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{{Infobox patch auto|version=5.00|source=https:// | {{Infobox patch auto|version=5.00|source=https://media-center.bandainamcoent.eu/games/tekken/tekken-7/TK7_Patch_v500.pdf}} | ||
ย | |||
{{Changelist|columns=1| | {{Changelist|columns=1| | ||
Line 8: | Line 6: | ||
; Global mechanics | ; Global mechanics | ||
: {{New}} Wall crush given to a number of moves. Defender is in [[guardable recovery]] | : {{New}} Wall crush given to a number of moves on block or hit. These moves have a hitstun with large pushback which can bounce the opponent off the wall for a bigger hitstun. Defender is in [[guardable recovery]] and recovers in [[full crouch]]. [[Frame advantage]] differs depending on the attack. If the opponent is near but not right at the wall, the wall crush stun gets delayed for a bigger advantage. | ||
}} | }} | ||
Line 47: | Line 45: | ||
== Anna == | == Anna == | ||
; | {{Changelist| | ||
:{{New}} | ; R.df+2+3 | ||
: {{New}} Alternate input for R.d,df,f+2+3. | |||
;df+1,2,3 | ; df+1,2,3 | ||
:{{Nerf}} Frame advantage on block | : {{Nerf}} Frame advantage on block nerfed from -12 to -13. | ||
:{{Buff}} | : {{Buff}} Launch on hit added. | ||
;df+4 | ; df+4 | ||
:{{Buff}} Damage increased from 17 to 19 | : {{Buff}} Damage increased from 17 to 19. | ||
;CJM f+ | ; CJM.f,f,4 | ||
:{{Buff}} Frame advantage on block increased from + | : {{New}} Wall crush on block +14g. | ||
: {{Buff}} Frame advantage on block increased from +7 to +12g. | |||
}} | |||
== Armor King == | == Armor King == | ||
; | {{Changelist| | ||
;b+1+3, 2 | ; ws2 | ||
; b+1+3,2 | |||
:{{ | : {{New}} Wall crush on hit +18g. | ||
:{{ | : {{Buff}} Frame advantage on hit increased from +3 to +6. | ||
: {{Nerf}} Pushback on hit increased. | |||
}} | |||
== Asuka == | == Asuka == | ||
Line 96: | Line 98: | ||
; ws1+2 | ; ws1+2 | ||
: {{New}} Wall crush +25g. | : {{New}} Wall crush on hit +25g. | ||
: {{Buff}} Frame advantage on hit changed from +5 to +13g. | : {{Buff}} Frame advantage on hit changed from +5 to +13g. | ||
}} | }} | ||
Line 134: | Line 136: | ||
; b+2,1 | ; b+2,1 | ||
: {{Nerf}} Startup improved from | : {{Nerf}} Startup improved from i30~31 to i28~29. This means during a wall combo the last hit no longer naturally connects on [[wall slump]]. | ||
; uf+4 | ; uf+4 | ||
Line 146: | Line 148: | ||
{{Changelist| | {{Changelist| | ||
; f,F+3 | ; f,F+3 | ||
: {{New}} Wall | : {{New}} Wall crush on block +17g. | ||
}} | }} | ||
Line 214: | Line 216: | ||
; f+3,2,1 | ; f+3,2,1 | ||
: {{Nerf}} | : {{Nerf}} Launch on hit removed. | ||
; d+1 | ; d+1 | ||
Line 228: | Line 230: | ||
: {{Nerf}} Knockdown now allows opponent to do a back roll [[tech recovery]]. | : {{Nerf}} Knockdown now allows opponent to do a back roll [[tech recovery]]. | ||
; f, | ; f,F+1+2 | ||
: {{Nerf}} Frame advantage on block nerfed from -14 to -15. | : {{Nerf}} Frame advantage on block nerfed from -14 to -15. | ||
}} | }} | ||
Line 250: | Line 252: | ||
; df+4,2,1+2 | ; df+4,2,1+2 | ||
: {{Nerf}} Wall carry reduced. | : {{Nerf}} Wall carry reduced. | ||
}} | |||
== Ganryu == | |||
{{Changelist| | |||
