Bob combos: Difference between revisions

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Ā 
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; Regular launch (e.g. ws2,1/uf+3/CH df+2)
; Regular launch (e.g. ws2,1/uf+3/CH df+2)
: d+2,3 df+1 (or b+2), d+3,4 S! 4,3,3+4
: d+2,3 df+1 (or b+2), d+3,4 S! 4,3,3+4
: d+2,3 f+1, uf+1+2,4 S! 1+2~f BAL 1


; Crouching recovery (e.g. CH FUFT.3)
; Crouching recovery (e.g. CH FUFT.3)

Latest revision as of 13:25, 25 November 2023

Bread n' butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to Ā§ Staples.

Regular launch (e.g. ws2,1/uf+3/CH df+2)
d+2,3 df+1 (or b+2), d+3,4 S! 4,3,3+4
Crouching recovery (e.g. CH FUFT.3)
combo here

Mini-combos

[35] f+1+2,2,1
[+16] F~b+3

Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
df+2
combo for df+2 here

Rage

df+2
combo for df+2 with rage here

Wall

Regular carry (30% scaling)
combo here

Float

1
combo when you anti-air with jab here

Back-turned opponent

df+2
combo when you hit df+2 in the back

Stage break

Howard Estate
big boy break all the walls combo here

Extras

Extra combos are juggles that are:

  • Strictly worse than one of the Ā§ Staples; or
  • Too inconsistent to be a staple; or
  • Joke combos for style points.

External links