Asuka punishers (Tekken 7)

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Revision as of 14:14, 8 November 2021 by Ryen (talk | contribs)
Standing
Enemy Move Damage Frames
-10 1[1] 7 +8
-12 2,3 9,20 KND
-14 u/f+2 20,25(45) KND
-15 d/f+2 14(62) +35a (+25a)
-16 b+3 15(58) +22a (12a)
-17 f+2 20(68) +33a (+23a)
Crouching
Enemy Move Damage Frames
-11 ws4 15 +8
-13 ws2,1 18,10 +9
-14 ws1,4 32(49) +33a (+25a)
-17 FC d/f+3[2] 20 KND
-18 ws3 20(68) +35a (+25a)
Extra range
Enemy Move Damage Frames Can reach
-15 f+1+2[2] 26 KND / WB! Heihachi f,f+2
-17 f+2 20(68) +33a (+23a) Paul qcf+2
Back-turned opponent
Enemy Move Damage Frames
Grounded opponent
Enemy Move Damage Frames
-17 f+2[3] 16 +13d (-4d)
-20 d/f+3[3] 17 +17d
-22[4] FC d+3 9 -3a (-11a)
-23 3+4[5] 16 0
Whiff
Move Damage Frames Risk
d/b+1,2 13,25(38) KND Not hit-confirming the string, opp can duck and launch 2nd hit.
u/f+2 20,25(45) KND Whiffing it
f+2 20(68) +33a (+23a) Getting it blocked
f+1+2[2] 26 KND / WB! Whiffing it
d/f+2 14(62) +35a (+25a) Whiffing it
f,f,F+3[6] 30 +10a (+1a) Steppable
  1. Generic 1 jab. Great punish!
  2. 2.0 2.1 2.2 Wall bounce
  3. 3.0 3.1 Flips opponent to face down
  4. Fastest this can be done from standing.
  5. Low crush
  6. Generic running 3. Yuge punish!