No edit summary |
|||
(14 intermediate revisions by the same user not shown) | |||
Line 5: | Line 5: | ||
== 3-string Hit-confirm == | == 3-string Hit-confirm == | ||
Katarina's 3 | Katarina's [[Katarina_movelist#Katarina-3.2C3.2C3.2C3.2C3|Crane Kick Combo]] (3,3,3,3,3) can be hit-confirmed after the first 2 hits (3,3). Doing so consistently gives you access to a safe, i14 mid-poke with good range and good damage, making it a very useful tool. | ||
=== Confirming after 3,3,3 === | === Confirming after 3,3,3 === | ||
This confirm is easier to do. Even if not confirmed, it is only -10 and can additionally be cancelled into HAR to evade a potential i10 punish | This confirm is easier to do. Even if not confirmed, it is only -10 and can additionally be cancelled into HAR to [[Harrier#HAR_for_string_safety|evade a potential i10 punish]]. | ||
=== Confirming after 3,3 === | === Confirming after 3,3 === | ||
[[File:Kat-hitconfirm-terminator.mp3|thumb|Opening beats from the Terminator 2: Judgement Day theme by Brad Fiedel. The interval between the 2nd and 3rd beats is how much time you have to confirm the hit.]] | [[File:Kat-hitconfirm-terminator.mp3|thumb|Opening beats from the [https://en.wikipedia.org/wiki/Terminator_2:_Judgment_Day Terminator 2: Judgement Day] theme by Brad Fiedel. The interval between the 2nd and 3rd beats is how much time you have to confirm the hit.]] | ||
The best way to hit-confirm the 3-string after two hits is to use the theme from Terminator 2: Judgement Day as a reference. You have enough time between the 2nd and 3rd beats to confirm a hit. You can do this by looking at the health bar (to check for decrease) or by looking for the hit sparks. | The best way to hit-confirm the 3-string after two hits is to use the theme from [https://en.wikipedia.org/wiki/Terminator_2:_Judgment_Day Terminator 2: Judgement Day] as a reference. You have enough time between the 2nd and 3rd beats to confirm a hit. You can do this by looking at the health bar (to check for decrease) or by looking for the hit sparks. | ||
== CH Low Wall-only Follow-ups == | == CH Low Wall-only Follow-ups == | ||
Katarina can get better follow-ups from her CH lows when she lands them at the wall. These are higher damage follow-ups and can allow her to balcony break or floor break as well. These are body-type specific, and can be dependent on the axis. | |||
Katarina can get better follow-ups from her CH lows when she lands them at the wall. These are higher damage and can allow her to balcony break or floor break as well. These are body-type specific, and can be dependent on the axis. | |||
{{Combolist| | {{Combolist| | ||
Line 41: | Line 25: | ||
: [+33] d+2,F R.HAR.1+2<ref name="wall-only">only at the wall</ref> | : [+33] d+2,F R.HAR.1+2<ref name="wall-only">only at the wall</ref> | ||
: [+28] df+1 W! 3,3,3,3,3<ref name="wall-only" /><ref name="off-axis-left">off-axis to the left only</ref> | : [+28] df+1 W! 3,3,3,3,3<ref name="wall-only" /><ref name="off-axis-left">off-axis to the left only</ref> | ||
: [+24] d+2,F HAR.4 | : [+24] d+2,F HAR.4<ref name="wall-only" /><ref name="balcony-break">balcony break</ref> | ||
: [+21] 3,3,3,3,3<ref name="wall-only" /> | : [+21] 3,3,3,3,3<ref name="wall-only" /> | ||
: [+20] b+4,1+2 | : [+20] b+4,1+2<ref name="wall-only" /><ref name="bigs-bodies-only">only works on Bears, Bob, Dragunov, Gigas, Heihachi, Jack-7, King, Miguel, Marduk, Armor King or Fahkumram</ref><ref name="floor-break">floor break</ref> | ||
