Drilldown: Move

Move > tot: None & ch : +2 or +23c

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alias:
image:
target:
,h (1) · h (1) · l (1) · L (2) · ,m (1) · m (2)
damage:
reach:
tracksLeft:
tracksRight:
startup:
recv:
tot: (Click arrow to add another value)
crush:
block:
hit:
ch: (Click arrow to add another value)

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