RogerDodger (talk | contribs) (Automated character changelog via Module:Patch) Tag: Script |
RogerDodger (talk | contribs) (use Module:Changelog instead of Module:Patch) Tag: Script |
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{{Kunimitsu}} | {{Kunimitsu}} | ||
{{#invoke: | {{#invoke:Changelog|main|Kunimitsu}} |
Latest revision as of 02:49, 29 June 2022
Kunimitsu (Tekken 7) |
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5.00, 17 Aug 2022
Main article: Version 5.00
- R.d+1+2
- uf+1+2
- f+1+4
- Frame advantage on hit nerfed from +0 to -4.
- 2,2,2
- No longer combos from 2nd hit vs BT opponent.
- df+3+4
- df+3+4,B
- Damage changed from 10,20 to 10,10.
- Frame advantage on block nerfed from -2 to -4.
- Frame advantage on hit nerfed from +7 to +5.
- b+2
- Wall crush on hit +20g.
- Knockdown on hit removed, now +8.
- b+1+2
- Knockdown on hit into mini-combo removed, now -4c.
- SS.2,1+2
- Knockdown on hit into mini-combo removed, now +4c.
- ub+3+4
- SET.uf+4
- Bigger hitbox on whiff and block.
- ws1,1
- Frame advantage on block nerfed from -8 to -12.
- BT.2+3
- Damage reduced from 45 to 40.
4.20, 27 May 2021
Main article: Version 4.20
- 1
- Animation changed to be less likely to evade high attacks.
- f+1+4
- SET.1+4
- Made it possible to do the move during sidestep, sidewalk, backdash, and latter half of while standing.
- Frame advantage when broken reduced from +0 to -3.
4.10, 22 Mar 2021
Main article: Version 4.10
- R.f+2+3
- Fixed an issue where the throw sometimes did not occur after a low parry.
- Fixed an issue where an unintended wall break occurred when hitting from the side in the air.
- “Power to push the opponent” increased to reduce the chance of passing through the opponent.
- Fixed an issue where the move could not be parried.
- SET.1,2
- Reaction on hit changed to prevent SET.1,2,1 from passing through the opponent .
- d/b+3+4
- Fixed an issue where this input would sometimes perform HC.3.
4.01, 26 Nov 2020
Main article: Version 4.01
- R.f+2+3
- Fixed an issue in which damage upon hit differed from the intended damage, under certain conditions.
- qcf+1
- d+3,4,1
- Fixed an issue in which the move would not shift to a throw after hitting the opponent under certain conditions.