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{{Leo}} | {{Leo}} | ||
{{See other}} | |||
== Key moves == | == Key moves == | ||
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{{KeyMoves| | {{KeyMoves| | ||
{{KeyMove|1|poke=core}} | {{KeyMove|1|poke=core}} | ||
{{KeyMove|FC+ | {{KeyMove|FC+df+3|mixup=secondary}} | ||
{{KeyMove|df+2|keepout=core}} | |||
{{KeyMove|df+3}} | |||
}} | }} | ||
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: Jab is good okay. | : Jab is good okay. | ||
; FC+ | ; FC+df+3 | ||
: Can be transitioned from BOK 2 or qcf. Reactable | : Can be transitioned from BOK 2 or qcf. Reactable | ||
; qcf+1 | |||
: Good low poke. Fish for counter hit confirm into WS+4, 1+2 | |||
; df+3 | |||
: Homing move. Good mixup tool at wall for potential wallsplat. | |||
; qcf+3+4 | |||
: Homing move. Hits twice. Launch on CH. | |||
; f+1+2 | |||
: | |||
; ws+1+2 | |||
: | |||
; df+4 | |||
: Good keepout tool. | |||
{{BlueOrange | {{BlueOrange | ||
|left={{Dotlist| | |left={{Dotlist| |
Latest revision as of 08:28, 9 February 2024
Leo (Tekken 7) |
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This page is for Tekken 7. For Tekken 8, see Leo strategy.
Key moves
Function | |
---|---|
Core | |
Secondary | |
Extra |
Move | Poke | Counter | Mixup | Keepout | Approach | Oki | |
---|---|---|---|---|---|---|---|
1 | |||||||
FC+df+3 | |||||||
df+2 | |||||||
df+3 |
- 1
- Jab is good okay.
- FC+df+3
- Can be transitioned from BOK 2 or qcf. Reactable
- qcf+1
- Good low poke. Fish for counter hit confirm into WS+4, 1+2
- df+3
- Homing move. Good mixup tool at wall for potential wallsplat.
- qcf+3+4
- Homing move. Hits twice. Launch on CH.
- f+1+2
- ws+1+2
- df+4
- Good keepout tool.
Tracks left
Tracks both
- d+4
Tracks right