Negan and Julia were released during this patch.
General Changes
- Rage Drives (mid-air slams)
- Fixed an issue in which an airborne opponent getting slammed against the ground or wall would be facing a different direction than when they were hit.[1]
- â Characters affected: Anna, Bob, Bryan, Dragunov, King and Lei.
Character Changes
Alisa
|
Command |
Change
|
|
4
|
Increased the lower range of the attack.
|
|
f+2,1
|
- Changed the frame advantage on guard from -14 to -13 frames.
- Enabled the move to wall bounce on hit.
- Changed the opponent's behaviour when hit in midair.
|
|
WS 1,2
|
- Increased the damage from 9 to 12.
- Increased the lower range of the attack.
- Sped up the 2nd attack's timing by 1 frame.
|
|
WS 1,2,3
|
- Changed the opponent's behaviour when hit when downed.
- Increased the upper range of the attack.
- Reduced the strength of the pushback, and decreased the distance between the character and opponent when the move hits in midair.
|
Anna
|
Command |
Change
|
|
f+2+3
|
Increased the damage from 25 to 30.
|
|
CJM 2+3
|
Increased the damage from 25 to 30.
|
|
QCF 3,2
|
- Shortened the recovery animation by 6 frames.
- Changed the frame advantage on guard from -8 to -2 frames.
- Increased the upper range of the attack.
|
Armor King
|
Command |
Change
|
|
|
- Changed the move to not hit multiple times when stopped by a Power Crush or Rage Art.
- Enabled the move to be parried using Jin's b+1+3 or b+2+4 parry.
|
|
f+1+2
|
Changed the opponent's behaviour when hit.
|
|
f+1+4
|
Fixed an issue in which 1~1+4 could be used to perform the move.
|
|
db+1+2
|
Reduced the frequency with which the character would switch places with the opponent when hit during wall stun.
|
|
Opponent FUFA db+1+3
|
Shortened the recovery animation by 7 frames.
|
Geese
|
Command |
Change
|
|
|
Fixed an issue in which the move's damage differed from that of d+4
|
Gigas
|
Command |
Change
|
|
- f+3,2 (or f+3,2*)
- f+4 (or f+4*)
- b+2 (or b+2*)
- WS 2,4 (or WS 2,4*)
|
Decreased the distance between the character and opponent when the move hits.
|
|
GOL 1+2
|
Increased the duration of the attack registering as a hit by 1 frame.
|
|
d+2
|
Increased the duration of the attack registering as a hit by 1 frame.
|
Josie
|
Command |
Change
|
|
SWB 1
|
Reduced the strength of the pushback, making it harder to miss.
|
|
CD 1+2
|
- Changed the opponent's behaviour when guarding the move.
- Changed the frame advantage on block from +2 to +5 frames.
|
King
|
Command |
Change
|
|
f,f,n+1+2
|
Reduced the strength of the pushback, making it harder to miss.
|
|
QCF 1 1+2,1+2
|
Shortened the recovery animation by 7 frames.
|
Lee
|
Command |
Change
|
|
f,F+3+4
|
Fixed an issue in which the move could not be input in advance.
|
Lei
|
Command |
Change
|
|
|
- Changed the opponent's behaviour when hit.
- Decreased the distance between the character and opponent when the move hits.
|
|
|
- Changed the opponent's behaviour when hit.
- Enabled the first move to chain into the second.
|
|
db+4
|
Increased the damage from 8 to 10.
|
|
f,n+3,2
|
Fixed an issue in which the damage was reduced from 12 to 5 when the 1st hit would land as a counter hit.
|
|
f,f,f+1
|
Increased the lower range of the attack.
|
Master Raven
|
Command |
Change
|
|
R.db+3+4
|
- Increased the duration of the attack registering as a hit by 1 frame.
- Increased the range of the attack.
|
|
|
Fixed an issue in which the damage of the 2nd hit was increased from 10 to 12 when the command for the 3rd hit was input.
|
Marduk
|
Command |
Change
|
|
VTS 1+2 when landing
|
Fixed an issue in which the move could be parried using Jin's b+1+3 (or b+2+4).
|
|
f,F+3
|
Increased the range of the attack to prevent it from missing when performed directly next to the opponent.
|
Nina
|
Command |
Change
|
|
uf+1
|
Decreased the distance between the character and opponent when the move hits.
|
|
f,f,f+3 (or uf+3+4)
|
Decreased the recovery animation when thrown by 11 frames.
|
|
f,f,f+1+2
|
- Changed the frame advantage on guard from ±0 to +4 frames.
- Decreased the distance between the character and opponent when the move is guarded.
|
Shaheen
|
Command |
Change
|
|
|
Decreased the distance between the character and opponent when the move hits.
|
|
WS 1
|
Increased the lower range of the attack.
|
Yoshimitsu
|
Command |
Change
|
|
KIN f+2
|
Increased the distance between the character and opponent when the move is guarded.
|
|
|
Increased the lower range of the attack.
|
|
CD1,1+2
|
Fixed an issue in which the damage was reduced from 22 to 20 when switching into Kincho.
|