Stage breaks are stage-unique interactions that allow for extended combos.
There are currently 3 types of stage breaks:
- Wall Break
- Floor Break
- Balcony Break
Wall breaks and balcony breaks are both initiated by using moves that wallsplat opponents against breakable walls and balconies.
Floor breaks are initiated either by using a spiking move on an airborne opponent, or by using a move that floor breaks outright (such as Heihachi's 2+4 throw).
To see which stages have which breaks, see this page.