; TCH.f+1+2 | |||
: {{New}} Wall crush on block +5. | |||
: {{Buff}} Frame advantage on block improved from -24 to +3. | |||
}} | }} | ||
Line 311: | Line 321: | ||
{{Changelist| | {{Changelist| | ||
; R.b,db,d,df+1+2 | ; R.b,db,d,df+1+2 | ||
: {{ | : {{New}} Alternate input for R.b,db,d,df+[1~2], has startup i22-23 instead of i24~25. | ||
; df+1,1 | ; df+1,1 | ||
: {{Buff}} Counter hit | : {{Buff}} Counter hit launch added, instant screw [[Jack-7 combos#Staples|+65a (+45)]]. | ||
; b+1,2 | ; b+1,2 | ||
Line 368: | Line 378: | ||
; SWS.3 | ; SWS.3 | ||
: {{Buff}} Frame advantage on hit improved from -1 to +2. | : {{Buff}} Frame advantage on hit improved from -1 to +2. | ||
}} | |||
== Julia == | |||
{{Changelist| | |||
; f+4,1 | |||
: {{Nerf}} Knockdown on hit no longer gives a combo. | |||
: {{Nerf}} Wall splat removed. | |||
: {{Unclear}} Behavior vs airborne opponents changed. | |||
; f+3~4 | |||
: {{Nerf}} Counter hit launch changed to knockdown. Combos with f,F+3. | |||
; uf+3+4 | |||
: {{Nerf}} Damage reduced from 27 to 25. | |||
; f,F+3 | |||
: {{Nerf}} Damage reduced from 21 to 18. | |||
; f,F+1+2 | |||
: {{Nerf}} Wall bounce removed. | |||
; ws3 | |||
: {{New}} Wall crush on hit +24g. | |||
: {{Nerf}} Frame advantage on hit nerfed from +15g to +12g. | |||
: {{Nerf}} Wall splat removed. | |||
; FC.df+4,3 | |||
: {{Nerf}} Pushback on hit increased. | |||
}} | }} | ||
Line 374: | Line 413: | ||
{{Changelist| | {{Changelist| | ||
; df+1 | ; df+1 | ||
: {{Buff}} Frame advantage on block | : {{Buff}} Frame advantage on block improved from -2 to -1, | ||
: {{Buff}} Recovery reduced by 1 frame | : {{Buff}} Recovery reduced by 1 frame. | ||
; df+1,1 | ; df+1,1 | ||
; ws1,1 | ; ws1,1 | ||
: {{Buff}} Frame advantage on block | : {{Buff}} Frame advantage on block improved from -5 to -4. | ||
: {{Buff}} Frame advantage on hit increased from +6 to +7 | : {{Buff}} Frame advantage on hit increased from +6 to +7. | ||
; db+3 | ; db+3 | ||
: {{Buff}} Startup reduced from i24 to i23 | : {{Buff}} Startup reduced from i24 to i23. | ||
; b+1,2 | ; b+1,2 | ||
: {{New}} Wall crush on hit | : {{New}} Wall crush on hit +22g. | ||
: {{Buff}} Frame advantage on hit increased from +5 to +10g. | |||
: {{Nerf}} Pushback on hit increased. | |||
; ub+4 | ; ub+4 | ||
: {{Buff}} | : {{Buff}} Tracking improved. | ||
; FC.df+4 | ; FC.df+4 | ||
: {{Buff}} Frame advantage on block | : {{Buff}} Frame advantage on block improved from -16 to -14. | ||
: {{Buff}} Frame advantage on hit increased from + | : {{Buff}} Frame advantage on hit increased from +1c to +3c. | ||
}} | }} | ||
Line 421: | Line 462: | ||
; SS.3+4 | ; SS.3+4 | ||
: {{New}} Wall | : {{New}} Wall crush on block +21g. | ||
: {{Buff}} Frame advantage on block improved from -1 to +34g. | : {{Buff}} Frame advantage on block improved from -1 to +34g. | ||
}} | }} | ||
Line 441: | Line 482: | ||
{{Changelist| | {{Changelist| | ||
; | ; R.d+1+2 | ||
: {{Nerf}} | ; uf+1+2 | ||
; f+1+4 | |||
: {{Nerf}} Frame advantage on hit nerfed from +0 to -4. | |||
; 2,2,2 | ; 2,2,2 | ||
: {{Nerf}} No longer combos from 2nd hit vs BT opponent. | : {{Nerf}} No longer combos from 2nd hit vs BT opponent. | ||
