Savage Stance: Difference between revisions

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{{Miguel}}
{{Miguel}}


Miguel's savage stance (or SAV) is a vital tool used for mix-ups, combos, and punishers.  It can be entered manually by inputting 3+4 or holding forward after certain moves.  Due to its importance, it's recommended the have 3+4 mapped to a single input for speed and consistency.
Miguel's '''Savage Stance''' ('''SAV''') is a vital tool used for mix-ups, combos, and punishers.  It can be entered manually by inputting 3+4 or holding forward after certain moves.  Due to its importance, it's recommended the have 3+4 mapped to a single input for speed and consistency.


== Getting SAVAGE ==
== Let's get SAVAGE ==
=== Transition into SAV ===
SAV (Savage) is Miguel's special stance that has a set of moves specific to SAV
=== Options into SAV mixups ===
* 3+4
* 2,1~f
* f+2,1~f
* d/b+3~f
* d/f+1~f
* d/f+1,1~f
* u/f+1~f
* b+3~f
* f+4~f


=== Savage to Savage ===
* d/f+1[~f SAV]:
* SAV 1~f
** Hold F to enter SAV
* SAV d/f+1~f
** This means, you can do d/f+1 and choose to enter SAV stance or not
* SAV b+1~f
** You may enter SAV stance regardless of if the attack whiffs, is blocked, or hits
* SAV 3~f
** Frames are the same, whether you enter SAV or do not enter SAV, e.g. d/f+1 and d/f+1~f SAV are both -2 on block
* SAV d/b+3~f
* Enter "manual SAV" stance anytime with 3+4
** Takes 8 frames and you can be hit during this
 
=== SAV Stance basics ===
* Auto block even if you hold Forward, e.g. d/f+1~F ... (blocks move)
* You ''cannot'' side step, back dash, or forward dash
* Cancel it by ~d/b or ~d/f (instant cancel in 1 frame)
* You can low block or low parry from stance
* You can rage art from SAV normal input b+1+2, e.g. d/f+1~f B+1+2
 
=== Important SAV stance attacks ===
* SAV 2: i16 safe mid, KND on hit
** Highest damage attack from Miguel
* SAV b+1[~f SAV]: i14 homing mid, safe, shorter range. Very good!
** SAV b+1<4: Delayble 2nd hit and 2nd hit is a CH launcher
** SAV b+1,4: Natural combo with no delay, but 2nd hit -10 on block
* SAV d+4,3[~f SAV]: i15, low, mid string. High damage. -2 on hit, however the 2nd hit is a mid and -15 on block
* SAV d/b+3[~f SAV]: i19, low, high damage
** CH SAV d/b+3: Free damage on CH.
*** Can do manual SAV d/f+2 (3+4 SAV d/f+2) or f,f+2,1 3+4 SAV d/f+2 (difficult)
* SAV 1 strings: i12 high strings
** SAV 1[~f SAV]: +0 on block
** SAV 1<4: Delayable, wall bounce
*** SAV 1,4: With no delay it's a natural combo
*** SAV 1<4: Delayable 2nd hit, not a natural combo on delay, 2nd hit will wall bounce if it hits
*** SAV 1,4: -10, but safe, except if opponent back is close to the wall.
** SAV 1<1: Delayable
*** SAV 1,1 or SAV 1<1: natural combo KND into free d/b+3,4 -> 50/50
*** 2nd hit is a CH launcher and tracks if they press a button
* SAV b+3[~f SAV]: Power crush, high
** SAV b+3~f SAV d/f+2 is a combo on hit
* SAV 4: homing, i16, CH launcher, +0 on block
** KND on normal hit with free 3+4 SAV d/f+2
* SAV 3<3: i15 mid, high
** Delayable two hit string that is a hit confirm
** 2nd hit launches on CH
 
