(Make diagonal directional notation consistent with others) |
(Fix stance notation) |
||
Line 19: | Line 19: | ||
* b+2 | * b+2 | ||
* ws2}} | * ws2}} | ||
|rowspan="3"| > df+1 > 4,4,4,F > HAR df+2,3 S! > dash > d+2,F > HAR 4 | |rowspan="3"| > df+1 > 4,4,4,F > HAR.df+2,3 S! > dash > d+2,F > HAR.4 | ||
| 67 | | 67 | ||
| | | | ||
Line 35: | Line 35: | ||
|- | |- | ||
| f,F+2,4 | | f,F+2,4 | ||
| > f+4 > HAR 1 > 4,4,4,F > HAR 4 | | > f+4 > HAR.1 > 4,4,4,F > HAR.4 | ||
| 54 | | 54 | ||
| | | | ||
|- | |- | ||
| CH 4,4,4 | | CH 4,4,4 | ||
| > d+2,F > HAR df+2,3 S! > dash > d+2,F > HAR 4 | | > d+2,F > HAR.df+2,3 S! > dash > d+2,F > HAR.4 | ||
| 63 | | 63 | ||
|- | |- | ||
| CH 4,4,4,F | | CH 4,4,4,F | ||
| > HAR 1 > b+1,F > HAR df+2,3 S! > dash > d+2,F > HAR 4 | | > HAR.1 > b+1,F > HAR.df+2,3 S! > dash > d+2,F > HAR.4 | ||
| 63 | | 63 | ||
|} | |} | ||
Line 52: | Line 52: | ||
{{Combolist|columns=9em| | {{Combolist|columns=9em| | ||
; CH HAR 1 | ; CH HAR.1 | ||
: f,F+3 > ub+4 | : f,F+3 > ub+4 | ||
: f,F+3 > dash > d+3+4 <ref group="m">d+3+4 does not connect on Jack and Bears, and is unreliable against Miguel. Alisa can evade it with her special getup.</ref> | : f,F+3 > dash > d+3+4 <ref group="m">d+3+4 does not connect on Jack and Bears, and is unreliable against Miguel. Alisa can evade it with her special getup.</ref> | ||
; CH HAR df+3 | ; CH HAR.df+3 | ||
: ub+4 | : ub+4 | ||
: df+1 > 3,3,3,3,3 <ref group="m" name="wall-only">only at the wall</ref> | : df+1 > 3,3,3,3,3 <ref group="m" name="wall-only">only at the wall</ref> | ||
Line 63: | Line 63: | ||
: ws4 > 3,3,3,3,3 <ref group="m" name="wall-only" /> | : ws4 > 3,3,3,3,3 <ref group="m" name="wall-only" /> | ||
; CH df+3+4 | ; CH df+3+4 | ||
; HAR 3 | ; HAR.3 | ||
: dash > d+3+4 | : dash > d+3+4 | ||
: ub+4 | : ub+4 | ||
Line 70: | Line 70: | ||
; CH 4 | ; CH 4 | ||
; f,F+3 | ; f,F+3 | ||
; HAR uf+3 | ; HAR.uf+3 | ||
; uf+3+4 <ref group="m">requires a dash into ub+4 with slightly strict timing</ref> | ; uf+3+4 <ref group="m">requires a dash into ub+4 with slightly strict timing</ref> | ||
; 1,1,3 | ; 1,1,3 | ||
Line 98: | Line 98: | ||
|- | |- | ||
| uf+4,4 | | uf+4,4 | ||
| > dash > 4 > d+2,F,DB > ws4 > d+2,F > HAR df+2,3 S! > dash > d+2,F > HAR 4 | | > dash > 4 > d+2,F,DB > ws4 > d+2,F > HAR.df+2,3 S! > dash > d+2,F > HAR.4 | ||
| 72 | | 72 | ||
| style="text-align:left;" | does not work on bears | | style="text-align:left;" | does not work on bears | ||
|- | |- | ||
|rowspan="2"| ws2 | |rowspan="2"| ws2 | ||
| > df+1 > d+2,F,DB > ws4 > d+2,F > HAR df+2,3 S! > dash > d+2,F > HAR 4 | | > df+1 > d+2,F,DB > ws4 > d+2,F > HAR.df+2,3 S! > dash > d+2,F > HAR.4 | ||
| 70 | | 70 | ||
| | | | ||
|- | |- | ||
| > dash > 4 > d+2,F > ws4 > d+2,F > HAR df+2,3 S! > dash > d+2,F > HAR 4 | | > dash > 4 > d+2,F > ws4 > d+2,F > HAR.df+2,3 S! > dash > d+2,F > HAR.4 | ||
