Version 2.20

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Version 2.20
Released 28 Feb 2019
Official notes [1]
Chronology (view all)
← Version 2.11 Version 2.30 →

Negan and Julia were released during this patch.

General Changes

  • Rage Drives (mid-air slams)
Fixed an issue in which an airborne opponent getting slammed against the ground or wall would be facing a different direction than when they were hit.[1]
  1. ↑ Characters affected: Anna, Bob, Bryan, Dragunov, King and Lei.

Character Changes

Buff
Unclear
Nerf

Alisa

Command Change
4 Increased the lower range of the attack.
f+2,1
  • Changed the frame advantage on guard from -14 to -13 frames.
  • Enabled the move to wall bounce on hit.
  • Changed the opponent's behaviour when hit in midair.
WS 1,2
  • Increased the damage from 9 to 12.
  • Increased the lower range of the attack.
  • Sped up the 2nd attack's timing by 1 frame.
WS 1,2,3
  • Changed the opponent's behaviour when hit when downed.
  • Increased the upper range of the attack.
  • Reduced the strength of the pushback, and decreased the distance between the character and opponent when the move hits in midair.

Anna

Command Change
f+2+3 Increased the damage from 25 to 30.
CJM 2+3 Increased the damage from 25 to 30.
QCF 3,2
  • Shortened the recovery animation by 6 frames.
  • Changed the frame advantage on guard from -8 to -2 frames.
  • Increased the upper range of the attack.

Armor King

Command Change
  • 3+4,1
  • 1+4
  • uf+3+4
  • Changed the move to not hit multiple times when stopped by a Power Crush or Rage Art.
  • Enabled the move to be parried using Jin's b+1+3 or b+2+4 parry.
f+1+2 Changed the opponent's behaviour when hit.
f+1+4 Fixed an issue in which 1~1+4 could be used to perform the move.
db+1+2 Reduced the frequency with which the character would switch places with the opponent when hit during wall stun.
Opponent FUFA db+1+3 Shortened the recovery animation by 7 frames.

Geese

Command Change
  • FC 4
  • BT d+4
Fixed an issue in which the move's damage differed from that of d+4

Gigas

Command Change
  • f+3,2 (or f+3,2*)
  • f+4 (or f+4*)
  • b+2 (or b+2*)
  • WS 2,4 (or WS 2,4*)
Decreased the distance between the character and opponent when the move hits.
GOL 1+2 Increased the duration of the attack registering as a hit by 1 frame.
d+2 Increased the duration of the attack registering as a hit by 1 frame.

Josie

Command Change
SWB 1 Reduced the strength of the pushback, making it harder to miss.
CD 1+2
  • Changed the opponent's behaviour when guarding the move.
  • Changed the frame advantage on block from +2 to +5 frames.

King

Command Change
f,f,n+1+2 Reduced the strength of the pushback, making it harder to miss.
QCF 1 1+2,1+2 Shortened the recovery animation by 7 frames.

Lee

Command Change
f,F+3+4 Fixed an issue in which the move could not be input in advance.

Lei

Command Change
  • 3
  • PHX 3
  • Changed the opponent's behaviour when hit.
  • Decreased the distance between the character and opponent when the move hits.
  • 3,3
  • PHX 3,3
  • Changed the opponent's behaviour when hit.
  • Enabled the first move to chain into the second.
db+4 Increased the damage from 8 to 10.
f,n+3,2 Fixed an issue in which the damage was reduced from 12 to 5 when the 1st hit would land as a counter hit.
f,f,f+1 Increased the lower range of the attack.

Master Raven

Command Change
R.db+3+4
  • Increased the duration of the attack registering as a hit by 1 frame.
  • Increased the range of the attack.
  • 3~4,1
  • 3~4,3
  • 3~4,4
Fixed an issue in which the damage of the 2nd hit was increased from 10 to 12 when the command for the 3rd hit was input.

Marduk

Command Change
VTS 1+2 when landing Fixed an issue in which the move could be parried using Jin's b+1+3 (or b+2+4).
f,F+3 Increased the range of the attack to prevent it from missing when performed directly next to the opponent.

Nina

Command Change
uf+1 Decreased the distance between the character and opponent when the move hits.
f,f,f+3 (or uf+3+4) Decreased the recovery animation when thrown by 11 frames.
f,f,f+1+2
  • Changed the frame advantage on guard from ±0 to +4 frames.
  • Decreased the distance between the character and opponent when the move is guarded.

Shaheen

Command Change
  • 1
  • 1,2
  • 1,2,3
  • 2,3
  • 3
Decreased the distance between the character and opponent when the move hits.
WS 1 Increased the lower range of the attack.

Yoshimitsu

Command Change
KIN f+2 Increased the distance between the character and opponent when the move is guarded.
  • b+2,1
  • CD1
Increased the lower range of the attack.
CD1,1+2 Fixed an issue in which the damage was reduced from 22 to 20 when switching into Kincho.