Stage break

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Revision as of 23:43, 26 January 2021 by Oldmanwang (talk | contribs)

Stage breaks are stage-unique interactions that allow for extended combos.

There are currently 3 types of stage breaks:

  • Wall Break
  • Floor Break
  • Balcony Break

Wall breaks and balcony breaks are both initiated by using moves that wallsplat opponents against breakable walls and balconies.


Floor breaks are initiated either by using a spiking move on an airborne opponent, or by using a move that floor breaks outright (such as Heihachi's 2+4 throw).

To see which stages have which breaks, go here.

Upon a break, damage to each move in the combo is scaled 10% down in addition to airborne combo scaling.