Dragunov strategy (Tekken 7): Difference between revisions

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m (RogerDodger moved page Dragunov neutral to Dragunov strategy: global rename of Fighter neutral to Fighter strategy)
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{{BlueOrange
{{BlueOrange
|left={{Dotlist|
|left={{Dotlist|
db+2
df+2
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|orange={{Dotlist|
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|right={{Dotlist|
|right={{Dotlist|
uf+4
wr+2
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Revision as of 14:04, 4 May 2022

Key moves

Function
Core
Secondary
Extra
Move Poke Counter Mixup Keepout Approach Oki
1
Tracks left

db+2 df+2

Tracks both
  • d+2
Tracks right

uf+4 wr+2

wr2
Massively plus on block, knockdown on hit, CH launch. Doing this up close quickly with instant while running is a critical part of Dragonuv's pressure.
d+2
Fast, high-crushing low that deals good damage and gives a free mixup on counter hit. Neutral on hit, but Dragonuv recovers crouching. Tracks both directions extremely well.
df+1
Standard mid check with a high extension. Tracks left slightly. Poor vertical hitbox.
df+4
Faster than usual mid check (i12) with big range and pushback. Mostly a keepout tool since the pushback on hit makes it hard to pressure much. Tracks right, but rather poorly.