| 72 | | 72 | ||
| the dash is not visible, but is necessary for the 4 to connect | | the dash is not visible, but is necessary for the 4 to connect | ||
Line 114: | Line 114: | ||
* CH df+4 | * CH df+4 | ||
* CH d+2}} | * CH d+2}} | ||
| > 4 > d+2,F,DB > ws4 > d+2,F > HAR df+2,3 S! > dash > d+2,F > HAR 4 | | > 4 > d+2,F,DB > ws4 > d+2,F > HAR.df+2,3 S! > dash > d+2,F > HAR.4 | ||
| 72 | | 72 | ||
| style="text-align:left;" | does not work on bears | | style="text-align:left;" | does not work on bears | ||
|- | |- | ||
| CH f,F+3 | | CH f,F+3 | ||
| > 4 > d+2,F,DB > ws4 > d+2,F > HAR df+2,3 S! > dash > d+2,F > HAR 4 | | > 4 > d+2,F,DB > ws4 > d+2,F > HAR.df+2,3 S! > dash > d+2,F > HAR.4 | ||
| 76 | | 76 | ||
| style="text-align:left;" | does not work on bears | | style="text-align:left;" | does not work on bears | ||
|- | |- | ||
| CH 1,1,2 | | CH 1,1,2 | ||
| > d+2,F,DB > ws4 > df+1 > d+2,F > HAR df+2,3 S! > dash > d+2,F > HAR 4 | | > d+2,F,DB > ws4 > df+1 > d+2,F > HAR.df+2,3 S! > dash > d+2,F > HAR.4 | ||
| 70 | | 70 | ||
| style="text-align:left;" | combo template is consistent across all body types and almost all launchers (except CH f+3) | | style="text-align:left;" | combo template is consistent across all body types and almost all launchers (except CH f+3) | ||
|- | |- | ||
| CH f+3 | | CH f+3 | ||
| > df+1 > d+2,F,DB > ws4 > d+2,F > HAR df+2,3 S! > dash > d+2,F > HAR 4 | | > df+1 > d+2,F,DB > ws4 > d+2,F > HAR.df+2,3 S! > dash > d+2,F > HAR.4 | ||
| 77 | | 77 | ||
| | | | ||
|- | |- | ||
| b+2 | | b+2 | ||
| > 4 > d+2,F,DB > ws4 > d+2,F > HAR df+2,3 S! > dash > d+2,F > HAR 4 | | > 4 > d+2,F,DB > ws4 > d+2,F > HAR.df+2,3 S! > dash > d+2,F > HAR.4 | ||
| 72 | | 72 | ||
| style="text-align:left;" | does not work on bears | | style="text-align:left;" | does not work on bears | ||
Line 141: | Line 141: | ||
* uf+3 | * uf+3 | ||
* db+4}} | * db+4}} | ||
| > 4 > d+2,F,DB > ws4 > d+2,F > HAR df+2,3 S! > dash > d+2,F > HAR 4 | | > 4 > d+2,F,DB > ws4 > d+2,F > HAR.df+2,3 S! > dash > d+2,F > HAR.4 | ||
| 79 | | 79 | ||
| style="text-align:left;" | max damage; does not work on bears | | style="text-align:left;" | max damage; does not work on bears | ||
|- | |- | ||
|rowspan="2"| f,F+2,4 | |rowspan="2"| f,F+2,4 | ||
| > dash > d+2,F > HAR 1 > 4,4,4,F > HAR df+3 | | > dash > d+2,F > HAR.1 > 4,4,4,F > HAR.df+3 | ||
| 58 | | 58 | ||
| style="text-align:left;" | max damage | | style="text-align:left;" | max damage | ||
|- | |- | ||
| > dash > 4 > b+1,F,DB > ws4 > d+2,F > HAR 4 | | > dash > 4 > b+1,F,DB > ws4 > d+2,F > HAR.4 | ||
| 57 | | 57 | ||
| max wall carry | | max wall carry | ||
|- | |- | ||
|rowspan="2"| CH 4 | |rowspan="2"| CH 4 | ||
