Katarina tech: Difference between revisions

From Wavu Wiki, the 🌊 wavy Tekken wiki
No edit summary
 
(26 intermediate revisions by the same user not shown)
Line 5: Line 5:
== 3-string Hit-confirm ==
== 3-string Hit-confirm ==


Katarina's 3-string can be hit-confirmed after the first 2 hits. This means you have access to a safe, i14 mid-poke with good range and good damage (38).
Katarina's [[Katarina_movelist#Katarina-3.2C3.2C3.2C3.2C3|Crane Kick Combo]] (3,3,3,3,3) can be hit-confirmed after the first 2 hits (3,3). Doing so consistently gives you access to a safe, i14 mid-poke with good range and good damage, making it a very useful tool.


=== Confirming after 3,3,3 ===
=== Confirming after 3,3,3 ===


This confirm is easier to do. Even if not confirmed, it is only -10 and can additionally be cancelled into HAR to evade a potential i10 punish (potentially netting a HAR.1 CH for 50 dmg).
This confirm is easier to do. Even if not confirmed, it is only -10 and can additionally be cancelled into HAR to [[Harrier#HAR_for_string_safety|evade a potential i10 punish]].


=== Confirming after 3,3 ===
=== Confirming after 3,3 ===


[[File:Kat-hitconfirm-terminator.mp3|thumb|Opening beats from the Terminator 2: Judgement Day theme by Brad Fiedel. The interval between the 2nd and 3rd beats is how much time you have to confirm the hit.]]
[[File:Kat-hitconfirm-terminator.mp3|thumb|Opening beats from the [https://en.wikipedia.org/wiki/Terminator_2:_Judgment_Day Terminator 2: Judgement Day] theme by Brad Fiedel. The interval between the 2nd and 3rd beats is how much time you have to confirm the hit.]]


The best way to hit-confirm the 3-string after two hits is to use the theme from Terminator 2: Judgement Day as a reference. You have enough time between the 2nd and 3rd beats to confirm a hit. You can do this by looking at the health bar (to check for decrease) or by looking for the hit sparks.
The best way to hit-confirm the 3-string after two hits is to use the theme from [https://en.wikipedia.org/wiki/Terminator_2:_Judgment_Day Terminator 2: Judgement Day] as a reference. You have enough time between the 2nd and 3rd beats to confirm a hit. You can do this by looking at the health bar (to check for decrease) or by looking for the hit sparks.


== Dealing with blocked RAs ==
== CH Low Wall-only Follow-ups ==


Katarina's best option for punishing blocked generic mid RAs is b+4,1+2 > ub+4<ref>This is not applicable to Jack-7's RA since b+4 might not reach if Jack-7 spaces out his RA.</ref>. This is because it does 51 dmg, which is comfortably above the rage damage break point of 41. It has simple inputs, and is unlikely to be messed up in clutch situations, especially if one has a 1+2 button bind. It also is unlikely to drop due to side-wall situations unlike doing a launcher into partial combo, and is generally consistent against all body types.
Katarina can get better follow-ups from her CH lows when she lands them at the wall. These are higher damage follow-ups and can allow her to balcony break or floor break as well. These are body-type specific, and can be dependent on the axis.


In the same vein, dealing with a ducked high RA should be dealt with using ws3,3,3,3,3 which does 41 dmg for a stable, guaranteed kill.
{{Combolist|
; [24] CH HAR.df+3
: [+33] d+2,F R.HAR.1+2<ref name="wall-only">only at the wall</ref>
: [+28] df+1 W! 3,3,3,3,3<ref name="wall-only" /><ref name="off-axis-left">off-axis to the left only</ref>
: [+24] d+2,F HAR.4<ref name="wall-only" /><ref name="balcony-break">balcony break</ref>
: [+21] 3,3,3,3,3<ref name="wall-only" />
: [+20] b+4,1+2<ref name="wall-only" /><ref name="bigs-bodies-only">only works on Bears, Bob, Dragunov, Gigas, Heihachi, Jack-7, King, Miguel, Marduk, Armor King or Fahkumram</ref><ref name="floor-break">floor break</ref>
: [+17] b+4,3+4<ref name="wall-only" /><ref name="floor-break" />
: [+16] uf+3+4<ref name="wall-only" /><ref name="floor-break" /><ref name="no-bigs">does not work on Bears, Bob, Dragunov, Gigas, Heihachi, Jack-7, King, Miguel, Marduk, Armor King or Fahkumram</ref><ref>more consistent on small body types than b+4,3+4</ref>
: [+16] 3,4<ref name="wall-only" /><ref name="balcony-break" />


