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{{Miguel}} | {{Miguel}} | ||
Miguel's | Miguel's '''Savage Stance''' ('''SAV''') is a vital tool used for mix-ups, combos, and punishers. It can be entered manually by inputting 3+4 or holding forward after certain moves. Due to its importance, it's recommended the have 3+4 mapped to a single input for speed and consistency. | ||
== | == Let's get SAVAGE == | ||
SAV (Savage) is Miguel's special stance that has a set of moves specific to SAV | |||
=== | * d/f+1[~f SAV]: | ||
* SAV 1~f | ** Hold F to enter SAV | ||
* SAV d/f+1~f | ** This means, you can do d/f+1 and choose to enter SAV stance or not | ||
* SAV b+ | ** You may enter SAV stance regardless of if the attack whiffs, is blocked, or hits | ||
* SAV 3~f | ** Frames are the same, whether you enter SAV or do not enter SAV, e.g. d/f+1 and d/f+1~f SAV are both -2 on block | ||
* SAV d/b+3~f | * Enter "manual SAV" stance anytime with 3+4 | ||
** Takes 8 frames and you can be hit during this | |||
=== SAV Stance basics === | |||
* Auto block even if you hold Forward, e.g. d/f+1~F ... (blocks move) | |||
* You ''cannot'' side step, back dash, or forward dash | |||
* Cancel it by ~d/b or ~d/f (instant cancel in 1 frame) | |||
* You can low block or low parry from stance | |||
* You can rage art from SAV normal input b+1+2, e.g. d/f+1~f B+1+2 | |||
=== Important SAV stance attacks === | |||
* SAV 2: i16 safe mid, KND on hit | |||
** Highest damage attack from Miguel | |||
* SAV b+1[~f SAV]: i14 homing mid, safe, shorter range. Very good! | |||
** SAV b+1<4: Delayble 2nd hit and 2nd hit is a CH launcher | |||
** SAV b+1,4: Natural combo with no delay, but 2nd hit -10 on block | |||
* SAV d+4,3[~f SAV]: i15, low, mid string. High damage. -2 on hit, however the 2nd hit is a mid and -15 on block | |||
* SAV d/b+3[~f SAV]: i19, low, high damage | |||
** CH SAV d/b+3: Free damage on CH. | |||
*** Can do manual SAV d/f+2 (3+4 SAV d/f+2) or f,f+2,1 3+4 SAV d/f+2 (difficult) | |||
* SAV 1 strings: i12 high strings | |||
** SAV 1[~f SAV]: +0 on block | |||
** SAV 1<4: Delayable, wall bounce | |||
*** SAV 1,4: With no delay it's a natural combo | |||
*** SAV 1<4: Delayable 2nd hit, not a natural combo on delay, 2nd hit will wall bounce if it hits | |||
*** SAV 1,4: -10, but safe, except if opponent back is close to the wall. | |||
** SAV 1<1: Delayable | |||
*** SAV 1,1 or SAV 1<1: natural combo KND into free d/b+3,4 -> 50/50 | |||
*** 2nd hit is a CH launcher and tracks if they press a button | |||
* SAV b+3[~f SAV]: Power crush, high | |||
** SAV b+3~f SAV d/f+2 is a combo on hit | |||
* SAV 4: homing, i16, CH launcher, +0 on block | |||
** KND on normal hit with free 3+4 SAV d/f+2 | |||
* SAV 3<3: i15 mid, high | |||
** Delayable two hit string that is a hit confirm | |||
** 2nd hit launches on CH | |||
== SAV Punch Parry == | |||
* SAV b+2 is a punch parry | |||
** Active from frames 3 to 10 | |||
** Parries all mid and high punches | |||
** Does NOT parry Special Mid (duck jab) and lows | |||
** To transition to SAV, hold F for a bit then you can mash to make it come out as fast as possible | |||
** E.g. f+4~f SAV B+2222222 | |||
* Parry windows: | |||
** All examples are after an attack was blocked, unless noted as "hits" | |||
** -7: Parries i10 to i17: SAV b+1, f+4, SAV b+3 | |||
** -6: Parries i10 to i16: No attacks are -6 with SAV transition, although f+4 can be -6 at some angles | |||
** -5: Parries i10 to i15: d/f+4,1, SAV 3, and u/b+1 (blocked) | |||
** -4: Parries i10 to i14: 2,1 | |||
** -3: Parries i10 to i13: d/f+1,1, ws+1. u/b+1 (hits) and SAV d+4 (hits) are also -3 on hit. | |||
** -2: Parries i10 to i12: d/f+1 | |||
=== Good Options into SAV mixups === | |||