| > f,F+2 > df+1 > d+2,F > HAR df+2,3 S! > dash > d+2,F > HAR 4 | | > f,F+2 > df+1 > d+2,F > HAR.df+2,3 S! > dash > d+2,F > HAR.4 | ||
| 63 | | 63 | ||
| ย | | ย | ||
|- | |- | ||
| > f,F+4 S! > dash > df+1 > d+2,F > HAR 1 > b+1,F > HAR 4 | | > f,F+4 S! > dash > df+1 > d+2,F > HAR.1 > b+1,F > HAR.4 | ||
| 65 | | 65 | ||
| magic 4 must be from point-blank range | | magic 4 must be from point-blank range | ||
|- | |- | ||
| CH 4,4 | | CH 4,4 | ||
| > df+1 > 4,4,4,F > HAR df+2,3 S! > dash > d+2,F > HAR 4 | | > df+1 > 4,4,4,F > HAR.df+2,3 S! > dash > d+2,F > HAR.4 | ||
| 70 | | 70 | ||
|- | |- | ||
| CH 4,4,4 | | CH 4,4,4 | ||
| > d+2,F > HAR 1 > b+1,F > HAR df+2,3 S! > dash > d+2,F > HAR 4 | | > d+2,F > HAR.1 > b+1,F > HAR.df+2,3 S! > dash > d+2,F > HAR.4 | ||
| 69 | | 69 | ||
|- | |- | ||
| CH 4,4,4,F | | CH 4,4,4,F | ||
| > DB > ws4 > d+2,F > HAR df+2,3 S! > dash > d+2,F > HAR 4 | | > DB > ws4 > d+2,F > HAR.df+2,3 S! > dash > d+2,F > HAR.4 | ||
| 67 | | 67 | ||
|- | |- | ||
| low parry | | low parry | ||
| > dash > 4 > d+2,F,DB > ws4 > d+2,F > HAR df+2,3 S! > dash > d+2,F > HAR 4 | | > dash > 4 > d+2,F,DB > ws4 > d+2,F > HAR.df+2,3 S! > dash > d+2,F > HAR.4 | ||
| 52 | | 52 | ||
| style="text-align:left;" | does not work on bears, use ws4 for pickup instead (51 dmg) | | style="text-align:left;" | does not work on bears, use ws4 for pickup instead (51 dmg) | ||
Line 191: | Line 191: | ||
: [26] 1 > df+1 > 3,3,3,3,3 | : [26] 1 > df+1 > 3,3,3,3,3 | ||
: [30] f,F+3 > ub+4 <ref group="w">tricky timing; does not work on reverse splats; inconsistent off-axis</ref> | : [30] f,F+3 > ub+4 <ref group="w">tricky timing; does not work on reverse splats; inconsistent off-axis</ref> | ||
: [45] b+1,F > R! HAR 1+2 <ref group="w">works off of lower splats than df+1,1</ref> | : [45] b+1,F > R! HAR.1+2 <ref group="w">works off of lower splats than df+1,1</ref> | ||
: [47] df+1,1,F > R! HAR 1+2 <ref group="w">works off of normal splats</ref> | : [47] df+1,1,F > R! HAR.1+2 <ref group="w">works off of normal splats</ref> | ||
; vs. King, Armor King, Bears, Gigas, Jack-7, Bob, Marduk | ; vs. King, Armor King, Bears, Gigas, Jack-7, Bob, Marduk | ||
Line 205: | Line 205: | ||
* b+4, 3+4 | * b+4, 3+4 | ||
* HAR 2 | * HAR.2 | ||
* uf+3+4 | * uf+3+4 | ||
Line 212: | Line 212: | ||
== Off-axis == | == Off-axis == | ||
Kat's combos are very unstable on off-axis opponents. It is recommended to quickly step to re-align if possible before picking up from a launcher (e.g., after a SSL hopkick whiff punish, quickly do a SSR before d+2). Otherwise, use f,F+4 to immediately screw, then do d+2,F > HAR 1 > b+1,F > HAR 4. | Kat's combos are very unstable on off-axis opponents. It is recommended to quickly step to re-align if possible before picking up from a launcher (e.g., after a SSL hopkick whiff punish, quickly do a SSR before d+2). Otherwise, use f,F+4 to immediately screw, then do d+2,F > HAR.1 > b+1,F > HAR.4. | ||