; | ; df+3+4 | ||
: {{Nerf}} Damage changed from | ; df+3+4,B | ||
: {{Nerf}} | : {{Nerf}} Damage changed from 10,20 to 10,10. | ||
: {{Nerf}} | : {{Nerf}} Frame advantage on block nerfed from -2 to -4. | ||
: {{Nerf}} Frame advantage on hit nerfed from +7 to +5. | |||
; | ; b+2 | ||
: {{New}} Wall crush on hit | : {{New}} Wall crush on hit +20g. | ||
: {{Nerf}} Knockdown on hit removed, now +8. | |||
; | ; b+1+2 | ||
: {{Nerf}} | : {{Nerf}} Knockdown on hit into mini-combo removed, now -4c. | ||
; | ; SS.2,1+2 | ||
: {{Nerf}} | : {{Nerf}} Knockdown on hit into mini-combo removed, now +4c. | ||
; | ; ub+3+4 | ||
; SET.uf+4 | |||
: {{Nerf}} Bigger hitbox on whiff and block. ย | : {{Nerf}} Bigger hitbox on whiff and block. ย | ||
; | ; ws1,1 | ||
: {{Nerf}} | : {{Nerf}} Frame advantage on block nerfed from -8 to -12. | ||
; | ; BT.2+3 | ||
: {{Nerf}} Damage reduced from 45 to 40. | |||
ย | |||
: {{Nerf}} | |||
}} | }} | ||
Line 491: | Line 534: | ||
; DSS.f+4 | ; DSS.f+4 | ||
; DSS.1,f+4 | ; DSS.1,f+4 | ||
: {{New}} Wall crush on block +10g. | : {{New}} Wall crush on block +10g~+17g. | ||
}} | }} | ||
Line 523: | Line 566: | ||
; SLD.3+4 | ; SLD.3+4 | ||
: {{Buff}} Frame advantage on | : {{Buff}} Frame advantage on block improved from -20 to -15. | ||
: {{Buff}} Range increased. | : {{Buff}} Range increased. | ||
; KND.4 | ; KND.4 | ||
: {{Buff}} Frame advantage on block improved from - | : {{Buff}} Frame advantage on block improved from -13 to -8. | ||
}} | }} | ||
Line 607: | Line 650: | ||
; f+1+2,3 | ; f+1+2,3 | ||
: {{Nerf}} Recovery increased by 4 frames. | |||
: {{Nerf}} Frame advantage on block nerfed from -10 to -14. | : {{Nerf}} Frame advantage on block nerfed from -10 to -14. | ||
: {{Nerf}} Frame advantage on hit nerfed from +1 to -3. | : {{Nerf}} Frame advantage on hit nerfed from +1 to -3. | ||
; f+1+2,3,2 | ; f+1+2,3,2 | ||
: {{Nerf}} Recovery increased by 7 frames. | |||
: {{Nerf}} Frame advantage on block nerfed from -10 to -14. | : {{Nerf}} Frame advantage on block nerfed from -10 to -14. | ||
: {{Nerf}} Frame advantage on hit nerfed from +1 to -6. | : {{Nerf}} Frame advantage on hit nerfed from +1 to -6. | ||
; f+1+2,3,2,1 | ; f+1+2,3,2,1 | ||
: {{New}} Wall crush +16g. | : {{New}} Wall crush on hit +16g. | ||
: {{Nerf}} Now jails from 1st block. | |||
: {{Nerf}} Can no longer be delayed. | : {{Nerf}} Can no longer be delayed. | ||
: {{Nerf}} Damage reduced from 23 to 20. | : {{Nerf}} Damage reduced from 23 to 20. | ||
: {{Nerf}} Frame advantage on hit nerfed from +19a (+ | : {{Nerf}} Frame advantage on hit nerfed from +19a (+14) to +4. | ||
; df+2 | ; df+2 | ||
Line 625: | Line 671: | ||
; db+3 | ; db+3 | ||
: {{Nerf}} Damage reduced from 13 to 10. | : {{Nerf}} Damage reduced from 13 to 10. | ||
: {{Nerf}} Recovery increased by 5 frames. | |||
: {{Nerf}} Frame advantage without clean hit reduced from -2 to -7. | : {{Nerf}} Frame advantage without clean hit reduced from -2 to -7. | ||
: {{Nerf}} Clean hit range reduced. | : {{Nerf}} Clean hit range reduced. | ||
Line 635: | Line 682: | ||
; b+3,4 | ; b+3,4 | ||
