § Staples; or
  • Too inconsistent to be a staple; or
  • Joke combos for style points.

GENERIC COMBOS

Non bounding launchers:

Launch, ➡️3, ➡️➡️4, ⬅️3, ➡️2, ➡️2, ⬅️4 2.

Launch, ➡️➡️4, ⬅️3, ↘️4 2, ⬅️ 4 1, ➡️➡️➡️ 2

⬇️ 2,2, While Rising 1, ⬅️3, ➡️2, ➡️2, ➡️ 3, ➡️➡️➡️ 2

⬇️2,2, While Rising 1, ⬅️3, ↘️ 4 2, ⬅️ 4 1, ➡️➡️➡️ 2

Instant bound launcher:

Launch, ➡️➡️4, ⬅️3, ➡️2, ➡️2, ⬅️4 2

Launch, ➡️➡️4, ⬅️3, ↘️ 4 2, ⬅️ 4 2

For wall Carry change the last move for ↗️ 3+4 or input the move when necessary.

Starburst combo.

Launch, ⬅️2, 1, ➡️➡️4, ⬅️3, ⬇️ 1, 2 ➡️➡️➡️ 3

⬇️ 2 2 doesn't get a starburst combo due to it requiring starburst to launch

Bound launch, ⬅️2, 1, ➡️➡️4, ⬅️ 3, ➡️2, 1 2, IWR2 (instant while running 2)

Wall combo

↘️ 4 2, ⬇️ 1+2

Large hit box wall combo

↘️ 4 2, ↘️ 4 1

LAUNCHERS (CH = counter hit) (STB =Starburst)

CH ↘️ 2. ↗️4. ↘️ 1, 2. While Rising 2. 1, 2, CH 2. ⬅️4 CH 1. CH 4, 3. CH ➡️ 3. CH ↗️ 3. STB ➡️ 1+2, 1+2. STB ⬅️ 4, 3, 2. STB ⬇️ 2, 2. Rage Drive, ➡️3 (rage drive must hit). Wall or Balcony break, CH sidestep right 4, ⬅️4, 2. CH ↙️ 3.