{| class="wikitable" | |||
|- | |||
! [[Notation | Move]] !! [[Movelist#Frame advantage | Frames]] on hit(block) !! Uses | |||
|- | |||
| 2,1~f || +7(-4) || i11 short range punish into SAV | |||
|- | |||
| f+2,1~f || +10g(-12) || i12 punish into SAV | |||
|- | |||
| d/b+3~f || +4(-12) || i18 low into SAV | |||
|- | |||
| d/f+1~f || +5(-2) || i13 safe mid into SAV | |||
|- | |||
| d/f+1,1~f || +5(-3) || i13 safe mid, high string into SAV. Opponent may duck 2nd hit on block (does not jail on block) | |||
|- | |||
| ws+1~f || +8(-3) || i11 short range ws punish | |||
|- | |||
| f+4~f || +6(-7) || i17 long range homing punish | |||
|- | |||
| u/f+1~f || KND/(+4) || i25 slow plus on block mid, hits extremely low to the ground and is airborne | |||
|- | |||
| b+3~f || +7(+7) || i30 even slower plus on block mid, is airborne in the middle of its animation | |||
|- | |||
| d/f+1+2~f || +5(-) || command throw that goes into SAV | |||
|- | |||
|} | |||
=== Transitions === | |||
<div style="display: flex; flex-flow: row wrap; gap: 0 1em;> | |||
{| class="wikitable" | |||
! Transitions into SAV | |||
|- | |||
| 3+4 | |||
|- | |||
| 1,2,4~f | |||
|- | |||
| 2,1~f | |||
|- | |||
| f+2,1~f | |||
|- | |||
| f+4~f | |||
|- | |||
| d/f+1~f | |||
|- | |||
| d/f+1,1~f | |||
|- | |||
| d/f+1,1,3~f | |||
|- | |||
| d/f+4,1~f | |||
|- | |||
| d+4,1+2~f | |||
|- | |||
| d/b+3~f | |||
|- | |||
| b+1~f | |||
|- | |||
| b+3~f | |||
|- | |||
| u/b+1~f | |||
|- | |||
| u/f+1~f | |||
|- | |||
| b,d/f+4~f | |||
|- | |||
| ws1~f | |||
|- | |||
|} | |||
{| class="wikitable" | |||
! Savage to Savage | |||
|- | |||
| SAV 1~f | |||
|- | |||
| SAV 1,2~f | |||
|- | |||
| SAV 3~f | |||
|- | |||
| SAV 3,3~f | |||
|- | |||
| SAV f+1+2~f | |||
|- | |||
| SAV d/f+1~f | |||
|- | |||
| SAV d+4~f | |||
|- | |||
| SAV d+4,3~f | |||
|- | |||
| SAV d/b+3~f | |||
|- | |||
| SAV b+1~f | |||
|- | |||
| SAV b+3~f | |||
|- | |||
|} | |||
</div> |
Latest revision as of 18:36, 11 December 2021
Miguel |
---|
Miguel's Savage Stance (SAV) is a vital tool used for mix-ups, combos, and punishers. It can be entered manually by inputting 3+4 or holding forward after certain moves. Due to its importance, it's recommended the have 3+4 mapped to a single input for speed and consistency.
Let's get SAVAGE
SAV (Savage) is Miguel's special stance that has a set of moves specific to SAV
- d/f+1[~f SAV]:
- Hold F to enter SAV
- This means, you can do d/f+1 and choose to enter SAV stance or not
- You may enter SAV stance regardless of if the attack whiffs, is blocked, or hits
- Frames are the same, whether you enter SAV or do not enter SAV, e.g. d/f+1 and d/f+1~f SAV are both -2 on block
- Enter "manual SAV" stance anytime with 3+4
- Takes 8 frames and you can be hit during this
SAV Stance basics
- Auto block even if you hold Forward, e.g. d/f+1~F ... (blocks move)
- You cannot side step, back dash, or forward dash
- Cancel it by ~d/b or ~d/f (instant cancel in 1 frame)
- You can low block or low parry from stance
- You can rage art from SAV normal input b+1+2, e.g. d/f+1~f B+1+2
Important SAV stance attacks
- SAV 2: i16 safe mid, KND on hit
- Highest damage attack from Miguel
- SAV b+1[~f SAV]: i14 homing mid, safe, shorter range. Very good!