: {{Nerf}} Damage reduced from 18 to 16. | : {{Nerf}} Damage reduced from 18 to 16. | ||
; b+3,4,1+2 | ; b+3,4,1+2 | ||
; b+3,4,qcf+1+2 | ; b+3,4,qcf+1+2 | ||
: {{Nerf}} Damage of qcf+1+2 version reduced from 23 to 21. (Damage of regular version unchanged.) | |||
: {{Nerf}} Recovery increased by 5 frames. | : {{Nerf}} Recovery increased by 5 frames. | ||
: {{Nerf}} Frame advantage on block nerfed from -5 to -10. | : {{Nerf}} Frame advantage on block nerfed from -5 to -10. | ||
Line 698: | Line 743: | ||
; TAW.4 | ; TAW.4 | ||
: {{Nerf}} Recovery increased by 1 frame. | |||
: {{Nerf}} Frame advantage on block reduced from -12 to -13. | : {{Nerf}} Frame advantage on block reduced from -12 to -13. | ||
: {{Nerf}} Frame advantage on hit reduced from +9a to +8a. This means f,F+3 is no longer guaranteed. | : {{Nerf}} Frame advantage on hit reduced from +9a to +8a. This means f,F+3 is no longer guaranteed. | ||
Line 823: | Line 869: | ||
: {{New}} Wall crush on block +16g. | : {{New}} Wall crush on block +16g. | ||
: {{Nerf}} Frame advantage on block reduced from +20g to +14g. | : {{Nerf}} Frame advantage on block reduced from +20g to +14g. | ||
}} | |||
== Shaheen == | |||
{{Changelist| | |||
; SNK.2 | |||
: {{New}} Wall crush on hit +20g. | |||
}} | }} | ||
Line 851: | Line 904: | ||
; KIN.f+2 | ; KIN.f+2 | ||
: {{New}} Wall | : {{New}} Wall crush on block +11g. | ||
: {{Buff}} Frame advantage on block improved from -13 to -1. | : {{Buff}} Frame advantage on block improved from -13 to -1. | ||
}} | }} |
Latest revision as of 02:20, 27 October 2023
Version 5.00 | |
---|---|
Released | 17 Aug 2022 |
Official notes | [1] |
Chronology (view all) | |
โ Version 4.20 | Version 5.01 โ |
- Online mode
- Ping (RTT), delay, and rollback frames added to UI.
- Global mechanics
- Wall crush given to a number of moves on block or hit. These moves have a hitstun with large pushback which can bounce the opponent off the wall for a bigger hitstun. Defender is in guardable recovery and recovers in full crouch. Frame advantage differs depending on the attack. If the opponent is near but not right at the wall, the wall crush stun gets delayed for a bigger advantage.
Akuma
- DFLIP.3
- Counter hit launch removed.
- wr1
- Wall crush on block +17g.
- Pushback on block increased.
Alisa
- f+1+2
- Knockdown on hit added. Combos into DBT.2,1, SBT.4, or df+1+2.
- Damage decreased from 25 to 21.
- df+1+2
- Hitbox expanded downward.
- wr2
- Wall crush on block +16g.
- SBT.4
- Damage increased from 22 to 25
- Startup reduced from i18~19 to i17~19
- Hits grounded with a pancake flip.
- Recovery improved by 1 frame.
- DBT.2
- Range increased.
Anna
- R.df+2+3
- Alternate input for R.d,df,f+2+3.
- df+1,2,3
- Frame advantage on block nerfed from -12 to -13.
- Launch on hit added.
- df+4
- Damage increased from 17 to 19.
- CJM.f,f,4
- Wall crush on block +14g.
- Frame advantage on block increased from +7 to +12g.
Armor King
- ws2
- b+1+3,2
- Wall crush on hit +18g.
- Frame advantage on hit increased from +3 to +6.
- Pushback on hit increased.
Asuka
- 1,3
- Now combos from 1st hit.
- 1+4,2,4
- Damage increased from 23 to 26.
