Kazumi combos: Difference between revisions

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* f,F+4
* f,F+4
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| f+3,F RSS.2 d/f+1 b,f+2,1,4 S! f+3,F RSS.1
| f+3,F~2 1 b,f+2,1,4 S! f+3,F~3+4
|-
|-
| Two hits
| Two hits
| {{Plainlist|
| {{Plainlist|
* d/f+2
* d/f+2
* f+3,F RSS.2
* f+3,F~2
* RSS.3+4
* RSS.3+4
}}
}}
| d/f+1 d/f+1 b,f+2,1,4 S! f+3,F RSS.1
| 3,1 S! d/f+1 b,f+2,1,1+2
|-
|-
| Crouching
| Crouching

Revision as of 07:29, 28 December 2021

Bread n' butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to § Staples.

Launcher type Example(s) Juggle
One hit
  • u/f+4
  • f,F+4
f+3,F~2 1 b,f+2,1,4 S! f+3,F~3+4
Two hits
  • d/f+2
  • f+3,F~2
  • RSS.3+4
3,1 S! d/f+1 b,f+2,1,1+2
Crouching CH FUFA.3 ws4,4 S! d/f+1 d/f+1 b,f+2,1,1+2

Mini-combos

[29] 3,2
[24] CH d/b+1+2
[+21] 1+4[m 1]
[+18] OG.d+2
[30] wr1
[24] CH RSS.1+2
[+20] wr2
[+15] f,F+4[m 2]
[+13] f,F+2[m 2]
[+8] 2+3
CH RSS.3
[40] OG.d+2
f+2[m 3]
[57] f+3+4 RSS.3 OG.d+2
[41] OG.d+2
  1. This is -30a (-40a) and at the wall can be punished
  2. 2.0 2.1 Whiffs against some characters after wr1
  3. If opponent doesn't do a tech recovery

Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
CH 4
[58] b+2 S! ssr[s 1] f+3+4 RSS.2 f+3 d/f+1 b,f+2,1,1+2
[55] b+2 S! f+3+4 RSS.4 d/f+1 d/f+1 b,f+2,1,1+2
[54] b+2 S! f+3+4 RSS.3+4 d/f+1 b,f+2,1,1+2
[51] b+2 S! f+3+4 RSS.3+4 d/f+1 f+3,F RSS.3+4
[29] f,F+2[s 2]
[13] u/f+4
[20] ws2
[21] f,F+4
[+48] f+3,F RSS.2 d/f+1 b,f+2,1,4 S! b,f+2,1,1+2
[+46] f+4 S! ssr[s 1] f+3+4 RSS.2 f+3 d/f+1 b,f+2,1,1+2
[+45] f+3,F RSS.2 2 b,f+2,1,4[s 3] S! f+3,F RSS.3+4
[+45] f+3,F RSS.2 b,f+2,1,4[s 4] S! b,f+2,1,1+2
[+42] f+3,F RSS.2 b,f+2,1,4[s 4] S! f+3,F RSS.3+4
[+42] f+3,F RSS.3+4 b,f+2,1,4[s 3] S! f+3,F RSS.3+4
[21] f,F+4
[+53] f+3+4 RSS.2 f+3,F RSS.2 b,f+2,1,4[s 3][s 5] S! b,f+2,1,+1+2
[+49] f+3+4 RSS.2 f+3 d/f+1 b,f+2,1,4 S! b,f+2,1,1+2
[+46] f+3+4 RSS.2 f+3 d/f+1 b,f+2,1,4 S! f+3+4 RSS.4,2
u/f+3,4,3
[59] f+3+4 RSS.4 d/f+1 b,f+2,1,1+2
[58] f+3+4 RSS.3+4 b,f+2,1,1+2[s 3]
  1. 1.0 1.1 The f+3 d/f+1 link requires a precise angle vs smaller bodies
  2. Against Kuma/Panda, b+2 will usually whiff, so this is the best you can get
  3. 3.0 3.1 3.2 3.3 Doesn't work vs Kuma/Panda
  4. 4.0 4.1 Doesn't work after f,F+4 unless f+3,F is delayed significantly vs Eliza, Lucky Chloe, Kuma/Panda, Kunimitsu, and Xiaoyu
  5. Only works vs Katarina, Leo, Lidia, Lili, Nina, Master Raven and males except Akuma, Lee, Lei, Leroy, and Yoshimitsu

Wall

Damage values are with max juggle scaling, without rage, and no breaks.

Extras

Extra combos are juggles that are:

  • Strictly worse than one of the § Staples; or
  • Too inconsistent to be a staple; or
  • Joke combos for style points.

External links