RogerDodger (talk | contribs) m (RogerDodger moved page Dragunov neutral to Dragunov strategy: global rename of Fighter neutral to Fighter strategy) |
|||
Line 9: | Line 9: | ||
{{BlueOrange | {{BlueOrange | ||
|left={{Dotlist| | |left={{Dotlist| | ||
db+2 | |||
df+2 | |||
}} | }} | ||
|orange={{Dotlist| | |orange={{Dotlist| | ||
Line 14: | Line 16: | ||
}} | }} | ||
|right={{Dotlist| | |right={{Dotlist| | ||
uf+4 | |||
wr+2 | |||
}} | }} | ||
}} | }} |
Revision as of 14:04, 4 May 2022
Dragunov (Tekken 7) |
---|
Key moves
Function | |
---|---|
Core | |
Secondary | |
Extra |
Move | Poke | Counter | Mixup | Keepout | Approach | Oki | |
---|---|---|---|---|---|---|---|
1 |
Tracks left
db+2 df+2
Tracks both
- d+2
Tracks right
uf+4 wr+2
- wr2
- Massively plus on block, knockdown on hit, CH launch. Doing this up close quickly with instant while running is a critical part of Dragonuv's pressure.
- d+2
- Fast, high-crushing low that deals good damage and gives a free mixup on counter hit. Neutral on hit, but Dragonuv recovers crouching. Tracks both directions extremely well.
- df+1
- Standard mid check with a high extension. Tracks left slightly. Poor vertical hitbox.
- df+4
- Faster than usual mid check (i12) with big range and pushback. Mostly a keepout tool since the pushback on hit makes it hard to pressure much. Tracks right, but rather poorly.