- 2+3
- Counter hit crumple launch on parry added.
- f+1,d+4
- b+2,1,d+4
- Damage increased from 22 to 26.
- df+3
- Damage increased from 22 to 23.
- db+3
- Startup reduced from i21 to i20.
- uf+4
- Recovery on hit improved by 2 frames.
- ws1+2
- Wall crush on hit +25g.
- Frame advantage on hit changed from +5 to +13g.
Bob
- f,n,d,df+1
- Whiff recovery increased by 3 frames, from 36 to 39 total.
- uf+1+2,4
- Wall crush on hit +19g,
- Wall splat removed.
- Frame advantage on hit nerfed from +14g to +11g.
Bryan
- f,F+3*
- Wall crush on block +13g.
- Frame advantage on block improved from +8 to +11g.
Claudio
- wr2
- Wall crush on block +21g.
Devil Jin
- f+1+2
- Frame advantage on block reduced from -12 to -15.
- b+2,1
- Startup improved from i30~31 to i28~29. This means during a wall combo the last hit no longer naturally connects on wall slump.
- uf+4
- Wall crush on hit +20g.
- Damage increased from 21 to 23.
- Knockdown on hit removed, now +8.
Dragunov
- f,F+3
- Wall crush on block +17g.
Eddy
- R.f,F+3+4
- Pushback on block reduced.
- 1,2,4,4
- u+4,4
- Wall crush on block +20g.
- Frame advantage on hit improved from -3 to +11g.
- 1+2,3
- df+3+4
- db+2,3
- uf+3,3
- Pushback on hit reduced.
- d+4,3
- Counter hit knockdown added. Guarantees f,F+4.
- RLX.4~3
- Damage increased from 7,8 to 9,9.
Eliza
- EX.f+3+4~2
- Wall crush on block +21g.
- Frame advantage on block improved from -9 to +7.
Fahkumram
- R.uf+3+4
- Damage reworked from 25,4,11 to 27,3,7
- 1,2,1,4
- Wall crush on hit +20g.
- Knockdown on hit removed, now +8.
- 3,1,4
- No longer combos from 2nd counter hit.
- Frame advantage on block nerfed from -13 to -15.
- Frame advantage on hit nerfed from +3 to +1.
- 3,1,4,4
- Frame advantage on block nerfed from -14 to -15.
- 3,[4~3]
- f+3,2,[4~3]
- ws2,[4~3]
- Counter hit knockdown removed.
- 4
- 2,4
- 1,2,4
- d+3,4
- Counter hit knockdown removed.
- 3+4
- Frame advantage nerfed from -9 to -11.
- f+3,2,1
- Launch on hit removed.
- d+1
- Damage reduced from 20 to 18.
- Counter hit knockdown removed.
- db+4
- Damage reduced from 21 to 19.
- Frame advantage on hit reduced from +5c to +4c.
- Frame advantage on block nerfed from -14 to -15.
- b+1
- Knockdown now allows opponent to do a back roll tech recovery.
- f,F+1+2
- Frame advantage on block nerfed from -14 to -15.
Feng
- 1+2
- Knockdown on hit removed, now +8.
- Pushback on block reduced.
- f,F+1+2*
- Wall crush on block +15g.
- Frame advantage on block improved from +3 to +13g.
- Pushback on block increased.
- df+4,3
- Frame advantage on hit reduced from +13g to +7.
- Wall splat removed.
- df+4,2,1+2
- Wall carry reduced.
Ganryu
- TCH.f+1+2
- Wall crush on block +5.
- Frame advantage on block improved from -24 to +3.
Geese
- df+2
- Wall crush on hit +23g.
- Frame advantage on hit nerfed from +14g to +11g.
- Wall splat removed.
- Counter hit launch removed.
- b+1+2
- Bonus damage on wall hit removed.
- SS.3
- Counter hit launch removed, now +17g.
Gigas
- 3
- Frame advantage on block improved from -9 to -7.
- Frame advantage on hit improved from +2 to +4.
- 4
- Frame advantage on block improved from -9 to -7.
- Frame advantage on hit improved from +4 to +6.
- f,F+3
- Wall crush on hit +20g.
- Frame advantage on block improved from -9 to -4.
- Frame advantage on hit improved from +3 to +8.