== Back-turned opponent == | == Back-turned opponent == | ||
uf+4,4 > d+2 > d+2 will flip the opponent the right way up to continue the combo. A better option is to simply do b+1,F > HAR df+1+2 for 63 dmg. Another consistent BT option is 1,1,2 > 3,4 for 63 dmg into a KND on all characters except Xiaoyu, who can evade the 3,4 by holding db. | uf+4,4 > d+2 > d+2 will flip the opponent the right way up to continue the combo. A better option is to simply do b+1,F > HAR.df+1+2 for 63 dmg. Another consistent BT option is 1,1,2 > 3,4 for 63 dmg into a KND on all characters except Xiaoyu, who can evade the 3,4 by holding db. | ||
== Character-specific == | == Character-specific == | ||
Line 222: | Line 222: | ||
{{Combolist|columns=none| | {{Combolist|columns=none| | ||
; Bears | ; Bears | ||
: [every launcher except b+2, CH f+3] > d+2,F,DB > ws4 > df+1 > d+2,F > df+2,3 S! > dash > d+2,F > HAR 4 | : [every launcher except b+2, CH f+3] > d+2,F,DB > ws4 > df+1 > d+2,F > df+2,3 S! > dash > d+2,F > HAR.4 | ||
: [b+2, CH f+3] > df+1 > d+2,F,DB > ws4 > d+2,F > df+2,3 S! > dash > d+2,F > HAR 4 | : [b+2, CH f+3] > df+1 > d+2,F,DB > ws4 > d+2,F > df+2,3 S! > dash > d+2,F > HAR.4 | ||
}} | }} | ||
Line 239: | Line 239: | ||
|- | |- | ||
| uf+4,4 | | uf+4,4 | ||
| > d+2 > 4 > d+2,F > HAR 1 > b+1,F > HAR df+2,3 S! > dash > d+2,F > HAR 4 | | > d+2 > 4 > d+2,F > HAR.1 > b+1,F > HAR.df+2,3 S! > dash > d+2,F > HAR.4 | ||
| 74 | | 74 | ||
| post-screw dash has tight timing | | post-screw dash has tight timing | ||
|- | |- | ||
| f,F+2,4 | | f,F+2,4 | ||
| > dash > d+2,F > HAR 1 > 4,4,4,F > HAR df+3 | | > dash > d+2,F > HAR.1 > 4,4,4,F > HAR.df+3 | ||
| 58 | | 58 | ||
| final HAR df+3 has to be done without any delay | | final HAR.df+3 has to be done without any delay | ||
|- | |- | ||
| CH 4 | | CH 4 | ||
| > f,F+2 > df+1 > d+2,F > HAR 1 > b+1,F > HAR df+2,3 S! > dash > d+2,F > HAR 4 | | > f,F+2 > df+1 > d+2,F > HAR.1 > b+1,F > HAR.df+2,3 S! > dash > d+2,F > HAR.4 | ||
| 69 | | 69 | ||
| do a deep HAR dash before screwing with HAR df+2,3, otherwise the 3 will whiff | | do a deep HAR.dash before screwing with HAR.df+2,3, otherwise the 3 will whiff | ||
|} | |} | ||
Line 263: | Line 263: | ||
|- | |- | ||
| CH df+4 | | CH df+4 | ||
| > 1+3+4 > d+3,4 > b+1,F > HAR 1 > b+1,F > HAR df+2,3 S! > dash > d+2,F > HAR 4 | | > 1+3+4 > d+3,4 > b+1,F > HAR.1 > b+1,F > HAR.df+2,3 S! > dash > d+2,F > HAR.4 | ||
| 69 | | 69 | ||
| [https://www.youtube.com/watch?v=LjWqUOS9S3c&ab_channel=TeamKat video demonstration] | | [https://www.youtube.com/watch?v=LjWqUOS9S3c&ab_channel=TeamKat video demonstration] |
Revision as of 17:19, 20 May 2022
Katarina (Tekken 7) |
---|
Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to ยง Staples.
