Hwoarang punishers (Tekken 7)

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Revision as of 05:09, 16 January 2021 by RogerDodger (talk | contribs) (formatting on standing punishers; removed 2,3, 2,4, and 4,3,F since they don't seem to have a purpose)
Standing
Enemy Move Damage Frames Stance
-10 1,1 15 +6
1,2,3 17 +11g LFS
1,2,4 17 +11g RFS
-11 4,3 30 +5
4,4 27 +10g LFS
4,f+4 27 +6 RFF
-12 R! d+3+4,4 15 +7c RFF
-13 d/f+1,3 25 +6 LFS
b+4 20 +2 RFF
b+2 18 +15g
-14 u/f+3+4,4 30 +4
-15 d/f+2 13 (?) +34a (+24a)
-16 b+3 17 (?) +35a (+25a)
-18 f,n,d/f:4 18 (?) +59a (+49a)
Crouching
Enemy Move Damage Frames Stance
-10 FC 1 5 +6
ws1[1] 12 +8
-11 ws4,4 28 +4c RFF
-14 ws3 20 (39) +23d
cc! d/f+1,3 25 +6 LFS
u/f+3+4,4 30 +4
-16 u/b+3,3 23 (?) +70a (+50a) LFS
-17 cc! b+3 17 (?) +35a (+25a)
-19 cc! f,n,d/f:4 18 (?) +59a (+49a)
Extra range
Enemy Move Damage Frames Can reach
-17 FF+4 26 KND
  • Asuka B+3
  • Heihachi FF+2
-16 B+3 17 Launch
Back-turned opponent
Enemy Move Damage Frames
-10 1133 39 -3
-11 443 47 KND Guaranteed RFF FF+3
-14 334 52 +20g
Grounded opponent
Enemy Move Damage Frames
-16 DB+4 14 -8
-16 B+3 17 Flip Over
Whiff
Move Range Damage Frames Risk
43 1 30 +5 Safe
UF3+4 2 30 +4 Unsafe
DF+2 2 13 Launch Safe
B+3 2-3 17 Launch Unsafe
FF+4 3 26 KND Safe
  1. ↑ Only works at -10 if the opponent is very close and slightly to Hwoarang's left, since the first active frame has a bad hitbox.