Drilldown: Move

Move > startup: i12 & hit : +1 or +10d (+0)

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alias:
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image:
target:
l (1) · m (2) · t (1)
damage:
reach:
tracksLeft:
tracksRight:
startup: (Click arrow to add another value)
recv:
tot:
crush:
block:
hit: (Click arrow to add another value)
ch:

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