Launcher(s) | Combo | Damage | Notes |
---|---|---|---|
|
> df+1 > 4,4,4,F > HAR.df+2,3 S! > dash > d+2,F > HAR.4 | 67 | |
|
74 | ||
low parry | 47 | ||
f,F+2,4 | > f+4 > HAR.1 > 4,4,4,F > HAR.4 | 54 | |
CH 4,4,4 | > d+2,F > HAR.df+2,3 S! > dash > d+2,F > HAR.4 | 63 | |
CH 4,4,4,F | > HAR.1 > b+1,F > HAR.df+2,3 S! > dash > d+2,F > HAR.4 | 63 |
Mini-combos
- CH HAR.1
- f,F+3 > ub+4
- f,F+3 > dash > d+3+4 [m 1]
- โ d+3+4 does not connect on Jack and Bears, and is unreliable against Miguel. Alisa can evade it with her special getup.
- โ 2.0 2.1 2.2 2.3 only at the wall
- โ requires a dash into ub+4 with slightly strict timing
- โ unless the opponent holds back on wake-up
- โ unless the opponent holds back on wake-up; inconsistent
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
Launcher(s) | Combo | Damage | Notes |
---|---|---|---|
uf+4,4 | > dash > 4 > d+2,F,DB > ws4 > d+2,F > HAR.df+2,3 S! > dash > d+2,F > HAR.4 | 72 | does not work on bears |
ws2 | > df+1 > d+2,F,DB > ws4 > d+2,F > HAR.df+2,3 S! > dash > d+2,F > HAR.4 | 70 | |
> dash > 4 > d+2,F > ws4 > d+2,F > HAR.df+2,3 S! > dash > d+2,F > HAR.4 | 72 | the dash is not visible, but is necessary for the 4 to connect | |
|
> 4 > d+2,F,DB > ws4 > d+2,F > HAR.df+2,3 S! > dash > d+2,F > HAR.4 | 72 | does not work on bears |
CH f,F+3 | > 4 > d+2,F,DB > ws4 > d+2,F > HAR.df+2,3 S! > dash > d+2,F > HAR.4 | 76 | does not work on bears |
CH 1,1,2 | > d+2,F,DB > ws4 > df+1 > d+2,F > HAR.df+2,3 S! > dash > d+2,F > HAR.4 | 70 | combo template is consistent across all body types and almost all launchers (except CH f+3) |
CH f+3 | > df+1 > d+2,F,DB > ws4 > d+2,F > HAR.df+2,3 S! > dash > d+2,F > HAR.4 | 77 | |
b+2 | > 4 > d+2,F,DB > ws4 > d+2,F > HAR.df+2,3 S! > dash > d+2,F > HAR.4 | 72 | does not work on bears |
|
> 4 > d+2,F,DB > ws4 > d+2,F > HAR.df+2,3 S! > dash > d+2,F > HAR.4 | 79 | max damage; does not work on bears |
f,F+2,4 | > dash > d+2,F > HAR.1 > 4,4,4,F > HAR.df+3 | 58 | max damage |
> dash > 4 > b+1,F,DB > ws4 > d+2,F > HAR.4 | 57 | max wall carry | |
CH 4 | > f,F+2 > df+1 > d+2,F > HAR.df+2,3 S! > dash > d+2,F > HAR.4 | 63 | |
> f,F+4 S! > dash > df+1 > d+2,F > HAR.1 > b+1,F > HAR.4 | 65 | magic 4 must be from point-blank range | |
CH 4,4 | > df+1 > 4,4,4,F > HAR.df+2,3 S! > dash > d+2,F > HAR.4 | 70 | |