- ws1
- Counter hit behavior added, now +29g.
Heihachi
- b,b+1+2
- Wall crush on block +12g.
- Frame advantage on block improved from +8 to +10g.
Hwoarang
- uf+3+4,4
- Wall crush on hit +17g.
- Frame advantage on hit improved from +4 to +8.
Jack-7
- R.b,db,d,df+1+2
- Alternate input for R.b,db,d,df+[1~2], has startup i22-23 instead of i24~25.
- df+1,1
- Counter hit launch added, instant screw +65a (+45).
- b+1,2
- Hit vs airborne opponent no longer spikes.
- b+2*
- Wall crush on block +5.
- Frame advantage on block improved from -7 to +3.
- b,db,d,df+2
- Frame advantage on block improved from -11 to -9.
- f,F+1
- Pushback on hit reduced.
- wr2
- Behavior vs airborne opponent changed.
- ws1
- Recovery on hit reduced by 1 frame.
Jin
- ws3
- Wall crush on hit +19g.
- Wall splat removed.
- Counter hit launch removed.
- Frame advantage on hit changed from +10g to +7.
Josie
- df+2
- Damage increased from 10 to 13.
- d+4
- Toe stun visuals and sounds on counter hit.
- Damage increased from 8 to 10.
- Frame advantage on CH improved from +6 to +16g.
- f+4,3
- Wall crush on hit +23g.
- Frame advantage on hit improved from +1 to +8.
- Can now be delayed 10 frames. Combos from 1st hit on max delay.
- Behavior on counter hit added +36d (+28).
- f+3+4
- Range increased.
- SWS.3
- Frame advantage on hit improved from -1 to +2.
Julia
- f+4,1
- Knockdown on hit no longer gives a combo.
- Wall splat removed.
- Behavior vs airborne opponents changed.
- f+3~4
- Counter hit launch changed to knockdown. Combos with f,F+3.
- uf+3+4
- Damage reduced from 27 to 25.
- f,F+3
- Damage reduced from 21 to 18.
- f,F+1+2
- Wall bounce removed.
- ws3
- Wall crush on hit +24g.
- Frame advantage on hit nerfed from +15g to +12g.
- Wall splat removed.
- FC.df+4,3
- Pushback on hit increased.
Katarina
- df+1
- Frame advantage on block improved from -2 to -1,
- Recovery reduced by 1 frame.
- df+1,1
- ws1,1
- Frame advantage on block improved from -5 to -4.
- Frame advantage on hit increased from +6 to +7.
- db+3
- Startup reduced from i24 to i23.
- b+1,2
- Wall crush on hit +22g.
- Frame advantage on hit increased from +5 to +10g.
- Pushback on hit increased.
- ub+4
- Tracking improved.
- FC.df+4
- Frame advantage on block improved from -16 to -14.
- Frame advantage on hit increased from +1c to +3c.
Kazumi
- FLY.1+2
- Wall crush on block +23g.
- Frame advantage on block improved from +4 to +11g.
Kazuya
- ws1+2
- Wall crush on hit +23g.
- Frame advantage on hit nerfed from +14g to +11g.
- Wall splat on hit removed.
- Knockdown on counter hit removed.
King
- 1,2,1,1
- Startup improved from i24 to i24~25.
- SS.3+4
- Wall crush on block +21g.
- Frame advantage on block improved from -1 to +34g.
Kuma
- df+1+2
- Counter hit launch added.
- db+2
- Counter hit behavior added, now +14g.
- uf+4,3
- Wall crush on block +18g.
Kunimitsu
- R.d+1+2
- uf+1+2
- f+1+4
- Frame advantage on hit nerfed from +0 to -4.
- 2,2,2
- No longer combos from 2nd hit vs BT opponent.
- df+3+4
- df+3+4,B
- Damage changed from 10,20 to 10,10.
- Frame advantage on block nerfed from -2 to -4.
- Frame advantage on hit nerfed from +7 to +5.
- b+2
- Wall crush on hit +20g.
- Knockdown on hit removed, now +8.
- b+1+2
- Knockdown on hit into mini-combo removed, now -4c.
- SS.2,1+2
- Knockdown on hit into mini-combo removed, now +4c.
- ub+3+4
- SET.uf+4
- Bigger hitbox on whiff and block.
