Heihachi (Tekken 7) |
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5.00, 17 Aug 2022
Main article: Version 5.00
- b,b+1+2
- Wall crush on block +12g.
- Frame advantage on block improved from +8 to +10g.
4.20, 27 May 2021
Main article: Version 4.20
- R.d+1+2
- Range expanded upwards.
- Pushback reduced.
- 1
- Range increased.
- f+2,3
- f+3
- Frame advantage on block improved from -3 to -2.
- f+4
- Distance to the opponent on hit made closer.
- d/f+1
- Range increased.
- d+1
- Startup improved from i17~18 to i16~17.
- Tracking improved.
- b,f+2,3
- Frame advantage on block improved from -9 to -6.
- Recovery improved by 3 frames.
- f,n,d,d/f+4
- Frame advantage on hit improved from +5 to +8.
- Distance to the opponent on hit made closer.
- ws1
- Startup improved from i14~15 to i13~14.
- Damage reduced from 20 to 17.
4.00, 10 Nov 2020
Main article: Version 4.00
- b+3,2
- New move.
- R.d+1+2
- Spacing on block reduced.
- 1+2
- Frame advantage on block improved from -12 to -10.
- Recovery on hit shortened by 2 frames.
- f+4
- Spacing on block reduced.
- RAI.1
- RAI.2
- Lower range increased.
- db+2
- Damage increased from 23 to 25.
- Frame advantage on hit improved from +5 to +6.
- Pushback strength reduced and attack lands easier.
- b+3
- Startup changed from i14~16 to i14~15.
- Lower range increased.
- b+3,3
- Startup of 2nd hit changed from ,i21~ to ,i22~
- b+4
- Screw added to counter hit.
- b+1+2
- Frame advantage on hit improved from +2 to +8.
- f,n,df+1
- Crouching state added.
- f,n,d,df+4,n,4,4
- Frame advantage on block improved from -16 to -14.
- Frame advantage on hit improved from -5 to -3.
- ws3,1+2
- Knockdown added.
3.30, 20 Mar 2020
Main article: Version 3.30
Command | Change | |
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f,n,d,d/f:2 | Shortened the recovery time after the move misses by 3 frames. |
3.00, 05 Sep 2019
Main article: Version 3.00
- 1,2,2~1+2
- 2,2~1+2
- 1+2
- f,2~1+2
- b+1,2~1+2
- Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent.
- 3,4
- Decreased the move’s tracking.
- df+1,2
- Decreased the distance between the character and the opponent when the move is blocked.
- b+3
- Decreased the distance between the character and the opponent when the move hits.
- Increased the range of the attack.
- b+3,3
- Increased the range of the attack.
- b+1+2
- Changed the attack startup from 19 frames to 17 frames.
- f,f+2
- Changed the damage from 25 to 22.
- Changed the opponent’s behavior when hit in midair.
- f,N,d,df+2
- Changed the damage from 23 to 20.
- f,N,d,df+4,2
- Increased the move’s reach.
- f,N,d,df+4
- Decreased the distance between the character and the opponent when the move hits.
- f,N,d,df+4,4
- f,N,d,df+4,4,4
- Changed the frame advantage when blocked from -11 frames to -10 frames.
- WS 3,1+2
- New move.
- FC df+4
- Changed the damage from 23 to 20.