Notation

From Wavu Wiki, the 🌊 wavy Tekken wiki

Notation is shorthand for game input. It's used extensively throughout both this wiki and the wider Tekken community. Notation is distinct from jargon.

Basic Input

Notation Meaning
1 Left Punch
2 Right Punch
3 Left Kick
4 Right Kick
Notation Meaning
u Up
d Down
f Forward
b Backward
n Neutral (no direction)
U Up (Hold)
D Down (Hold)
F Forward (Hold)
B Backward (Hold)
Notation Meaning Example
/ Diagonal directional input u/f
+ Pressed together 1+2
, Followed by 1,2[b 1]
~ Followed by, immediately 1~2
: Followed by, tight input window 1:2
< Followed by, with delayed input 1<2
* Held input 1*
Notation Meaning Example
CH Counter-hit CH 1,1 1,1, where the first hit is a counter hit
CL Clean hit CL 1,1 1,1, where the first hit is a clean hit
() Whiffed or blocked moves[b 2] (1,2),1 1,2,1, where the first two hits whiff or get blocked
(x?) Repeat string ? times 1,2,f~n(x3) 1,2,f~n repeated 3 times
[] Damage [16] 1,2 1,2, doing 16 damage in total
  1. When it's a string, no spaces are kept, when it's a link between two strings, a space between strings is used, "1,2 df+1+2". Look "Spaces and Commas"
  2. This is mostly important for counter hits: CH 1,2,1 means that the first hit is a counter hit, whereas CH (1,2),1 means that the last hit is.

Combo annotations

Notation Meaning
RA Rage Art[cn 1]
RD Rage Drive
R! Requires Rage (only when ambiguous)
S! Screw / Tail spin
W! Wall splat
Wb! Wall bounce
FB! Floor Break
WB! Wall Break
BB! Balcony Break
cc Crouch cancel
iws Instant WS
  1. In-game specific RA button is bindable, sometimes from stances player is required to use a specific input to perform a Rage Art

Stances

Stances give access to additional moves. They also often prevent the use of regular, standing moves. If a stance only has one move and one transition, it's usually preferable to just write the full input.

Generic stances
WR While running[s 1][s 2]
WS While standing[s 3][s 4]
FC Full crouch[s 5]
BT Back turned
SS Sidestep
SSL Sidestep left
SSR Sidestep right
FUFT Face up, feet towards
FUFA Face up, feet away
FDFT Face down, feet towards
FDFA Face down, feet away[s 6]
Character-specific stances
Character Abbreviation Stance Input
Lee HMS Hitman Stance 3+4
Lee INF Infinite Kicks (pseudo)[s 7]
Lee MS Mist Step f~n
Lee Sway Sway MS b~n
  1. Same as f,f,f.
  2. In notation lower case "wr" is used.
  3. Called “while rising” in-game.
  4. In notation lower case "ws" is used.
  5. In notation lower case "fc" is used.
  6. Look Character specific notations for their specific grounded stances.
  7. Not really a stance, but it can be helpful to notate it as if it were.

Spaces and commas

When writing out a combo, consistent use of spaces and commas helps with readability.

Commas are only used to separate inputs within a string, and should not have a space after them.

Spaces are used to separate almost everything else: strings, stances, damage, counter/clean hit, and combo annotations.

Spaces can be omitted in some cases if it improves readability. The most notable case is writing movement stances in lowercase and without a space, e.g. “ws2” instead of “WS 2”. This should be avoided if there's also a directional input, e.g. write “WS b+1” and not “wsb+1” or “WSb+1”.

Conditions

Some moves can only be done under certain conditions. In these cases, the notation for that move's “input” includes some non-input representing that condition. [1]

Notation Meaning Example
p Successful parry b+1+2,p,4

Motion inputs

Motion inputs must specify when the final directional input is a hold. This clarifies that the attack input can't be pressed on the same frame. It also often indicates that the input can't be fully buffered.

Character Move Explanation
Bryan f,b+2 The b and 2 can be pressed on the same frame, will still work if b is pressed earlier
Heihachi f,F+2 The second F must be pressed and held at least one frame before the 2
Heihachi d,d/f,f+2 The f and 2 can be pressed on the same frame, will still work if f is pressed earlier
Lee d,D/B+4 The D/B must be pressed and held at least one frame before the 4

Other notation styles

Two different notable notation styles are Iron Fist (also known as official or in-game notation) and numpad (also known as anime notation). Numpad style is so-named because the directional inputs are based on their position on a numpad.

Wavu Wiki Iron Fist Numpad
1 1 LP
2 2 RP
3 3 LK
4 4 RK
1+2 1+2 LP+RP
1+2+3 1+2+3 LP+RP+LK
1+2+3+4 1+2+3+4 LP+RP+LK+RK
Wavu Wiki Iron Fist Numpad
u u 8
d d 2
f f 6
b b 4
n n 5
u/f u/f 9
d/f d/f 3
d/b d/b 1
u/b u/b 7
Wavu Wiki Iron Fist Numpad
U U
D D
F F
B B
U/F U/F
D/F D/F
D/B D/B
U/B U/B
Wavu Wiki Iron Fist Numpad
1~2 [12] LP~RP
u/f+4 f,F+3 u/f4>fF3 9RK,66LK
d,D/B+4 3~3:4 dD/B4>[33]:4 21RK,LK~LK:RK

Numpad style is more common in South Korea and Japan. In Japan, LP+RP and LK+RK are often shortened to WP and WK respectively.

See also

  1. The existence of notation for that is questionable.