- ws1,1
- Frame advantage on block nerfed from -8 to -12.
- BT.2+3
- Damage reduced from 45 to 40.
Lars
- b+1+2
- Counter hit launch added.
- f,F+4,3
- Wall crush on hit +17g.
- Frame advantage on hit improved from +4 to +8.
- Pushback on hit increased.
Law
- DSS.f+4
- DSS.1,f+4
- Wall crush on block +10g~+17g.
Lee
- HMS.1+2
- Wall crush +26g on hit.
- Frame advantage on hit improved from +6 to +14g.
- Pushback on hit increased.
Lei
- SNA.4,1
- Frame advantage on hit improved from +1 to +3
- SNA.4,1,F
- Frame advantage on hit improved from +4 to +6
- DRU.3,1+2
- Now combos from 1st hit.
- Behavior on hit changed.
- DRU.b+1+2
- Wall crush on block +16g.
- Startup reduced from i33 to i29.
- Recovery reduced by 6f.
- Range increased.
- SLD.3+4
- Frame advantage on block improved from -20 to -15.
- Range increased.
- KND.4
- Frame advantage on block improved from -13 to -8.
Leo
- df+2
- Special behavior vs crouching opponents removed.
- df+2+3
- Startup reduced from i23~24 to i21~22.
- b+2
- Startup reduced from i15 to i14.
- b+1+4
- Frame advantage on block improved from -13 to -12.
- Frame advantage on CH nerfed from +16c to +14c.
- ws2
- Startup reduced from i16~17 to i15~16.
- BOK.3
- Wall crush on block +12g.
- Frame advantage on block improved from +9 to +10g.
Leroy
- 1,1,1+2,1
- Wall crush on hit +16g.
- Knockdown on hit removed, now +4.
- f+2,3,4
- Frame advantage on block nerfed from -6 to -9.
- b+1+2
- Frame advantage on block nerfed from -9 to -10.
- b+2,P.1_2
- Pushback on block reduced.
- Frame advantage on block nerfed from -9 to -10.
- Frame advantage on hit nerfed from +7 to +6.
- b+3
- Launch on hit removed, now knockdown +20a (+11).
- b+4
- Frame advantage on hit nerfed from +11g to +5.
- Wall splat on hit removed.
- uf+4
- Recovery on whiff increased by 3 frames.
- f,F+2,2
- Frame advantage on block nerfed from -13 to -15.
- ws1,4
- Frame advantage on block nerfed from -6 to -9.
- Frame advantage on hit nerfed from +6 to +3.
Lidia
- 1,2,2
- Pushback on hit increased.
- 2,4
- Frame advantage on hit nerfed from +8 to +4.
- f+2,4
- Knockdown on hit removed, now +5.
- f+4,3,4
- Recovery increased by 3 frames.
- Frame advantage on block nerfed from -2 to -5.
- f+1+2,3
- Recovery increased by 4 frames.
- Frame advantage on block nerfed from -10 to -14.
- Frame advantage on hit nerfed from +1 to -3.
- f+1+2,3,2
- Recovery increased by 7 frames.
- Frame advantage on block nerfed from -10 to -14.
- Frame advantage on hit nerfed from +1 to -6.
- f+1+2,3,2,1
- Wall crush on hit +16g.
- Now jails from 1st block.
- Can no longer be delayed.
- Damage reduced from 23 to 20.
- Frame advantage on hit nerfed from +19a (+14) to +4.
- df+2
- Pushback on hit increased.
- db+3
- Damage reduced from 13 to 10.
- Recovery increased by 5 frames.
- Frame advantage without clean hit reduced from -2 to -7.
- Clean hit range reduced.
- Range reduced.
- db+3,2
- Opponent recovers further away on hit. Can now cause immediate wake-up mids to whiff with a backdash.
- Frame advantage on hit nerfed from -10d to -12d.
- b+3,4
- Damage reduced from 18 to 16.
- b+3,4,1+2
- b+3,4,qcf+1+2
- Damage of qcf+1+2 version reduced from 23 to 21. (Damage of regular version unchanged.)
- Recovery increased by 5 frames.
- Frame advantage on block nerfed from -5 to -10.
- Pushback on block reduced.
- Wall carry reduced.
- CFT.4
- b+4,4
- d+3,4,4
- Fixed last hit jumping over the opponent near the wall.