- SAV b+1<4: Delayble 2nd hit and 2nd hit is a CH launcher
- SAV b+1,4: Natural combo with no delay, but 2nd hit -10 on block
- SAV d+4,3[~f SAV]: i15, low, mid string. High damage. -2 on hit, however the 2nd hit is a mid and -15 on block
- SAV d/b+3[~f SAV]: i19, low, high damage
- CH SAV d/b+3: Free damage on CH.
- Can do manual SAV d/f+2 (3+4 SAV d/f+2) or f,f+2,1 3+4 SAV d/f+2 (difficult)
- CH SAV d/b+3: Free damage on CH.
- SAV 1 strings: i12 high strings
- SAV 1[~f SAV]: +0 on block
- SAV 1<4: Delayable, wall bounce
- SAV 1,4: With no delay it's a natural combo
- SAV 1<4: Delayable 2nd hit, not a natural combo on delay, 2nd hit will wall bounce if it hits
- SAV 1,4: -10, but safe, except if opponent back is close to the wall.
- SAV 1<1: Delayable
- SAV 1,1 or SAV 1<1: natural combo KND into free d/b+3,4 -> 50/50
- 2nd hit is a CH launcher and tracks if they press a button
- SAV b+3[~f SAV]: Power crush, high
- SAV b+3~f SAV d/f+2 is a combo on hit
- SAV 4: homing, i16, CH launcher, +0 on block
- KND on normal hit with free 3+4 SAV d/f+2
- SAV 3<3: i15 mid, high
- Delayable two hit string that is a hit confirm
- 2nd hit launches on CH
SAV Punch Parry
- SAV b+2 is a punch parry
- Active from frames 3 to 10
- Parries all mid and high punches
- Does NOT parry Special Mid (duck jab) and lows
- To transition to SAV, hold F for a bit then you can mash to make it come out as fast as possible
- E.g. f+4~f SAV B+2222222
- Parry windows:
- All examples are after an attack was blocked, unless noted as "hits"
- -7: Parries i10 to i17: SAV b+1, f+4, SAV b+3
- -6: Parries i10 to i16: No attacks are -6 with SAV transition, although f+4 can be -6 at some angles
- -5: Parries i10 to i15: d/f+4,1, SAV 3, and u/b+1 (blocked)
- -4: Parries i10 to i14: 2,1
- -3: Parries i10 to i13: d/f+1,1, ws+1. u/b+1 (hits) and SAV d+4 (hits) are also -3 on hit.
- -2: Parries i10 to i12: d/f+1
Good Options into SAV mixups
Move | Frames on hit(block) | Uses |
---|---|---|
2,1~f | +7(-4) | i11 short range punish into SAV |
f+2,1~f | +10g(-12) | i12 punish into SAV |
d/b+3~f | +4(-12) | i18 low into SAV |
d/f+1~f | +5(-2) | i13 safe mid into SAV |
d/f+1,1~f | +5(-3) | i13 safe mid, high string into SAV. Opponent may duck 2nd hit on block (does not jail on block) |
ws+1~f | +8(-3) | i11 short range ws punish |
f+4~f | +6(-7) | i17 long range homing punish |
u/f+1~f | KND/(+4) | i25 slow plus on block mid, hits extremely low to the ground and is airborne |
b+3~f | +7(+7) | i30 even slower plus on block mid, is airborne in the middle of its animation |
d/f+1+2~f | +5(-) | command throw that goes into SAV |
Transitions
Transitions into SAV |
---|
3+4 |
1,2,4~f |
2,1~f |
f+2,1~f |
f+4~f |
d/f+1~f |
d/f+1,1~f |
d/f+1,1,3~f |
d/f+4,1~f |
d+4,1+2~f |
d/b+3~f |
b+1~f |
b+3~f |
u/b+1~f |
u/f+1~f |
b,d/f+4~f |
ws1~f |
Savage to Savage |
---|
SAV 1~f |
SAV 1,2~f |
SAV 3~f |
SAV 3,3~f |
SAV f+1+2~f |
SAV d/f+1~f |
SAV d+4~f |
SAV d+4,3~f |
SAV d/b+3~f |
SAV b+1~f |
SAV b+3~f |