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== 3-string Hit-confirm == | == 3-string Hit-confirm == | ||
Katarina's 3 | Katarina's [[Katarina_movelist#Katarina-3.2C3.2C3.2C3.2C3|Crane Kick Combo]] (3,3,3,3,3) can be hit-confirmed after the first 2 hits (3,3). Doing so consistently gives you access to a safe, i14 mid-poke with good range and good damage, making it a very useful tool. | ||
=== Confirming after 3,3,3 === | === Confirming after 3,3,3 === | ||
This confirm is easier to do. Even if not confirmed, it is only -10 and can additionally be cancelled into HAR to evade a potential i10 punish | This confirm is easier to do. Even if not confirmed, it is only -10 and can additionally be cancelled into HAR to [[Harrier#HAR_for_string_safety|evade a potential i10 punish]]. | ||
=== Confirming after 3,3 === | === Confirming after 3,3 === | ||
[[File:Kat-hitconfirm-terminator.mp3|thumb|Opening beats from the Terminator 2: Judgement Day theme by Brad Fiedel. The interval between the 2nd and 3rd beats is how much time you have to confirm the hit.]] | [[File:Kat-hitconfirm-terminator.mp3|thumb|Opening beats from the [https://en.wikipedia.org/wiki/Terminator_2:_Judgment_Day Terminator 2: Judgement Day] theme by Brad Fiedel. The interval between the 2nd and 3rd beats is how much time you have to confirm the hit.]] | ||
The best way to hit-confirm the 3-string after two hits is to use the theme from Terminator 2: Judgement Day as a reference. You have enough time between the 2nd and 3rd beats to confirm a hit. You can do this by looking at the health bar (to check for decrease) or by looking for the hit sparks. | The best way to hit-confirm the 3-string after two hits is to use the theme from [https://en.wikipedia.org/wiki/Terminator_2:_Judgment_Day Terminator 2: Judgement Day] as a reference. You have enough time between the 2nd and 3rd beats to confirm a hit. You can do this by looking at the health bar (to check for decrease) or by looking for the hit sparks. | ||
== | == CH Low Wall-only Follow-ups == | ||
Katarina | Katarina can get better follow-ups from her CH lows when she lands them at the wall. These are higher damage follow-ups and can allow her to balcony break or floor break as well. These are body-type specific, and can be dependent on the axis. | ||
{{Combolist| | |||
; [24] CH HAR.df+3 | |||
: [+33] d+2,F R.HAR.1+2<ref name="wall-only">only at the wall</ref> | |||
: [+28] df+1 W! 3,3,3,3,3<ref name="wall-only" /><ref name="off-axis-left">off-axis to the left only</ref> | |||
: [+24] d+2,F HAR.4<ref name="wall-only" /><ref name="balcony-break">balcony break</ref> | |||
: [+21] 3,3,3,3,3<ref name="wall-only" /> | |||
: [+20] b+4,1+2<ref name="wall-only" /><ref name="bigs-bodies-only">only works on Bears, Bob, Dragunov, Gigas, Heihachi, Jack-7, King, Miguel, Marduk, Armor King or Fahkumram</ref><ref name="floor-break">floor break</ref> | |||
: [+17] b+4,3+4<ref name="wall-only" /><ref name="floor-break" /> | |||
: [+16] uf+3+4<ref name="wall-only" /><ref name="floor-break" /><ref name="no-bigs">does not work on Bears, Bob, Dragunov, Gigas, Heihachi, Jack-7, King, Miguel, Marduk, Armor King or Fahkumram</ref><ref>more consistent on small body types than b+4,3+4</ref> | |||
: [+16] 3,4<ref name="wall-only" /><ref name="balcony-break" /> | |||
< | ; [28] CH FC.df+4 | ||
; [25] CH df+3+4 | |||
: [+54] ws1,1,F R.HAR.1+2<ref name="wall-only" /><ref name="off-axis-left" /> | |||
: [+29] ws4 3,3,3,3,3<ref name="wall-only" /><ref name="no-bigs-except-Jack">does not work on Bears, Gigas or Marduk</ref> | |||
: [+22] ws4 b+1,2<ref name="wall-only" /> | |||
: [+21] ws3,4<ref name="wall-only" /><ref name="balcony-break" /><ref name="only-smalls">does not work on Bears, Bob, Dragunov, Gigas, Jack-7, King, Miguel, Marduk, Armor King or Fahkumram</ref> | |||
: [+21] cc b+1,F HAR.4<ref name="wall-only" /><ref name="balcony-break" /><ref name="bigs-bodies-only" /><ref>easy on Jack-7, Bears and Fahkumram; difficult for everyone else</ref> | |||
}} | |||
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Latest revision as of 20:43, 9 February 2023
Katarina (Tekken 7) |
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Tech broadly covers anything that doesn't fit elsewhere, such as:
- Notable tricks or niche uses for a string/move
- Execution tips for a particular technique
If a section gets too long, it might be sensible to move it to its own page.
3-string Hit-confirm
Katarina's Crane Kick Combo (3,3,3,3,3) can be hit-confirmed after the first 2 hits (3,3). Doing so consistently gives you access to a safe, i14 mid-poke with good range and good damage, making it a very useful tool.
Confirming after 3,3,3
This confirm is easier to do. Even if not confirmed, it is only -10 and can additionally be cancelled into HAR to evade a potential i10 punish.
Confirming after 3,3
The best way to hit-confirm the 3-string after two hits is to use the theme from Terminator 2: Judgement Day as a reference. You have enough time between the 2nd and 3rd beats to confirm a hit. You can do this by looking at the health bar (to check for decrease) or by looking for the hit sparks.
CH Low Wall-only Follow-ups
Katarina can get better follow-ups from her CH lows when she lands them at the wall. These are higher damage follow-ups and can allow her to balcony break or floor break as well. These are body-type specific, and can be dependent on the axis.
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 only at the wall
- ↑ 2.0 2.1 off-axis to the left only
- ↑ 3.0 3.1 3.2 3.3 balcony break
- ↑ 4.0 4.1 only works on Bears, Bob, Dragunov, Gigas, Heihachi, Jack-7, King, Miguel, Marduk, Armor King or Fahkumram
- ↑ 5.0 5.1 5.2 floor break
- ↑ does not work on Bears, Bob, Dragunov, Gigas, Heihachi, Jack-7, King, Miguel, Marduk, Armor King or Fahkumram
- ↑ more consistent on small body types than b+4,3+4
- ↑ does not work on Bears, Gigas or Marduk
- ↑ does not work on Bears, Bob, Dragunov, Gigas, Jack-7, King, Miguel, Marduk, Armor King or Fahkumram
- ↑ easy on Jack-7, Bears and Fahkumram; difficult for everyone else