<references />
; [28] CH FC.df+4
; [25] CH df+3+4         
: [+54] ws1,1,F R.HAR.1+2<ref name="wall-only" /><ref name="off-axis-left" />
: [+29] ws4 3,3,3,3,3<ref name="wall-only" /><ref name="no-bigs-except-Jack">does not work on Bears, Gigas or Marduk</ref>
: [+22] ws4 b+1,2<ref name="wall-only" />
: [+21] ws3,4<ref name="wall-only" /><ref name="balcony-break" /><ref name="only-smalls">does not work on Bears, Bob, Dragunov, Gigas, Jack-7, King, Miguel, Marduk, Armor King or Fahkumram</ref>
: [+21] cc b+1,F HAR.4<ref name="wall-only" /><ref name="balcony-break" /><ref name="bigs-bodies-only" /><ref>easy on Jack-7, Bears and Fahkumram; difficult for everyone else</ref>
}}


== Jump-over Tech ==
<references/>
 
Use W! df+1 > UF > BT.d+1 > ws4 > 3,4 for 54 damage into a KND and potential re-wall splat<ref>https://www.youtube.com/watch?v=LaqoeuPzQ-8&ab_channel=Ghirlanda Video</ref>
 
<references />

Latest revision as of 20:43, 9 February 2023

Tech broadly covers anything that doesn't fit elsewhere, such as:

  • Notable tricks or niche uses for a string/move
  • Execution tips for a particular technique

If a section gets too long, it might be sensible to move it to its own page.

3-string Hit-confirm

Katarina's Crane Kick Combo (3,3,3,3,3) can be hit-confirmed after the first 2 hits (3,3). Doing so consistently gives you access to a safe, i14 mid-poke with good range and good damage, making it a very useful tool.

Confirming after 3,3,3

This confirm is easier to do. Even if not confirmed, it is only -10 and can additionally be cancelled into HAR to evade a potential i10 punish.

Confirming after 3,3

Opening beats from the Terminator 2: Judgement Day theme by Brad Fiedel. The interval between the 2nd and 3rd beats is how much time you have to confirm the hit.

The best way to hit-confirm the 3-string after two hits is to use the theme from Terminator 2: Judgement Day as a reference. You have enough time between the 2nd and 3rd beats to confirm a hit. You can do this by looking at the health bar (to check for decrease) or by looking for the hit sparks.

CH Low Wall-only Follow-ups

Katarina can get better follow-ups from her CH lows when she lands them at the wall. These are higher damage follow-ups and can allow her to balcony break or floor break as well. These are body-type specific, and can be dependent on the axis.

[24] CH HAR.df+3
[+33] d+2,F R.HAR.1+2[1]
[+28] df+1 W! 3,3,3,3,3[1][2]
[+24] d+2,F HAR.4[1][3]
[+21] 3,3,3,3,3[1]
[+20] b+4,1+2[1][4][5]
[+17] b+4,3+4[1][5]
[+16] uf+3+4[1][5][6][7]
[+16] 3,4[1][3]
[28] CH FC.df+4
[25] CH df+3+4
[+54] ws1,1,F R.HAR.1+2[1][2]
[+29] ws4 3,3,3,3,3[1][8]
[+22] ws4 b+1,2[1]
[+21] ws3,4[1][3][9]
[+21] cc b+1,F HAR.4[1][3][4][10]
  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 only at the wall
  2. 2.0 2.1 off-axis to the left only
  3. 3.0 3.1 3.2 3.3 balcony break
  4. 4.0 4.1 only works on Bears, Bob, Dragunov, Gigas, Heihachi, Jack-7, King, Miguel, Marduk, Armor King or Fahkumram
  5. 5.0 5.1 5.2 floor break
  6. does not work on Bears, Bob, Dragunov, Gigas, Heihachi, Jack-7, King, Miguel, Marduk, Armor King or Fahkumram
  7. more consistent on small body types than b+4,3+4
  8. does not work on Bears, Gigas or Marduk
  9. does not work on Bears, Bob, Dragunov, Gigas, Jack-7, King, Miguel, Marduk, Armor King or Fahkumram
  10. easy on Jack-7, Bears and Fahkumram; difficult for everyone else