CH 4,4,4 | > d+2,F > HAR.1 > b+1,F > HAR.df+2,3 S! > dash > d+2,F > HAR.4 | 69 | |
CH 4,4,4,F | > DB > ws4 > d+2,F > HAR.df+2,3 S! > dash > d+2,F > HAR.4 | 67 | |
low parry | > dash > 4 > d+2,F,DB > ws4 > d+2,F > HAR.df+2,3 S! > dash > d+2,F > HAR.4 | 52 | does not work on bears, use ws4 for pickup instead (51 dmg) |
Wall
- Regular splat
- [24] df+1 > 3,3,3,3,3 [w 1]
- [26] 1 > df+1 > 3,3,3,3,3
- [30] f,F+3 > ub+4 [w 2]
- [45] b+1,F > R! HAR.1+2 [w 3]
- [47] df+1,1,F > R! HAR.1+2 [w 4]
- vs. King, Armor King, Bears, Gigas, Jack-7, Bob, Marduk
- [29] df+1 > 4 > 3,3,3,3,3
Floor Break
Katarina's floor break tools are -
- b+4, 3+4
- HAR.2
- uf+3+4
Upon a floor break at the wall, use 4 to re-wall splat into a wall combo.
Off-axis
Kat's combos are very unstable on off-axis opponents. It is recommended to quickly step to re-align if possible before picking up from a launcher (e.g., after a SSL hopkick whiff punish, quickly do a SSR before d+2). Otherwise, use f,F+4 to immediately screw, then do d+2,F > HAR.1 > b+1,F > HAR.4.
Back-turned opponent
uf+4,4 > d+2 > d+2 will flip the opponent the right way up to continue the combo. A better option is to simply do b+1,F > HAR.df+1+2 for 63 dmg. Another consistent BT option is 1,1,2 > 3,4 for 63 dmg into a KND on all characters except Xiaoyu, who can evade the 3,4 by holding db.
Character-specific
- Bears
- [every launcher except b+2, CH f+3] > d+2,F,DB > ws4 > df+1 > d+2,F > df+2,3 S! > dash > d+2,F > HAR.4
- [b+2, CH f+3] > df+1 > d+2,F,DB > ws4 > d+2,F > df+2,3 S! > dash > d+2,F > HAR.4
Extras
Extra combos are juggles that are:
- Strictly worse than one of the ยง Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.
Max Damage
Launcher(s) | Combo | Damage | Notes |
---|---|---|---|
uf+4,4 | > d+2 > 4 > d+2,F > HAR.1 > b+1,F > HAR.df+2,3 S! > dash > d+2,F > HAR.4 | 74 | post-screw dash has tight timing |
f,F+2,4 | > dash > d+2,F > HAR.1 > 4,4,4,F > HAR.df+3 | 58 | final HAR.df+3 has to be done without any delay |
CH 4 | > f,F+2 > df+1 > d+2,F > HAR.1 > b+1,F > HAR.df+2,3 S! > dash > d+2,F > HAR.4 | 69 | do a deep HAR.dash before screwing with HAR.df+2,3, otherwise the 3 will whiff |
BM
Launcher(s) | Combo | Damage | Notes |
---|---|---|---|
CH df+4 | > 1+3+4 > d+3,4 > b+1,F > HAR.1 > b+1,F > HAR.df+2,3 S! > dash > d+2,F > HAR.4 | 69 | video demonstration |