Claudio changelog (Tekken 7): Difference between revisions
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Latest revision as of 15:52, 25 January 2024
Claudio (Tekken 7) |
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5.01, 04 Oct 2022
Main article: Version 5.01
- wr2
- Fixed issue where after a wall crush the opponent could recover back turned.
5.00, 17 Aug 2022
Main article: Version 5.00
- wr2
- Wall crush on block +21g.
4.00, 10 Nov 2020
Main article: Version 4.00
- f,F+1+2
- New move.
- ws1,2
- STB.ws1,2
- New move.
- 1
- Lower range increased.
- Spacing on hit reduced.
- 4
- Damage increased from 15 to 17.
- 4,3
- Frame advantage on block improved from -5 to +0.
- Spacing on block reduced.
- f+3
- Frame advantage on block improved from -5 to +0.
- Spacing on block reduced.
- b+1
- Opponent's behavior when move hits after Screw attack changed.
- uf+2
- Startup changed from i25 to i25~26.
- Frame advantage on block improved from -9 to -3.
- Jump status changed from 9~24 frames to 9~25 frames.
- f,F+2
- FC.df+2
- Range increased.
- STB.d+2,2
- Damage increased from 15 to 17.
- STB.b+3,4,1
- Damage increased from 35 to 38.
3.00, 05 Sep 2019
Main article: Version 3.00
- df+3,1
- The 2nd hit will now always chain together with the 1st, even when delaying its input.
- d+1,2
- Increased the moveās reach.
- d+2,2
- Changed the frame advantage upon hit from -1 frame to Ā±0 frames.
- Decreased the distance between the character and the opponent when the move hits or is blocked.
- db+2,1
- Changed the frame advantage upon hit from -2 frames to +3 frames.
- db+3
- Changed the frame advantage upon hit from +1 frame to +3 frames.
- Changed the frame advantage when blocked from -17 frames to -15 frames.
- Decreased the distance between the character and the opponent when the move is blocked.
- db+4,3
- Changed the frame advantage when blocked from -13 frames to -11 frames.
- Changed the frame advantage upon hit from -2 frames to Ā±0 frames.
- b+1
- Changed the damage from 20 to 25.
- Changed the frame advantage when blocked from -9 frames to -5 frames.
- Changed the opponentās behavior when hit.
- Shortened the recovery time after the move hits by 4 frames.
- b+3,3
- New move.
- b+4,3,2
- Increased the moveās reach.
- b+3+4
- Enabled the move to cause a wall bound if it hits.
- uf+4
- Increased the moveās reach.
- Increased the distance between the character and the opponent when the move hits.
- WS 1
- Decreased the distance between the character and the opponent when the move hits.
- WS 1,1
- Changed the damage from 12 to 15.
- WS 3
- Changed the frame advantage when blocked from -9 frames to -8 frames.
- Shortened the recovery time after the move hits by 1 frame.
- SS 4
- Changed the frame advantage upon hit from +3 frames to +6 frames.
- Changed the opponentās behavior when the move lands as a counter hit.
- STB.d+1,2
- Increased the moveās reach.
- STB.d+2,2
- Decreased the distance between the character and the opponent when the move is blocked.
- STB.b+4,3,2
- Increased the moveās reach.