== SAV Punch Parry ==
* SAV b+2 is a punch parry
** Active from frames 3 to 10
** Parries all mid and high punches
** Does NOT parry Special Mid (duck jab) and lows
** To transition to SAV, hold F for a bit then you can mash to make it come out as fast as possible
** E.g. f+4~f SAV B+2222222
* Parry windows:
** All examples are after an attack was blocked, unless noted as "hits"
** -7: Parries i10 to i17: SAV b+1, f+4, SAV b+3
** -6: Parries i10 to i16: No attacks are -6 with SAV transition, although f+4 can be -6 at some angles
** -5: Parries i10 to i15: d/f+4,1, SAV 3, and u/b+1 (blocked)
** -4: Parries i10 to i14: 2,1
** -3: Parries i10 to i13: d/f+1,1, ws+1. u/b+1 (hits) and SAV d+4 (hits) are also -3 on hit.
** -2: Parries i10 to i12: d/f+1
 
=== Good Options into SAV mixups ===
 
{| class="wikitable"
|-
! [[Notation | Move]] !! [[Movelist#Frame advantage | Frames]] on hit(block) !! Uses
|-
| 2,1~f || +7(-4) || i11 short range punish into SAV
|-
| f+2,1~f || +10g(-12) || i12 punish into SAV
|-
| d/b+3~f || +4(-12) || i18 low into SAV
|-
| d/f+1~f || +5(-2) || i13 safe mid into SAV
|-
| d/f+1,1~f || +5(-3) || i13 safe mid, high string into SAV. Opponent may duck 2nd hit on block (does not jail on block)
|-
| ws+1~f || +8(-3) || i11 short range ws punish
|-
| f+4~f || +6(-7) || i17 long range homing punish
|-
| u/f+1~f || KND/(+4) || i25 slow plus on block mid, hits extremely low to the ground and is airborne
|-
| b+3~f || +7(+7) || i30 even slower plus on block mid, is airborne in the middle of its animation
|-
| d/f+1+2~f || +5(-) || command throw that goes into SAV
|-
|}
 
=== Transitions ===
 
<div style="display: flex; flex-flow: row wrap; gap: 0 1em;>
{| class="wikitable"
! Transitions into SAV
|-
| 3+4
|-
| 1,2,4~f
|-
| 2,1~f
|-
| f+2,1~f
|-
| f+4~f
|-
| d/f+1~f
|-
| d/f+1,1~f
|-
| d/f+1,1,3~f
|-
| d/f+4,1~f
|-
| d+4,1+2~f
|-
| d/b+3~f
|-
| b+1~f
|-
| b+3~f
|-
| u/b+1~f
|-
| u/f+1~f
|-
| b,d/f+4~f
|-
| ws1~f
|-
|}
{| class="wikitable"
! Savage to Savage
|-
| SAV 1~f
|-
| SAV 1,2~f
|-
| SAV 3~f
|-
| SAV 3,3~f
|-
| SAV f+1+2~f
|-
| SAV d/f+1~f
|-
| SAV d+4~f
|-
| SAV d+4,3~f
|-
| SAV d/b+3~f
|-
| SAV b+1~f
|-
| SAV b+3~f
|-
|}
</div>

Latest revision as of 18:36, 11 December 2021

Miguel's Savage Stance (SAV) is a vital tool used for mix-ups, combos, and punishers. It can be entered manually by inputting 3+4 or holding forward after certain moves. Due to its importance, it's recommended the have 3+4 mapped to a single input for speed and consistency.

Let's get SAVAGE

SAV (Savage) is Miguel's special stance that has a set of moves specific to SAV

  • d/f+1[~f SAV]:
    • Hold F to enter SAV
    • This means, you can do d/f+1 and choose to enter SAV stance or not
    • You may enter SAV stance regardless of if the attack whiffs, is blocked, or hits
    • Frames are the same, whether you enter SAV or do not enter SAV, e.g. d/f+1 and d/f+1~f SAV are both -2 on block
  • Enter "manual SAV" stance anytime with 3+4
    • Takes 8 frames and you can be hit during this

SAV Stance basics

  • Auto block even if you hold Forward, e.g. d/f+1~F ... (blocks move)
  • You cannot side step, back dash, or forward dash
  • Cancel it by ~d/b or ~d/f (instant cancel in 1 frame)
  • You can low block or low parry from stance
  • You can rage art from SAV normal input b+1+2, e.g. d/f+1~f B+1+2

