Drilldown: Move

Move > recv: r32 & hit : +15d (+5) or -3

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name:
input:
alias:
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parent:
image:
video:
target:
h (1) · l (1) · L (1)
damage:
reach:
tracksLeft:
tracksRight:
recv: (Click arrow to add another value)
tot:
crush:
block:
hit: (Click arrow to add another value)
ch:

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