Armor King (Tekken 7) |
---|
5.01, 04 Oct 2022
Main article: Version 5.01
- R.f,n,d,df+1+2*
- Pushback on block reduced.
5.00, 17 Aug 2022
Main article: Version 5.00
- ws2
- b+1+3,2
- Wall crush on hit +18g.
- Frame advantage on hit increased from +3 to +6.
- Pushback on hit increased.
4.20, 27 May 2021
Main article: Version 4.20
- f,f,n+2
- Frame advantage on block improved from -18 to -14.
- Crouching state improved from frames 12~37 to 8~37.
- Recovery on hit reduced by 4 frames.
- Hitstun reduced by 4 frames.
- Distance to the opponent on block reduced.
- d/f+1
- Downwards range expanded.
- d/f+2
- Homing property added.
- Range expanded.
- d/f+3
- Distance to the opponent on hit reduced.
- d/f+1+2
- Frame advantage on block improved from -7 to -4.
- d+3
- Damage increased from 11 to 14.
- d/b+1+2
- Frame advantage on block improved from +3 to +5.
- Frame advantage on counter hit changed to +41a.
- Distance to the opponent on block reduced.
- b+1
- Distance to the opponent on hit reduced.
- b+1,2
- Distance to the opponent on hit reduced.
- Damage increased from 17 to 20.
- b+2,1
- 2nd attack better able to connect after 1st attack hits.
- b+1+3,2
- Performance(?) changed to be the same as ws2.
- ws1
- Downwards range expanded.
- ws2
- Inner range expanded.
- ws3
- Distance to the opponent on hit reduced.
- wr2+4
- Damage increased from 40 to 45.
- (Cobra Clutch).2+4,1+2,1+2
- Damage increased from 25 to 30.
- (Sleeper).1,1,1+2
- Damage increased from 20 to 25.
- (Sleeper).3,4,1+2,3+4
- Damage increased from 23 to 28.
- (Neck Drop).4,3,3+4,1+2
- Damage increased from 22 to 27.
- (Neck Drop).3+4,2,1,1,1+2
- Damage increased from 25 to 30.
4.00, 10 Nov 2020
Main article: Version 4.00
- d+1+4,1
- New move.
- 2,1
- Damage increased from 12 to 15.
- 3+4
- Damage increased from 10 to 14.
- 1+4
- Pushback strength increased to reduce chance of phasing.
- f+2,1
- Damage increased from 20 to 25.
- df+1
- Distance between opponent on hit decreased.
- df+2
- Frame advantage on hit improved from -1 to +4.
- d+1+4,2
- Tailspin property added.
- db+2,4
- Lower range increased.
- db+3
- Damage increased from 20 to 23.
- Homing property added.
- Motion adjusted to make it easier for a jumping opponent to land a mid attack.
- b+1,2
- Damage increased from 15 to 17.
- b+4
- Frame advantage on block improved from -11 to -9.
- Frame advantage on hit improved from +0 to +2.
- Distance between opponent on block decreased.
- ub+1+2
- Fixed issue where properties of move were not the same as other characters.
- uf+3
- Lower range increased.
- uf+4
- Range increased.
- f,F+2
- Frame advantage on block improved from -11 to -8.
- f,F+3
- Frame advantage on block improved from +0 to +2.
- wr1
- Lower range increased.
- ws1
- âReachâ increased.
- ws2
- Frame advantage on block improved from -10 to -9.
- Frame advantage on hit improved from +2 to +3.
- df+2,1,3,2,2,4,2,1
- Frame advantage on hit improved from +5 to +8.
- db,f+2+4
- Tracking improved.
- qcb+1+2
- Can now be buffered.
- Fixed being unable to delay the 1+2 input.
- f,hcf+1
- Tracking improved.
3.00, 05 Sep 2019
Main article: Version 3.00
- 2,1
- Changed the frame advantage when blocked from -2 frames to -1 frames.
- Changed the frame advantage upon hit from +5 frames to +7 frames.
- f+2,1
- Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent.
- f+3
- Changed the damage from 15 to 17.
- f+3,4
- Changed the damage from 13 to 10.
- Changed the input window from 18 frames to 24 frames
- f+3,4,3
- Changed the damage from 22 to 23.
- It is now possible to cancel the 3rd hit with âf+3,4,3~bâ and shift to a standing position.
- df+1+2
- Changed the attack startup from frame 25 to frame 23.
- d+2,4,3
- Changed the opponentâs behavior when hit while downed.
- The character is now counted as jumping from frames 26 to 40.
- d+3
- Changed the damage from 12 to 11.
- Changed the opponentâs behavior when the move lands as a counter hit.
- d+1+4,2
- New move.
- db+2,3
- Changed the frame advantage when blocked from -16 frames to -13 frames.
- Changed the opponentâs behavior when hit.
- Shortened the recovery time after the move hits by 3 frames.
- Decreased the distance between the character and the opponent when the move is blocked.
- b+4, 1+2 (on hit)
- Fixed an issue in which the move would shift to a throw after hitting an opponent from behind.
- u+3
- uf+3
- Changed the opponentâs behavior when the move lands as a counter hit.
- f,N,d,df+1
- Shortened the recovery animation by 1 frame when the move hits.
- f,N,d,df+3
- The move can now be canceled with âf,N,d,df+3~bâ.