Leo strategy (Tekken 7): Difference between revisions

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{{Leo}}
{{Leo}}
{{See other}}


== Key moves ==
== Key moves ==
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{{KeyMoves|
{{KeyMoves|
{{KeyMove|1|poke=core}}
{{KeyMove|1|poke=core}}
{{KeyMove|FC+df+3|mixup=secondary}}
{{KeyMove|df+2|keepout=core}}
{{KeyMove|df+3}}
}}
}}


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: Jab is good okay.
: Jab is good okay.


; FC+df+3
: Can be transitioned from BOK 2 or qcf. Reactable
; qcf+1
: Good low poke. Fish for counter hit confirm into WS+4, 1+2
; df+3
: Homing move. Good mixup tool at wall for potential wallsplat.
; qcf+3+4
: Homing move. Hits twice. Launch on CH.
; f+1+2
:
; ws+1+2
:
; df+4
: Good keepout tool.
{{BlueOrange
{{BlueOrange
|left={{Dotlist|
|left={{Dotlist|

Latest revision as of 08:28, 9 February 2024

This page is for Tekken 7. For Tekken 8, see Leo strategy.

Key moves

Function
Core
Secondary
Extra
Move Poke Counter Mixup Keepout Approach Oki
1
FC+df+3
df+2
df+3
1
Jab is good okay.
FC+df+3
Can be transitioned from BOK 2 or qcf. Reactable
qcf+1
Good low poke. Fish for counter hit confirm into WS+4, 1+2
df+3
Homing move. Good mixup tool at wall for potential wallsplat.
qcf+3+4
Homing move. Hits twice. Launch on CH.
f+1+2
ws+1+2
df+4
Good keepout tool.
Tracks left


Tracks both
  • d+4
Tracks right