- Frame advantage on hit changed from +15d to +0c.
- Clean hit behavior added, same as previous on hit behavior.
- d+3,4,4
- b+4,4
- Damage reduced from 13 to 7.
- CFT.4
- Damage reduced from 10 to 7.
- b+1+3,P.2,1
- Damage reduced from 9,9 to 5,5.
- uf+4
- Damage reduced from 13,23 to 10,23.
- f,F+1+2
- Clean hit behavior removed.
- ws1,4
- Frame advantage on block nerfed from -12 to -13.
- SS.4
- Launcher on hit removed, now +23a (+14) knockdown.
- CFO.4
- Frame advantage on block reduced from +8c to +4c.
- Pushback on block increased.
- HAE.1
- Tracking reduced.
- CFT.1
- Damage reduced from 27 to 23.
- Knockdown on hit removed, now +9.
- CFT.2,3,1
- Can now be delayed.
- Frame advantage reduced from -7 to -12.
- Pushback on block reduced.
- TAW.1
- Damage reduced from 30 to 24.
- TAW.3,1
- No longer combos from 1st hit.
- TAW.4
- Recovery increased by 1 frame.
- Frame advantage on block reduced from -12 to -13.
- Frame advantage on hit reduced from +9a to +8a. This means f,F+3 is no longer guaranteed.
Lili
- 4
- Counter hit stagger added. CH 4,1 is now +30a (+23).
- uf+3+4,3
- Wall crush on hit +18g.
- Frame advantage on hit improved from +5 to +14g.
Lucky Chloe
- 3
- Counter hit behavior added, frame advantage from +4 to +9.
- b+3
- Pushback on counter hit reduced.
- d+3+4
- Damage increased from 5,5,5 to 6,6,6.
- wr3
- Frame advantage on block increased from +6 to +7.
- BT.f+3+4,3+4,3+4
- Wall crush on block +25g.
- Frame advantage on block improved from -8 to +11g.
- BT.d+3+4
- Startup reduced from i23 to i22.
- FC.df+1
- Frame advantage on block improved from -14 to -13.
- FC.df+2
- Counter hit knockdown added, now +37d (+29)
- SS.4
- Damage increased from 17 to 19.
Marduk
- f+1+4
- Damage reduced from 35 to 25.
- qcf+1,2*
- Wall crush on block +18g.
- Frame advantage on block nerfed from +23g to +14g.
Master Raven
- b,B+2
- Knockdown on hit removed, now +2.
- [3~4]
- Damage reduced from 13,20 to 11,13.
- uf+3+4
- Damage reduced from 20 to 17.
- BT.1+2
- Wall crush on hit +15g.
- Damage reduced from 25 to 20.
- Knockdown on hit removed, now +6.
- BT.1+4_2+3
- hcb,f+1+2
- Damage reduced from 48 to 45.
Miguel
- SAV.1+2
- Frame advantage on block improved from -21 to -18.
- SAV.1+2*
- Wall crush on block +11g.
- Frame advantage on block improved from -12 to +7.
- SAV.uf+3
- Counter hit launch added.
Negan
- uf+4
- Wall crush on hit +22g.
- Frame advantage on hit increased from +5 to +6.
Nina
- f,F+1+2*
- Wall crush on block +16g.
- Frame advantage on block improved from +8 to +11g.
- Pushback on block increased.
Noctis
- db+1+2*
- Wall crush on block +0.
- Frame advantage on block nerfed from +6 to -2.
Paul
- d+1,2*
- Wall crush on block +16g.
- Frame advantage on block reduced from +20g to +14g.
Shaheen
- SNK.2
- Wall crush on hit +20g.
Steve
- PAB.df+1,2
- Wall crush on hit +18g.
- Knockdown on hit removed, now +10g.
- d,df,f+1,B
- Added 2 frames before he can cancel with FLK.db
Xiaoyu
- f+3+4,3+4
- Wall crush on block +14g.
- Frame advantage on block improved from -10 to +7.
Yoshimitsu
- f+1+2
- Counter hit launch added.
- KIN.f+2
- Wall crush on block +11g.
- Frame advantage on block improved from -13 to -1.
Zafina
- uf+1+2
- Wall crush on hit +23g.
Patches [M] |
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