: [+17] b+4,3+4 | : [+17] b+4,3+4<ref name="wall-only" /><ref name="floor-break" /> | ||
: [+16] 3,4 | : [+16] uf+3+4<ref name="wall-only" /><ref name="floor-break" /><ref name="no-bigs">does not work on Bears, Bob, Dragunov, Gigas, Heihachi, Jack-7, King, Miguel, Marduk, Armor King or Fahkumram</ref><ref>more consistent on small body types than b+4,3+4</ref> | ||
: [+16] 3,4<ref name="wall-only" /><ref name="balcony-break" /> | |||
; [28] CH FC.df+4 | ; [28] CH FC.df+4 | ||
Line 52: | Line 37: | ||
: [+29] ws4 3,3,3,3,3<ref name="wall-only" /><ref name="no-bigs-except-Jack">does not work on Bears, Gigas or Marduk</ref> | : [+29] ws4 3,3,3,3,3<ref name="wall-only" /><ref name="no-bigs-except-Jack">does not work on Bears, Gigas or Marduk</ref> | ||
: [+22] ws4 b+1,2<ref name="wall-only" /> | : [+22] ws4 b+1,2<ref name="wall-only" /> | ||
: [+21] ws3,4 | : [+21] ws3,4<ref name="wall-only" /><ref name="balcony-break" /><ref name="only-smalls">does not work on Bears, Bob, Dragunov, Gigas, Jack-7, King, Miguel, Marduk, Armor King or Fahkumram</ref> | ||
: [+21] cc b+1,F HAR.4<ref name="bigs-bodies-only" /><ref>easy on Jack-7, Bears and Fahkumram; difficult for everyone else</ref> | : [+21] cc b+1,F HAR.4<ref name="wall-only" /><ref name="balcony-break" /><ref name="bigs-bodies-only" /><ref>easy on Jack-7, Bears and Fahkumram; difficult for everyone else</ref> | ||
}} | }} | ||
<references/> | <references/> |
Latest revision as of 20:43, 9 February 2023
Katarina (Tekken 7) |
---|
Tech broadly covers anything that doesn't fit elsewhere, such as:
- Notable tricks or niche uses for a string/move
- Execution tips for a particular technique
If a section gets too long, it might be sensible to move it to its own page.
3-string Hit-confirm
Katarina's Crane Kick Combo (3,3,3,3,3) can be hit-confirmed after the first 2 hits (3,3). Doing so consistently gives you access to a safe, i14 mid-poke with good range and good damage, making it a very useful tool.
Confirming after 3,3,3
This confirm is easier to do. Even if not confirmed, it is only -10 and can additionally be cancelled into HAR to evade a potential i10 punish.
Confirming after 3,3
The best way to hit-confirm the 3-string after two hits is to use the theme from Terminator 2: Judgement Day as a reference. You have enough time between the 2nd and 3rd beats to confirm a hit. You can do this by looking at the health bar (to check for decrease) or by looking for the hit sparks.
CH Low Wall-only Follow-ups
Katarina can get better follow-ups from her CH lows when she lands them at the wall. These are higher damage follow-ups and can allow her to balcony break or floor break as well. These are body-type specific, and can be dependent on the axis.
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 only at the wall
- ↑ 2.0 2.1 off-axis to the left only
- ↑ 3.0 3.1 3.2 3.3 balcony break
- ↑ 4.0 4.1 only works on Bears, Bob, Dragunov, Gigas, Heihachi, Jack-7, King, Miguel, Marduk, Armor King or Fahkumram
- ↑ 5.0 5.1 5.2 floor break
- ↑ does not work on Bears, Bob, Dragunov, Gigas, Heihachi, Jack-7, King, Miguel, Marduk, Armor King or Fahkumram
- ↑ more consistent on small body types than b+4,3+4
- ↑ does not work on Bears, Gigas or Marduk
- ↑ does not work on Bears, Bob, Dragunov, Gigas, Jack-7, King, Miguel, Marduk, Armor King or Fahkumram
- ↑ easy on Jack-7, Bears and Fahkumram; difficult for everyone else