Leo (Tekken 7) |
---|
Majority of combos are fairly similar after the first few hits. If you're really looking to optimize damage, you can use KNK cancels to replace WS 3 filler. Tutorial by Prince Fatalis on KNK cancels here: https://www.youtube.com/watch?v=vvw3052--xU
Full, community driven combo list here: https://docs.google.com/spreadsheets/d/1VOJg4WTd1b4Koi2y31M5ztX1NOpx5ZHYQ6U754hhJbo/edit#gid=1137256229
Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to § Staples.
- Regular launch (e.g. df+2)
- combo here
- Crouching recovery (e.g. CH FUFT.3)
- combo here
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
- d/f+2
- f2, b+1,4, KNK d/f, WS 3, f+4, KNK d/f, WS 3, f+4, KNK 2, S! Dash, f+4, KNK d/f, WS 1+2
- u/f+4
- u+4
- 4, b+1,4, KNK d/f, WS 3, f+4, KNK d/f, WS 3, f+4, KNK 2, S! Dash, f+4, KNK d/f, WS 1+2
- d/b+3
- f3, b+1,4, KNK d/f, WS 3, f+4, KNK d/f, WS 3, f+4, KNK 2, S! Dash, f+4, KNK d/f, WS 1+2
- CH d+1
- d/f+1, b+1,4, KNK d/f, WS 3, f+4, KNK d/f, WS 3, f+4, KNK 2, S! Dash, f+4, KNK d/f, WS 1+2
- CH KNK 2
- b+1,4, KNK d/f, WS 3, f+4, KNK d/f, WS 3, f+4, KNK 2, S! Dash, f+4, KNK d/f, WS 1+2
- CH u/f+3+4
- CH u+3+4
- 4, b+1,4, KNK d/f, WS 3, f+4, KNK d/f, WS 3, f+4, KNK 2, S! Dash, f+4, KNK d/f, WS 1+2
Rage
- df+2
- combo for df+2 with rage here
Wall
- Regular carry (30% scaling)
- [+28] f,F+3,D~2[1]
- [+25] df+1 1[2] 3,2,3
- [+22] b,f+1+2,1+2<qcf+2
- [+21] b+1,4~df~1+2
- [+21] b+1,4~3+4
- [+19] b+1,4~3,4
- [+19] b+1,4~1+2
- [+17] FC.d+2[3] ws1,4,1
- uf+1,2
- uf+3
- db1+2,1
- [+32] df+1 1[2] 3,2,3
- [+29] b,f+1+2,1+2<qcf+2
- [+27] b+1,4~df~1+2
- [+27] b+1,4~3+4
- [+25] b+1,4~3,4
- [+25] b+1,4~1+2
Float
- 1
- combo when you anti-air with jab here
Back-turned opponent
- df+2
- combo when you hit df+2 in the back
Stage break
- Howard Estate
- big boy break all the walls combo here
Extras
Extra combos are juggles that are:
- Strictly worse than one of the § Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.