Eliza punishers

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Revision as of 11:02, 25 February 2021 by RogerDodger (talk | contribs)
Standing
Enemy Move Damage Frames
-10 1[1] 7 +8
Crouching
Enemy Move Damage Frames
-10 FC.1 5 +6
Extra range
Enemy Move Damage Frames Can reach
Back-turned opponent
Enemy Move Damage Frames
Grounded opponent
Enemy Move Damage Frames
Whiff
Move Damage Frames Risk
1[2] 7 +8 Safe
  1. ↑ Generic 1 jab. Great punish!
  2. ↑ Generic 1 jab. Great whiff punish!
Standing
Startup Command Damage Frame advantage Notes
i10 1,2 17 +5
i10 1xxf,d,d/f+2 31 +40a(+4) Best i10 to i13 punisher. Can follow up with Bloody Horn for a combo.
i11 b+2,3 25 +3
i12 d/f+4 16 +3
i13 4 21 +21a(+12) KND
i13 d/f+1,2 29 +2
i14 2,2xxf,d,d/f+2 48 +40a(+4) Can follow up with Bloody Horn for a combo.
i15 b+4xxf,d,d/f+1 28 +52a(+17) Launch
i16 d/f+2,3 20 +27a(+17) Launch
i16 f+3 17 0 Punishes long range stuff like Heihachi's Demon Uppercut and Paul's Deathfist