Template:PunisherTable/doc

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This page is for Tekken 8. For Tekken 7, see Template:PunisherTable7.

It displays characters punishers in a table format and also stores them in a cargo table.

Related templates

  • {{Move7}} - show detailed information for a move and store it in a cargo table.
  • {{MoveQuery7}} - show detailed information for an already defined move.
  • {{MoveGet7}} - get one field of an already defined move.
  • {{MoveInherit7}} - create a new move based on an already defined move. Primary usage - inherit properties of a generic move.
  • {{PunisherTable7}} - show information for character punishers and store them in a cargo table. Depends on the data defined by {{Move7}}.
  • {{PunishmentChart7}} - display a chart of punishment damage for a character. Depends on the data defined by {{PunisherTable7}}.
  • {{WhiffPunisherTable7}} - show information for character whiff punishers. Depends on the data defined by {{Move7}}.

Usage

{{PunisherTable
| standing = {{o
    |{{o| moveId = Bryan-2,3 }}
    |{{o| moveId = Bryan-1,4 }}
    |{{o| moveId = Bryan-4,3 }}
    |{{o| moveId = Bryan-df+2,1 }}
    |{{o| moveId = Bryan-f,n,b+2 | staple = 77 }}
    |{{o| moveId = Bryan-b+4 | mini = 50 | wall = 80 }}
    |{{o| moveId = Bryan-f+4,1   | staple = 72 }}
    |{{o| moveId = Bryan-R.b+1+2               | rage = 89 }}
    |{{o| moveId = Bryan-uf,n,4  | staple = 82 }}
  }}
| crouching = {{o
    |{{o| moveId = Generic-hFC.1 }}
    |{{o| moveId = Bryan-ws4 }}
    |{{o| moveId = Bryan-ws3 }}
    |{{o| moveId = Bryan-2,3 | enemy = -12 | input = cc 2,3 | hard = true | frames = +7 | damage = 25 }}
    |{{o| moveId = Bryan-FC.df+2,1 }}
    |{{o| moveId = Bryan-ws1     | staple = 77 }}
    |{{o| moveId = Bryan-ws2,b+2 | staple = 87 }}
    |{{o| moveId = Bryan-uf,n,4  | staple = 82 }}
  }}
}}

Parameters

There are 4 types of punishers (Whiff punishers declared in a different table):

  • standing
  • crouching
  • backTurnedOpponent
  • groundedOpponent

There is a corresponding parameter for every type. Each takes an {{o}} with 1 or more punishers.

Each punisher is an {{o}} with following parameters:

Parameter Required Description
moveId ✔︎ Unique id of the move.
mini Max damage of a mini combo, if any.
staple Max damage of a staple combo, if any.
wall Max damage of a wall combo, if any. Should be staple + wall combo (wall hit included), or damage + wall combo, if punisher is a wallsplat.
rage Max damage of a rage combo, if any. Should be combo without a wall.
hard Set to true if punisher can't make full use of the input buffer.
${column} Overrides value of any column:
  • enemy - Overrides minimal enemy disadvantage which can be punished by the punisher. By default it's the punisher's startup.
  • move - Overrides move input.
    • Example: for crouching -13 punish Jin can do 'cc 2,4' for bigger damage and possible wallsplat
  • damage - Overrides move damage.
    • Example: Lidia's uf+4 is a double hit hopkick that deals 10,23 damage - 33 total, but 2nd hit is scaled because it hits airborne.
  • frames - Overrides move advantage on hit.
    • Example: moves with stance transitions have different advantage with and without a transition.
${column}Note Add a note to any of the columns. Notes should be in <ref> tag.

Example

Standing
Enemy Move Damage Frames
-102,324+6
1,421+4
-124,327+2
-13df+2,123+8
-14f,n,b+220 (77)+43a (+33)
-16b+418 (50/80)+15
-18R.b+1+230 (89)+83a
f+4,120 (72)+40a (+32)
-23uf,n,425 (82)+34a (+24)
Crouching
Back-turned opponent
Grounded opponent