Lei changelog

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5.00, 17 Aug 2022

Main article: Version 5.00

SNA.4,1
Frame advantage on hit improved from +1 to +3
SNA.4,1,F
Frame advantage on hit improved from +4 to +6
DRU.3,1+2
Now combos from 1st hit.
Behavior on hit changed.
DRU.b+1+2
Wall crush on block +16g.
Startup reduced from i33 to i29.
Recovery reduced by 6f.
Range increased.
SLD.3+4
Frame advantage on block improved from -20 to -15.
Range increased.
KND.4
Frame advantage on block improved from -13 to -8.

4.20, 27 May 2021

Main article: Version 4.20

d/f+3
Downwards range expanded.
CRA
When auto parrying a low, changed the attack to be done after the low to prevent situations where it could be interrupted. Downwards range expanded.
BT.d+4,U
Damage changed to be the same at all angles. (Previously was different hitting on the right side.)

4.00, 10 Nov 2020

Main article: Version 4.00

f+2,4
New move.
SNA.4,1
SNA.4,1,F
New move.
1,1
Range increased.
4~3
FCD.4~3
Issue where Lei was not airborne when hit later during move now fixed.
f+3
Spacing on hit reduced.
b+4
Startup improved from i23 to i20.
u+1+2
Recovery shortened by 3 frames.
f,n+3
Frame advantage on block improved from +3 to +5.
Recovery after hit shortened by 2 frames.
f,n+4,1,2,2,2,F
SNA.2,2,2,F
CRA.u
Input buffering issue after shifting to PAN now fixed.
f,F+3,4
Pushback strength reduced and attack lands easier.
f,F+3+4
Behavior on midair hit changed.
ws2
Damage increased from 12 to 15.
ws2,1
Spacing on hit reduced.
ws3
Lower range increased.
ws4
Spacing on hit reduced.
ws3+4
Damage increased from 14 to 20.
SS.4
Damage increased from 14 to 16.
Range increased.
SNA.2,2
Spacing on hit reduced.
SNA.4
Damage reduced from 15 to 11.
SNA.1+2
Frame advantage on block improved from -10 to -9.
Spacing on block reduced.
PAN.4
Spacing on block reduced.
TGR.F
Input buffering issue when parrying opponent's attack now fixed.
TGR.u
CRA.d
Input buffering issue after shifting to SNA now fixed.
DRU.3+4
Issue of not performing low parry later in move now fixed.
BT.4,1
Frame advantage on block improved from -8 to -6.
Recovery after hit shortened by 2 frames.
BT.4,3
Frame advantage on block improved from -15 to -12.
Spacing on block reduced.
FCD.3~4
Issue of not performing low parry now fixed.
SLD.d+3+4
Range increased.
PLD.3+4
Pushback strength increased to reduce chance of phasing.

3.33, 19 Aug 2020

Main article: Version 3.33

PLD.f,F+3
Hitbox improved. Previously, could whiff at close range unexpectedly.

3.30, 20 Mar 2020

Main article: Version 3.30

Command Change
1,1 Decreased the distance between the character and the opponent when the first hit is blocked.
Changed the damage on the second hit from 12 to 15.
d/b+3,F Sped up the timing at which the opponent's attack can be blocked by 5 frames.
SNK 4 Changed the damage from 13 to 15.
DRG 3 Changed the damage from 11 to 14.
Changed the frame advantage when blocked from -15 frames to -13 frames.
Changed the frame advantage upon hit from +2 frames to +4 frames.

3.20, 28 Jan 2020

Main article: Version 3.20

Command Change
PLD 4 Fixed an issue in which you could screw the opponent multiple times when hitting them in midair.

3.10, 10 Dec 2019

Main article: Version 3.10

Command Change
  • R.DRG 1+4
  • R.SNA 1+4
  • R.PAN 1+4
  • R.TGR 1+4
  • R.CRA 1+4
Fixed an issue in which Rage would be consumed before the move was performed if the command was input in advance while still shifting stances.
R.PAN 1+4
  • Decreased the distance between the character and the opponent when the 1st hit lands.
  • Changed the opponent's behaviour when the 2nd hit lands.
3 Fixed an issue in which the move's properties differed when performing the move with b+3+4,3 than when performing the move normally.
f,n,1,2,1,2 Fixed an issue in which the length of stun inflicted by the 4th hit differed when the 1st hit was a normal hit than when it would land as a counter hit.

3.00, 05 Sep 2019

Main article: Version 3.00

u+1+2,1+2
DRU 3,1+2
DRU 3,1+2,d
New move.