Eliza (Tekken 7) |
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Enemy | Move | Damage | Frames |
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-10 | 1[1] | 7 | +8 |
Enemy | Move | Damage | Frames |
---|---|---|---|
-10 | FC.1 | 5 | +6 |
Enemy | Move | Damage | Frames | Can reach |
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Enemy | Move | Damage | Frames |
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Enemy | Move | Damage | Frames |
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Move | Damage | Frames | Risk |
---|---|---|---|
1[2] | 7 | +8 | Safe |
Startup | Command | Damage | Frame advantage | Notes |
---|---|---|---|---|
i10 | 1,2 | 17 | +5 | |
i10 | 1xxf,d,d/f+2 | 31 | +40a(+4) | Best i10 to i13 punisher. Can follow up with Bloody Horn for a combo. |
i11 | b+2,3 | 25 | +3 | |
i12 | d/f+4 | 16 | +3 | |
i13 | 4 | 21 | +21a(+12) | KND |
i13 | d/f+1,2 | 29 | +2 | |
i14 | 2,2xxf,d,d/f+2 | 48 | +40a(+4) | Can follow up with Bloody Horn for a combo. |
i15 | b+4xxf,d,d/f+1 | 28 | +52a(+17) | Launch |
i16 | d/f+2,3 | 20 | +27a(+17) | Launch |
i16 | f+3 | 17 | 0 | Punishes long range stuff like Heihachi's Demon Uppercut and Paul's Deathfist |