Kazumi (Tekken 7) |
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Neutral
Kazumi's primary game plan involves playing up close and using her 1,1,2 and CH 4 to get big damage against counter attacks.
Sidestepping
After blocking Kazumi's jab (+1):
- Sidestep right will beat 1, 4, d/f+1, u/f+4, and f,F+4.
- Sidewalk right will beat 1,1 and 1,2. On some characters sidestep right will also beat these.
- Sidestep left can beat 1,1 and even sometimes 1,2. However, depending on the character this is rather fickle, and a step block usually won't evade the second hit.
- Sidewalk left will beat d/f+4. It's common to use this move as her âhomingâ mid in this situation.
Tiger
If a string ends with a tiger, the tiger only comes out on hit, and the move is punishable on block. Can be awkward to can get used to the timing. These moves are:
- ws3
- u/f+2
- 1+2
- b,f+2,1,1+2
- f,F+2
- d+1,2
Strings
- 3,2 and 3,1 â duck launch the high
- ws4,4 â duck the high
- d/b+2,3,4 â all -14 lows. Very delayable. First hit is reactable. Third hit can be interrupted by i11 on block. Any counter hit guarantees the next hit. Can't low parry after being hit.