Important SAV stance attacks

  • SAV 2: i16 safe mid, KND on hit
    • Highest damage attack from Miguel
  • SAV b+1[~f SAV]: i14 homing mid, safe, shorter range. Very good!
    • SAV b+1<4: Delayble 2nd hit and 2nd hit is a CH launcher
    • SAV b+1,4: Natural combo with no delay, but 2nd hit -10 on block
  • SAV d+4,3[~f SAV]: i15, low, mid string. High damage. -2 on hit, however the 2nd hit is a mid and -15 on block
  • SAV d/b+3[~f SAV]: i19, low, high damage
    • CH SAV d/b+3: Free damage on CH.
      • Can do manual SAV d/f+2 (3+4 SAV d/f+2) or f,f+2,1 3+4 SAV d/f+2 (difficult)
  • SAV 1 strings: i12 high strings
    • SAV 1[~f SAV]: +0 on block
    • SAV 1<4: Delayable, wall bounce
      • SAV 1,4: With no delay it's a natural combo
      • SAV 1<4: Delayable 2nd hit, not a natural combo on delay, 2nd hit will wall bounce if it hits
      • SAV 1,4: -10, but safe, except if opponent back is close to the wall.
    • SAV 1<1: Delayable
      • SAV 1,1 or SAV 1<1: natural combo KND into free d/b+3,4 -> 50/50
      • 2nd hit is a CH launcher and tracks if they press a button
  • SAV b+3[~f SAV]: Power crush, high
    • SAV b+3~f SAV d/f+2 is a combo on hit
  • SAV 4: homing, i16, CH launcher, +0 on block
    • KND on normal hit with free 3+4 SAV d/f+2
  • SAV 3<3: i15 mid, high
    • Delayable two hit string that is a hit confirm
    • 2nd hit launches on CH

SAV Punch Parry

  • SAV b+2 is a punch parry
    • Active from frames 3 to 10
    • Parries all mid and high punches
    • Does NOT parry Special Mid (duck jab) and lows
    • To transition to SAV, hold F for a bit then you can mash to make it come out as fast as possible
    • E.g. f+4~f SAV B+2222222
  • Parry windows:
    • All examples are after an attack was blocked, unless noted as "hits"
    • -7: Parries i10 to i17: SAV b+1, f+4, SAV b+3
    • -6: Parries i10 to i16: No attacks are -6 with SAV transition, although f+4 can be -6 at some angles
    • -5: Parries i10 to i15: d/f+4,1, SAV 3, and u/b+1 (blocked)
    • -4: Parries i10 to i14: 2,1
    • -3: Parries i10 to i13: d/f+1,1, ws+1. u/b+1 (hits) and SAV d+4 (hits) are also -3 on hit.
    • -2: Parries i10 to i12: d/f+1

Good Options into SAV mixups

Move Frames on hit(block) Uses
2,1~f +7(-4) i11 short range punish into SAV
f+2,1~f +10g(-12) i12 punish into SAV
d/b+3~f +4(-12) i18 low into SAV
d/f+1~f +5(-2) i13 safe mid into SAV
d/f+1,1~f +5(-3) i13 safe mid, high string into SAV. Opponent may duck 2nd hit on block (does not jail on block)
ws+1~f +8(-3) i11 short range ws punish
f+4~f +6(-7) i17 long range homing punish
u/f+1~f KND/(+4) i25 slow plus on block mid, hits extremely low to the ground and is airborne
b+3~f +7(+7) i30 even slower plus on block mid, is airborne in the middle of its animation
d/f+1+2~f +5(-) command throw that goes into SAV

Transitions

Transitions into SAV
3+4
1,2,4~f
2,1~f
f+2,1~f
f+4~f
d/f+1~f
d/f+1,1~f
d/f+1,1,3~f
d/f+4,1~f
d+4,1+2~f
d/b+3~f
b+1~f
b+3~f
u/b+1~f
u/f+1~f
b,d/f+4~f
ws1~f
Savage to Savage
SAV 1~f
SAV 1,2~f
SAV 3~f
SAV 3,3~f
SAV f+1+2~f
SAV d/f+1~f
SAV d+4~f
SAV d+4,3~f
SAV d/b+3~f
SAV b+1~f
SAV b+3~f