Nina changelog (Tekken 7): Difference between revisions

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m (RogerDodger moved page Nina changelog to Nina changelog (Tekken 7) without leaving a redirect: the great Tekken 8 migration)
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{{Nina}}
{{Nina}}


=== ''[[Version 4.00|Ver.4.00]]'' ===
{{#invoke:Changelog|main|Nina}}
 
{| class="wikitable"
! !! Command !! Change
|-
| class="bg-yellow" |
| b+1,4
| [[Nina movelist#Move Data List|New Move]]. i12 h,m natural combo punish, +9 on hit.
|-
| class="bg-blue" |
| 1+4
| Fixed an issue in which the move could not be performed while running.
|-
| class="bg-blue" |
| f+3
| Fixed an issue in which sometimes landing the 1st attack as a counter hit caused unintended behaviour.
|-
| class="bg-blue" |
| rowspan="2" | d/f+1
| Changed the attack startup from frame 13 to frame 13-14.
|-
| class="bg-blue" |
| Increased the range of the attack.
|-
| |
| rowspan="5" | d/f+3,2
| {{Plainlist|
* 1st hit
|-
| class="bg-blue" |
|Increased the lower range of the attack.
|-
| |
| {{Plainlist|
* 2nd hit
|-
| class="bg-blue" |
|Changed the frame advantage upon hit from +1 frames to +5 frames.
|-
| class="bg-blue" |
|Increased the lower ranged of the attack.
|-
| class="bg-blue" |
| d/f+1+2
| Changed the damage from 5, 10 to 5, 14.
|-
| |
| d/b+3
| Reduced the strength of the pushback, and made the move easier to land.
|-
| class="bg-blue" |
| d/b+3+4
| increased the move's reach.
|-
| |
| b+1
| changed the command from "b+1" to "u/b+1".
|-
| class="bg-red" |
| b+2,2
| Fixed an issue in which landing the 1st attack as a counter hit caused unintended frame advantage.
|-
| class="bg-blue" |
| b+4
| Decreased the distance between the character and the opponent when the move lands as a counter hit.
|-
| class="bg-blue" |
| rowspan="2" | b+1+4
| Decreased the distance between the character and the opponent when the 1st attack hits.
|-
| class="bg-blue" |
| Fixed an issue in which the move could not be performed while running.
|-
| class="bg-blue" |
| u/b+4
| Changed the frame advantage when blocked from -9 frames to -7 frames.
|-
| class="bg-blue" |
| u/f+2
| Reduced the strength of the pushback, and made the move easier to land.
|-
| class="bg-blue" |
| U/F+4
| Changed the frame advantage when blocked from -6 frames to ±0 frames.
|-
| class="bg-red" |
| d,D/F+4
| Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
|-
| class="bg-blue" |
| qcf
| Fixed an issue in which the move could not be performed during special step in a specific situation.
|-
| class="bg-blue" |
| qcf+2
| Changed the attack startup from frame 20-21 to frame 17-18.
|-
| class="bg-blue" |
| qcf+3
| Changed the opponent's behaviour when the move lands as a counter hit.
|-
| class="bg-blue" |
| rowspan="3" | WR 3,4
| Changed the frame advantage when blocked from -15 frames to -13 frames.
|-
| class="bg-red" |
| Changed the opponent's behaviour when hit. (no longer launches)
|-
| class="bg-blue" |
| Shortened the recovery time after the move hits by 3 frames.
|-
| class="bg-blue" |
| WR 1+2
| Decreased the distance between the character and the opponent when the move is blocked.
|-
| class="bg-blue" |
| WS 2
| Increased the move's reach.
|}

Latest revision as of 16:00, 25 January 2024

5.00, 17 Aug 2022

Main article: Version 5.00

f,F+1+2*
Wall crush on block +16g.
Frame advantage on block improved from +8 to +11g.
Pushback on block increased.

4.20, 27 May 2021

Main article: Version 4.20

3,3,4,3
4,3,4,3
d/f+4,1,d+3,4,3
u/f,n,D+3,4,3
U/F+4
Fixed bug where the opponent could block certain mid attacks afterwards when holding D.
d+2
Pushback against airborne opponent decreased.

4.10, 22 Mar 2021

Main article: Version 4.10

d,d/f
Low parry can now be done with this input.

4.00, 10 Nov 2020

Main article: Version 4.00

Command Change
b+1,4 New Move. i12 h,m natural combo punish, +9 on hit.
1+4 Fixed issue where move could not be performed from WR.
f+3 Fixed issue where sometimes landing 1st hit on CH caused unintended behaviour.
df+1 Increased active frames from 13 to 13-14.
Increased range of the attack.
df+3,2
  • 1st hit
Increased lower range of the attack.
  • 2nd hit
Increased frame advantage on hit from +1 to +5.
Increased lower ranged of the attack.
df+1+2 Increased damage from 5, 10 to 5, 14.
db+3 Reduced pushback, and made the move easier to land.
db+3+4 increased the move's reach.
b+1 changed input from "b+1" to "ub+1".
b+2,2 Fixed issue where landing 1st hit on CH caused unintended frame advantage.
b+4 Decreased distance between Nina and opponent on CH.
b+1+4 Decreased distance between Nina and opponent after 1st hit.
Fixed issue where the move could not be performed from WR.
ub+4 Increased frame advantage on block from -9 to -7.
uf+2 Reduced pushback, and made the move easier to land.
UF+4 Increased frame advantage on block from -6 to ±0.
d,DF+4 Adjusted motion; now easier for jumping opponent to land a mid attack.
qcf Fixed issue where move could not be done from special step in a specific situation.
qcf+2 Changed attack startup from frame 20-21 to frame 17-18.
qcf+3 Changed opponent's behaviour on CH.
WR 3,4 Increased frame advantage on block from -15 to -13.
Changed opponent's behaviour on hit. (no longer launches)
Shortened recovery time on hit by 3 frames.
WR 1+2 Decreased distance between Nina and opponent on block.
WS 2 Increased the move's reach.

3.30, 20 Mar 2020

Main article: Version 3.30

Command Change
d/b+2 Changed the opponent's behavior when the move lands as a counter hit.
d/b+3 Changed the frame advantage upon hit from +3 frames to +4 frames.
b+1 (u/b+1 as of 4.00) Changed the move to a homing attack.
qcf+3 Changed time of crouching status from 16-49 frames to 10-49 frames.
SS 4 Changed the frame advantage when blocked from -15 frames to -14 frames.

3.10, 10 Dec 2019

Main article: Version 3.10

Command Change
db+3+4 Increased the lower range of the attack.

3.00, 05 Sep 2019

Main article: Version 3.00

f,f,f+3+4
New move.